Always DELETE the old version before extracting the new one
A small-ish collection of ships wings and weapons focusing on seamless integration next to the vanilla game. This isn't the flashiest or the deadliest of the content mods around, but it should hopefully provide some interesting variations and combinations to the vanilla factions fleets.
Non exhaustive sample of the things you'll encounter
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Niagara-class Battle Wall
Ever thought "Damn, I wish I could rip the Conquest's arms off and use them both to fire at an enemy at the same time"?
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Attrition-class Artillery Cruiser
Sometimes dubbed the "Space Urchin" due to the myriad of small stingy thingies this ship is covered with.
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Foray-class Converted Cruiser
The premium choice for station demolition when you have no money to afford a proper warship.
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Bully-class Destroyer
Likes to beat up smaller ships with its superior reach and harder punches, does not like to take a beating in return.
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Challenger-class Frigate
It's a workhorse, it won't win races, it won't win beauty pageants, but you can depend on it to do the job reliably.
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Herald-class battle-carrier
The Heron wasn't annoying enough.
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Hightide-class Converted Cruiser
The NON premium choice for station demolition when you have no money to afford a proper warship. But at least this one can hit the side of an capital ship provided it does not move too much.
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Bonnethead-class Assault Cruiser
The hyperactive cousin of the Eagle-class cruiser. Will often stick its nose where it shouldn't, but has a thick enough hide to survive it.
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Owl-class Recon Cruiser
It is an Eagle, but it is also a Hammerhead, and it is shaped like an arrowhead.
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Crane-class Demilitarized Cruiser
A fast hybrid freighter that will fit emerging scavenger fleets really nicely.
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Scalper-class escort destroyer
It will look after you when you are way too focused on your enemy's flux bar.
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Pest-class Frigate
Small and barebone, but cheap and economical. Best deployed by the dozen.
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Cassicus-class destroyer
Small winged bug with a huge stinger.
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Whirlwind-class Heavy Cruiser
It has three large mounts. THREE. LARGE. MOUNTS!?
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Changelogs
0.17
NEW CONTENT
- Migrated the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods from Scy.
BALANCING:
- Lightweight Plating:
. No longer affects the deployment cost.
. Lowered the armor rating cost to -30% from -50.
. OP cost lowered to 3/6/10/15 from 5/10/15/20
- Triple Mortar:
. OP cost reduced to 6 from 7,
. DPS increased to 150 from 125.
- Pilum Wave (High-tide built-in):
. Renamed Hasta Wave since the behavior is different from the vanilla Pilum,
. Increased base ammo count to 15 from 10,
. Projectile hitpoints increased to 75 from 50.
- Bully-class:
. Increased OP amount to 100 from 80,
. Missile Ready Racks system has a much shorter cooldown and regen delay.
BUGFIXES/IMPROVEMENTS:
- The Lightweight Plating, Reactive Armor and Minimal Preparation hullmods now use merged modSettings.json entries to define incompatibilities. Their tooltips display that list.
- Whirlwind-class's Gravitic Hook system:
. Now pushes ships, missiles and shots *away* in a narrow cone. Can reflect ordinance back to the shooter.
. Improved distortion FX.
0.16
BALANCING:
- Pest-class frigate:
. Regular Pest now has the Maneuvering Jet system instead of basic Flares.
. Pest Pirate (new) is pretty much the old regular Pest with Flares, but can be restored into the new regular Pest.
. Pest XIVth now has the Accelerated Ammo Feeder system instead of Flares.
. Pest Cutter (formerly Pest Pirate) is now a rarer pirate variant, has High Energy Focus instead of Flares.
. Catalyzed Chemical Torch damage increased to 800 HE dps from 600.
- Tempest MK.II-class frigate: Now has Active Flares instead of basic Flares.
- Scalper-class destroyer: Shield efficiency nerfed to 0.9 from 0.8.
- Bonnethead-class cruiser:
. System switched to Accelerated Ammo Feeder from Burst Jets.
. Speed increased to 70 from 60.
- Whirlwind-class cruiser:
. Weapon arcs significantly widened, all three large weapons now converge.
. Large hardpoint is now a Missile type, from Synergy.
. Flux capacity reduced to 12000 from 16000.
. Gravitic Pull system charges reduced to 2 from 3 (because the System Expertise skill is ludicrous)
- High-tide-class cruiser: Increased the Pilum Wave launcher regen rate by 20% from 85s to 63.
- Shine-class cruiser: OP available reduced to 150 from 170
- Owl-class cruiser:
. System switched to Burst Jets from Ammo Feeder.
. Flight decks are now modular.
. Stats adjusted to fit between the Eagle and the Heron.
- Beak-wing: no longer built-in the Owl and now available as an escort fighter.
- Pinnace-wing:
. OP cost reduced to 9 from 11.
. Graviton Blasters dps increased to 125 energy dps from 100.
- Firespiter-wing:
. Fixed ludicrous LPC price.
. OP cost reduced to 3 from 6.
. Hullpoints increased to 750 from 400
- Mining Pike:
. Stuck pikes waiting detonation can no longer be removed with flares.
. Pikes now have a small extra frag damage AOE.
- Dioscuri recoiless rifle:
. Damage per shot reduced to 340 from 375.
. Firerate raised to 53 rmp from 48.
. DPS and flux efficiency unchanged.
BUGFIXES/IMPROVEMENTS:
- Lasher(TT)-class frigate: removed the skirt and moved the hardpoints inward to streamline the silhouette.
- Rarity/blueprint adjusted for most weapons.
- Some ships frequencies have been lowered, notably the Foray-classes and the High-tide-classes.
0.15
Barebone 0.95a compatibility update
0.14
NEW CONTENT:
- Dioscuri Recoilless Rifle:
. Large Ballistic weapon,
. Very accurate, but slightly flux inefficient.
- Triple Mortar:
. Nobody looked twice at the humble Light Mortar,
. They brought their two siblings and now you are in trouble.
- Firespitter defense wing:
. Solo support wing,
. Full PD solution for the cheap captain.
BALANCING:
- Removed the stat debuff of the Pather and Pirate variants of the Bonnethead-class cruiser.
BUGFIXES/IMPROVEMENTS:
- Pinnace is now affected by Converted Hangars cost increase.
- Forray-class flare launchers can no longer be disabled.
0.13
NEW CONTENT:
- Added Scalper-class escort destroyer (midline)
. A reverse Sunder: smaller mounts but wide coverage all around.
- Added Cassicus-class escort destroyer (high-tech)
. TT's answer to the Monitor, but with a lot more bite.
- Added Herald-class battle-carrier (midline)
. An armor-less Legion with quick feet.
BUGFIXES/IMPROVEMENTS:
- Updated the hulls frequencies to make some of the ships less uncommon.
- Updated support for Version Checker.
0.12
BUGFIXES/IMPROVEMENTS:
- Fixed several description issues.
0.11
NEW CONTENT:
- Added Owl-class cruiser (from Seeker's ship pack)
. A Hammerhead, but also an Eagle.
. Mostly moved because it fits better in this mod.
BALANCING:
- Shine-class
. Small arcs slightly tweaked to leave an opening for counter strikes.
BUGFIXES/IMPROVEMENTS:
- Externalized all compiled strings to help with translation.
0.10
INITIAL RELEASE
NEW CONTENT:
Weapons
- Mining Pike Thrower
- Long Range Arbalest
- Urchin Suppressor
Wings
- Pinnace support wing
Ships
- Challenger-class frigate
- Challenger (P)-class frigate
- Challenger (LP)-class frigate
- Pest-class frigate
- Pest (XIV)-class frigate
- Pest (P)-class frigate
- Lasher (TT)-class frigate
- Tempest MK.II-class frigate
- Bully-class destroyer
- Bully (P)-class destroyer
- Bully (LP)-class destroyer
- Scintilla X-class destroyer
- Foray-class cruiser
- Foray (P)-class cruiser
- Foray (LP)-class cruiser
- Attrition-class cruiser
- Crane-class cruiser
- Crane (P)-class cruiser
- High-tide-class cruiser
- High-tide (P)-class cruiser
- Bonnethead-class cruiser
- Bonnethead (P)-class cruiser
- Bonnethead (LP)-class cruiser
- Whirlwind-class cruiser
- Shine-class cruiser
- Brillant X-class cruiser
- Niagara-class battelship
- Niagara (XIV)-class battelship
- Niagara (P)-class battelship
Bug Tracker and Feedback formYou have some feedback to share but no forum account? You can use
this form to leave me a comment.
You like the mod? Help to make it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paint job, I also take commissions for a reasonable rate. PM me for more details.
To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update TaDA and/or change it however they want.
In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.