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Author Topic: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)  (Read 60067 times)

SukmaZaki

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #30 on: October 30, 2020, 02:25:20 PM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
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Hiruma Kai

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #31 on: November 01, 2020, 09:35:14 PM »

Bug report:  It looks like the Pinnace Gunship (fighter I'd assume) doesn't suffer the increased OP cost on ships with converted hangar?  Looks like it costs only 11 OP to add to such ships, as well as only 11 OP to add to a standard carrier.  I'm guessing that is unintentional.
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Szasz

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #32 on: December 12, 2020, 08:27:58 AM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!

I think I saw a recent version on Nexusmods.
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stormelemental13

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #33 on: January 02, 2021, 09:36:06 PM »

Hey, just want to saw I really enjoy the mod and the Niagara is my jam.
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IonDragonX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #34 on: January 02, 2021, 10:09:23 PM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
I think I saw a recent version on Nexusmods.
http://fractalsoftworks.com/forum/index.php?topic=19414.0
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Funny how much stuff you can get done while waiting for the update...
http://i.imgur.com/Ucj922u.gif

Golde

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #35 on: January 11, 2021, 02:29:16 PM »

There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.

Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
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IonDragonX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #36 on: January 11, 2021, 03:30:17 PM »

There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.
Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
I'm not the author. Try the premade loadout in the combat sim just as an experiment. I've heard that certain weapons can cause behavior changes. Possibly even weapon groups.
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Funny how much stuff you can get done while waiting for the update...
http://i.imgur.com/Ucj922u.gif

Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #37 on: January 12, 2021, 11:33:40 PM »

The Herald is for now a pure carrier in the eye of the AI because of the suicidal tendencies combat carriers suffer from (unless they can take it like the Mora or the Legion). But that issue will be solved in 0.95, so then I'll be able to make the Herald slightly more aggressive. In the meantime, an Aggressive officer should help.
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SukmaZaki

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #38 on: January 13, 2021, 08:54:33 AM »

Yeah, there is a mod that can make you override every ship personality, even the one with or without officer.

Automatic Orders
https://fractalsoftworks.com/forum/index.php?topic=15128.0
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