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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)  (Read 355407 times)

TimeDiver

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #195 on: November 07, 2023, 05:52:46 PM »

any chance I could get files for 0.95? I dont play updated mod and I would love to play this and the exploding ships mod!
v1.2.6 or v1.2.5l are v0.95.1a compatible. For v0.95, though?

There doesn't seem to be a version for a pre-v0.95.1a release.
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Uther Phobos

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #196 on: November 28, 2023, 08:13:15 AM »

Is there a 1.2.6b version of the IED "half"? Because the version checker keeps bugging me about that.
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TimeDiver

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #197 on: November 28, 2023, 08:27:02 AM »

Is there a 1.2.6b version of the IED "half"? Because the version checker keeps bugging me about that.
There is not; to get rid of that, I just open up the 'luddenhanceied.version' file and change the "patch" value to 6b.
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Lycaeon

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #198 on: December 02, 2023, 07:41:12 PM »

Is there a way to only add the luddic variants/skins but not the new unique ships and Alexandratta? Something like a 'lite' version of the mod would be very much appreciated.  ;D
« Last Edit: December 02, 2023, 08:05:40 PM by Lycaeon »
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mengsk87

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #199 on: February 08, 2024, 04:26:50 AM »

any chance of a 0.97 release?
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A_Random_Dude

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Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« Reply #200 on: February 08, 2024, 04:47:18 AM »

You can just edit mod_info.json to change its game version to the current one. I doubt anything will break.
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King Alfonzo

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Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« Reply #201 on: February 10, 2024, 06:36:22 PM »

The "Improvised Explosive Ship" hullmod doesn't seem to be working like its description indicates.  It says it completely prevents recovery of the ship once it explodes, but numerous times I have fought the Pathers, and Dram(IED)s or Phaeton(IED)s that blew up during the battle are recoverable just like any other wrecked hull.

Annoyingly I haven't figured out a way to ensure it never comes back if someone takes the right skills. The best I can do at the moment is inhibit it's ability to come back.

any chance of a 0.97 release?
Right now!

You can just edit mod_info.json to change its game version to the current one. I doubt anything will break.

Pretty much.

Anyway.


Luddic Enhancement 1.2.6e

-Updated for 0.97a.
-Christopher loses Distributed Fire Control, and gains a worse version that still allows for range boosting hullmods.
-Lots of tiny little changes and tweaks


DOWNLOAD LUDDIC ENHANCEMENT HERE

Luddic Enhancement IED 1.2.6a
-Updated for 0.97a.

DOWNLOAD LUDDIC ENHANCEMENT IED HERE

ZeroOne

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Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« Reply #202 on: February 15, 2024, 05:53:43 AM »

<3 my favourite mod for aesthetics, Luddic fleets just feel incomplete without a nice green or green/red colour scheme.

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ThatsMyFootThanks

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Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« Reply #203 on: March 14, 2024, 11:24:53 AM »

Dare I download this thing again..  ??? (ponders options.. )
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