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Author Topic: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)  (Read 10187 times)

Tartiflette

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[0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« on: February 02, 2020, 09:57:48 AM »



Requires LazyLib and MagicLib

Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin
Compatible with Dark.Revenant's GraphicLib

 A small (for now) collection of ships wings and weapons focusing on seamless integration next to the vanilla game. This isn't the flashiest or the deadliest of the content mods around, but it should hopefully provide some interesting variations and combinations to the vanilla factions fleets. Technically, it's a small offshoot of Seeker from which I took all the more mundane hulls that weren't really fitting its "rare and weird" theme.

 Non exhaustive sample of the things you'll encounter

     



Niagara-class Battle Wall

 If you ever thought "Damn, I wish I could rip the Conquest's arms off and use them both to fire at an enemy at the same time" then this ship is for you!
     




Attrition-class Artillery Cruiser

 Sometimes dubbed the "Space Urchin" due to the myriad of small stingy thingies this ship is covered with.
     



Foray-class Converted Cruiser

 The premium choice for station demolition when you have no money to afford a proper warship.
     

Bully-class Destroyer

 Likes to beat up smaller ships with its superior reach and harder punches, does not like to take a beating in return.
     

Challenger-class Frigate

 It's a workhorse, it won't win races, it won't win beauty pageants, but you can depend on it to do the job reliably.
     





Hightide-class Converted Cruiser

  The NON premium choice for station demolition when you have no money to afford a proper warship. But at least this one can hit the side of an capital ship provided it does not move too much.
     



Bonnethead-class Assault Cruiser

  The hyperactive cousin of the Eagle-class cruiser. Will often stick its nose where it shouldn't, but has a thick enough hide to survive it.
     




Crane-class Demilitarized Cruiser

  A fast hybrid freighter that will fit emerging scavenger fleets really nicely.
     

Pest-class Frigate

  Small and barebone, but cheap and economical. Best deployed by the dozen.
     




Whirlwind-class Heavy Cruiser

  It has three large mounts. THREE. LARGE. MOUNTS!?
[close]

You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paintjob, I also take commissions for a reasonable rate. PM me for more details.



Torchships And Deadly Armaments mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: February 21, 2020, 01:23:31 AM by Tartiflette »
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Piemanlives

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #1 on: February 02, 2020, 10:19:03 AM »

... The Whirlwind is super cute.

Very round.
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lolghurt

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BigBeans

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #3 on: February 02, 2020, 01:57:36 PM »

Can you use Seeker and this together?

Also I'm surprised the Tumbleweed didn't make this Vanilla friendly pack.
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #4 on: February 02, 2020, 02:06:04 PM »

You'll have to update Seeker to make it compatible.

The Tumbleweed isn't a vanilla kitbash, and it has a very special rare variant that will be tied to a quest in Seeker thus it stayed there. The Owl almost made it into TADA, but in the end I kept it there too for the same reason.
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Valikdu

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #5 on: February 03, 2020, 07:34:17 AM »

All Niagara models are duplicated if used together with Seeker.

(maybe others as well, I just noticed the Niagara)
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #6 on: February 03, 2020, 10:14:17 AM »

Almost all ships are duplicated if used in conjunction with Seeker: the 0.3 update only de-listed them to not break saves. That means factions won't use or sell the Seeker version of TADA's ships anymore but keep their existing ones, and those ships won't show up at all in a new game.
« Last Edit: February 03, 2020, 10:18:04 AM by Tartiflette »
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SukmaZaki

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #7 on: February 04, 2020, 10:20:11 PM »

Love these ship, great expansion for the main game, i'm not really into a faction mod  ;D ;D ;D
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SukmaZaki

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #8 on: February 10, 2020, 08:47:31 PM »

Niagara is my spirit animal.
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CrimsonPhalanx

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #9 on: February 16, 2020, 11:25:38 PM »

I'm getting an error when I have torchships on,

343431 [Thread-4] ERROR exerelin.utilities.ExerelinFactionConfig  - Failed to load faction config for luddic_church: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
343856 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
   at exerelin.plugins.ExerelinModPlugin.onApplicationLoad(ExerelinModPlugin.java:313)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:385)
   at exerelin.utilities.ExerelinFactionConfig.<init>(ExerelinFactionConfig.java:173)
   at exerelin.utilities.ExerelinConfig.loadSettings(ExerelinConfig.java:262)
   at exerelin.utilities.ExerelinConfig.<clinit>(ExerelinConfig.java:277)
   ... 6 more
Caused by: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at com.fs.starfarer.loading.LoadingUtils.class(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getMergedJSONForMod(Unknown Source)
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:180)
   ... 9 more
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #10 on: February 16, 2020, 11:30:45 PM »

Do you have the latest Nexerelin installed?
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Sagitta

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #11 on: February 17, 2020, 05:46:39 AM »

yes. Yes! YES!

I love the crazy and weird stuff in Seeker (and eagerly await its official release) but I thought it would be neat if I could use only the more conventional ship-hulls for a vanilla-like playthrough.
This is great! Thank you for making this! ;D
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CrimsonPhalanx

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #12 on: February 19, 2020, 01:25:31 PM »

Do you have the latest Nexerelin installed?

Sorry for the late reply.

Yes, I even downloaded again to double check
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #13 on: February 20, 2020, 01:59:42 AM »

And you have the latest TADA too? And it work without issue when you keep the same mod list except TADA? Because it works with everyone else.
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CrimsonPhalanx

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #14 on: February 20, 2020, 09:38:55 AM »

I'm really sorry for bothering you for my own mistake! Apparently I thought I updated it properly, however the old files were left in because I was lazy and replaced files rather than deleting and extract a fresh folder.

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