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Author Topic: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20  (Read 125464 times)

Captain Trek

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #75 on: May 29, 2020, 01:04:07 AM »

As you probably already feel, gate construction are not have-from-a-beginning thing. You have to earn it. There are quest to complete. It is starts, IIRC after level 40 if you travel far enough from a core.

I see. Do they mechanically otherwise function as they did before boggled merged his mods?
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Mondaymonkey

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #76 on: May 29, 2020, 07:52:45 AM »

There are some difference, but generally the same.

If you want to experience gate building without any quests, just make some settings:

Code
"boggledAstralGateQuestEnabled":false,

Note, that astral gates can exist in two states:

1. "boggledGateStationEnabled":true,

All jumps are free, but significant upkeep. Creates a station for each gate. Work as any other station.

2. "boggledGateStationEnabled":false,

Means no upkeep or station, but cost money and fuel to jump. Amounts are adjustable. Rule works even with boggledGateStationEnabled":true, if gatekeeper station is abandoned/decivilized or "gate" industry is disrupted/can not be financed.

P.S. There are other interesting settings.
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I dislike human beings... or I just do not know how to cook them well.

Peplat

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #77 on: June 03, 2020, 11:10:11 AM »

nice, thanks for covering the Xhan. More content to come for sure! Right now ive been doing a Xhan play-through of my own with most major faction mods enabled. In effectively the worst possible case scenario the Xhan system has been invaded by Diable, DME, SCY, Shadowyards, and II almost all at once. So far only losing only Orbital 3. Xhan planets are quite hardy but it seems that huge invading fleets can stretch the system patrols very thin. It is definitely one of the more extreme challenge playthroughs you can do.
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Terethall

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #78 on: June 10, 2020, 01:04:27 PM »

I love this post and am looking forward to coverage of the rest of the mods. In the meantime, I noticed a tiny typo -- Sundog is credited as "Sundong" twice in reference to the New Beginnings mod on the first page. I like his mods and I smiled at the typo, but probably it should be fixed unless he wanted to be credited that way.
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bluespacecommie

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #79 on: December 28, 2020, 11:23:54 AM »

Just registered to say thank you so much for this!!!
I realize how long and how much effort these modding guides take to make O_o
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The Scout

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #80 on: April 16, 2021, 12:59:05 AM »

So Captain Trek its been a year, do you think you will update this guide now that 0.95a is out?
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mattc0m

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #81 on: April 28, 2021, 11:47:41 AM »

0.95a update would be amazing! Love this guide. :)
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connortron7

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #82 on: April 28, 2021, 12:15:36 PM »

His profile says hes been offline for a year, i highly doubt it.
« Last Edit: April 28, 2021, 12:19:07 PM by connortron7 »
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Tartiflette

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #83 on: April 28, 2021, 12:43:04 PM »

I'm trying to launch THIS initiative as a self-updating mod discovery thread that could replace this guide.
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Coil

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #84 on: August 11, 2021, 08:39:19 PM »

I'm trying to launch THIS initiative as a self-updating mod discovery thread that could replace this guide.

I think your thread is more for individual mod reviews not a compendium like Captain Trek made. This one was really nice because the reviews were succinct, to the point and very well organized. I also like how this review didnt tell me what to think, just told me what i needed to know about the mod to make my own judgement. Big blocks of text detailing personal experiences in your thread are great for some, but not really great for a compendium imo. Granted, there are a few examples that stick to Captain Trek's format, which I like.
« Last Edit: August 15, 2021, 09:59:14 PM by Coil »
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EyeZack_Crusades

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #85 on: May 14, 2022, 03:53:15 AM »

Love this mod list! Here's hoping Trek comes back with an updated version for .95.1a!
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sporty88

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #86 on: July 11, 2022, 04:45:17 AM »

any update on this  :)
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Draz

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Re: [0.9.1a] Captain Trek's Guide to the Modiverse - Updated 28/05/20
« Reply #87 on: March 23, 2023, 07:57:18 PM »

For anyone else finding this from google or whatever: robepriority wrote a short updated guide to the modiverse here.
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