Hello,
I've been playing the game for last few days quite a lot. Maybe too much. D:
I have some feedback regarding the end-game/general balance.
For the record - I still love the game, and I will play it a loooooooooot in years to come.
Some background of my feedback - I'm quite experienced player, PoE veteran and overall theorycrafting nerd. I can't play games "the normal way" anymore - I min-max whenever I can.
My experience is usually "this game is too easy", and you may guess that this is what I'm going to imply here.
I'm aware that this is not universal for everyone, so if you find the game hard - good for you!
So, to the point:
I think the game is too easy in late game.
The early game, when you don't have much of a fleet and resources feels great - you have to watch out to not get stomped by larger fleets, you have to consider if you have enough fuel and supplies to get where you want to get and if it is even worth the time.
In late game, however, this changes and it gets a little boring.
What my min-max instinct got me into is fleet of 5 XIV Onslaughts (3 Heavy Needlers, 3 Hephaestus, 4 Annihilators, 4 Dual Flaks), 2 Astrals that pretty much can stomp anything and anyone, without any losses whatsoever.
So here is my problem one - I think capital ships are too good.
The reasons for that may be as follows:
- Flux mechanic is too polarizing. If your ship can handle flux to tank and shoot at the same time (Onslaughts), there is very little way of ever losing any fight. If you cannot, your ship can do nothing. Add massive armor, and there is close to nothing that can stand in your way.
- Capital ships are too good in too many aspects. I think that certain types of ships should be good at certain tasks, and not much else. I think that capital ships should be used to fight other capital ships and stations, and maybe overwhelm destroyers. They should not be good at fighting frigates/fighters.
I think the reason that they are so good at everything is that weapon sizes don't imply anything more than "this gun does more damage". Larger weapons should have far slower tracking speed, meaning they can easily hit bigger things, but not ones that are fast.
This would mean that larger ships would be easy to overwhelm with fast strike frigates, if not escorted by other ships that are good at destroying frigates - destroyers.
Overall I think this rock-paper-scissor is what would work best: Frigates are good against fighters/capital ships, but not so great against destroyers.
Destroyers are good against frigates and other destroyers, but get worse against cruisers/capital ships.
Capital ships are used to fight stations and other capital ships, and require escort.
Other aspect of capital ship domination is that they are too easy to maintain, given the staying lower and fire power they have.
I think that overall firepower of a unit in relation to its size/maintenance cost should be like this: fights to capital ships, by which I mean fights get the most fire power for their size/cost, while capital ships have less fire power, but far more staying power.
Regarding colonies:
- Raiding and destroying colonies is too easy. If anyone tries to send a raid against my colony, I just go there and raid every single building, until their stability is -20, which means that this colony will decolonize before it reaches any positive values.
Meanwhile, we have an option to use saturation bombing, that is claimed to be "atrocity". No point in using it, since I can just as well raid the colony 20 times which guarantees it will be gone in some time.
There is an option to stabilize it with money, but AI never uses it (not sure if AI factions even have "money" stat).
- Supplies/fuel availability is too big. This is somewhat tied to the power of capital ships, but maintaining such "I can kill everything" fleet is way too easy. Not sure what to do about that. Increasing cost of maintaining capital ships may be one option.
This is all I have for now, maybe will think of something when it comes to my mind.
Hope it helps D:
This is repost from reddit I made:
https://www.reddit.com/r/starsector/comments/eulkhy/new_player_feedback/