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Author Topic: Pack rats - unite! )  (Read 4245 times)

frptunz

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Pack rats - unite! )
« on: March 26, 2012, 01:34:00 PM »

Hi there,

Preordered the game yesterday since I'm a big softie about space pew-pews and good old Star Control 2 days. Reading the forum for the last couple of hours I can see a distinct difference between people who want more micromanagement and who want to keep things simple enough to go into space and blow stuff with minimum preparation.

I, myself, is a complete pack rat and really do love to tinker my fleet making it stronger and organized every way possible. And not afraid to spend half of the game time to do it (you should've seen me playing some large RPGs like Oblivion - maan, now thats a REAL mess for a good administrator! all those brooms to catalogue and store!)

I can fully understand that Alex & Co fight hard to keep the game as accessible and easy to handle as possible. But as a pack rat I simply cannot silently accept the fact my fleet personnel feed from supplies and at the same time use them to fix the breaches in the ships hulls. Either my crew are robots or my new hull armor is made of donutium steel. And my weapons shoot chikentastium ammo (angry birds in space reference intended).

So I'd like to ask the developers: could you please make a tiny box at the start of the campagin that I'd check and receive more gaming mechanics to make my life harder? Pretty please?

For example, not just brake supplies into food repair and ammo, but also add things like fresh rations that I can buy from planets to boost my crews morale? Or add weight to ship refitting screen so that ships with fewer weapons installed would fly faster than fully loaded ones? Please, if you decide that some feature is making the game cumbersome - don't just throw it away, place it in the game and let us, players use it, if we are willing to. Probably add a difficulty menu where we could check/uncheck boxes with said "extensions". Or, at the very least, please leave that part of the game code accessible enough so that some modder could add such variables later.

Oh, and I really would be glad to see an accident "While trying to organize the overburdened cargo bay your crew found a stash with _insert_number_ zettabytes of porn data. _Insert_number_ of your green crew became veterans".
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Nori

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Re: Pack rats - unite! )
« Reply #1 on: March 26, 2012, 01:37:06 PM »

That is a idea... Levels of micromanagement, sort of like the way it is done in Distant Worlds. I wouldn't mind having something like that. Though I would like to see Alex's ideas all fleshed out first...

Porn increases crew from green to veteran? Interesting... lol
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mendonca

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Re: Pack rats - unite! )
« Reply #2 on: March 26, 2012, 01:39:14 PM »

So I'd like to ask the developers: could you please make a tiny box at the start of the campaign that I'd check and receive more gaming mechanics to make my life harder? Pretty please?
Had to say, this bit did make me laugh  ;D
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"I'm doing it, I'm making them purple! No one can stop me!"

Chittebengo

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Re: Pack rats - unite! )
« Reply #3 on: March 26, 2012, 02:32:38 PM »

Depends on if there is any added benefit to layers of complexity.  I still think this game could head towards Dwarf Fort in space, but whether or not it should, or if the engine is geared towards handling it...
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Nori

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Re: Pack rats - unite! )
« Reply #4 on: March 26, 2012, 02:46:51 PM »

Depends on if there is any added benefit to layers of complexity.  I still think this game could head towards Dwarf Fort in space, but whether or not it should, or if the engine is geared towards handling it...

Well, like he said, there is different kinds of gamers out there. I know some who would check a option in a RPG to auto distribute skill points on level up. To me that is a cardinal sin! But it is important to realize that not everyone is the same. So if some people would like more micromanagement just because... Well then it might be worth looking into. Of course it is important to not spread the devs too thin, so things like this should be put into place after the dev has the game about where they want it.
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Thaago

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Re: Pack rats - unite! )
« Reply #5 on: March 26, 2012, 03:00:33 PM »

... Of course it is important to not spread the devs too thin, so things like this should be put into place after the dev has the game about where they want it.

This is pretty much my stance: Alex has a particular system in mind and a lot of work to do on other things. It would be great if the game had check boxes to tailor it to every players likings, but realistically that means more than double the amount of work for each setting. Not only does he have to design each new system, but then he needs to make sure that it balances with all the others well enough, because otherwise players might be compelled to use it even if they don't really like it. I would rather see new features implemented/polished than the same ones doubled.

Now what I think would be a good use of Alex's time is to make sure that whatever system is in place is very moddable: in that way players can make their own optional, more work for themselves systems :D. So far so good on that front, judging by the number of mods already!
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frptunz

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Re: Pack rats - unite! )
« Reply #6 on: March 26, 2012, 03:01:14 PM »

That is a idea... Levels of micromanagement, sort of like the way it is done in Distant Worlds. I wouldn't mind having something like that. Though I would like to see Alex's ideas all fleshed out first...
Yeah, there's still a lot of unknowns here to judge, I agree. I just get a little tired of modern game design that heavily uses formula "cut all unnecessary details". They may be unnecessary, but sometimes they help believing in the game's world. Those damn little details.

Porn increases crew from green to veteran? Interesting... lol
Well, you know... You're not a regular until you see some... action. And considering how much of... action those guys suddenly become... exposed to, they definitely can say that they seen more than enough to become hardcore professionals who can squeeze ship systems to the last bit of power. Ugh, I have a strong feeling I should shut up right now.
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Thaago

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Re: Pack rats - unite! )
« Reply #7 on: March 26, 2012, 03:03:27 PM »

That is a idea... Levels of micromanagement, sort of like the way it is done in Distant Worlds. I wouldn't mind having something like that. Though I would like to see Alex's ideas all fleshed out first...
Yeah, there's still a lot of unknowns here to judge, I agree. I just get a little tired of modern game design that heavily uses formula "cut all unnecessary details". They may be unnecessary, but sometimes they help believing in the game's world. Those damn little details.

Porn increases crew from green to veteran? Interesting... lol
Well, you know... You're not a regular until you see some... action. And considering how much of... action those guys suddenly become... exposed to, they definitely can say that they seen more than enough to become hardcore professionals who can squeeze ship systems to the last bit of power. Ugh, I have a strong feeling I should shut up right now.


 :-\ I wasn't going to say anything, but you know there is a reason why forums like this have a male/female ratio of 46:1 ...  :-\
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frptunz

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Re: Pack rats - unite! )
« Reply #8 on: March 26, 2012, 03:06:11 PM »

Now what I think would be a good use of Alex's time is to make sure that whatever system is in place is very moddable

That's also the statement I fully agree on: if you feel you don't have time or resources to do some things, leave the possibility for others to fill that gap.
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frptunz

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Re: Pack rats - unite! )
« Reply #9 on: March 26, 2012, 03:14:36 PM »

:-\ I wasn't going to say anything, but you know there is a reason why forums like this have a male/female ratio of 46:1 ...  :-\

Ummm.... because girls don't like pew-pews? :) Although that's hardly an issue here.

Okay, sorry, it's just that my nightwork shift suddenly was cancelled and I suddenly got a lot of free time to spam some of my stupidity here. :)
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