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Author Topic: orbital ring and planet conditions  (Read 335 times)

n3xuiz

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orbital ring and planet conditions
« on: January 19, 2020, 01:41:50 AM »

i recently started experimenting with planetary conditions and changing planets using console commands. the way i play at the moment is i just want one perfect planet and then i make a grand fleet to destroy my enemies. the huge cost of the crew and marines usually offsets the income i get.

so i add a orbital ring to my planet. but it doesn't show up except in the top bar where the conditions are. i'd like to "refresh" the planet image so it does just like nauvis and that one coalition world.

in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the image of the planet but not in my current save (with lots of mods).

my modlist

any idea how i get the ring to show up or is that just not possible?
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Rasip

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Re: orbital ring and planet conditions
« Reply #1 on: January 19, 2020, 11:47:45 AM »

Are you adding the condition in game or editing save file?  I don't think it is possible to do it the first way.
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n3xuiz

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Re: orbital ring and planet conditions
« Reply #2 on: January 19, 2020, 12:11:53 PM »

i'm adding it ingame but i guess the sprite that is displayed on the system map is another entry in the savefile? idk anything about starsector save editing sooo...

maybe i can upload my savegame and someone knowledgable on the subject can edit it so the ring shows?



my save:
https://www.dropbox.com/s/4a0tw066wg5i9v4/save_EnyoCote_8970592327689169301.zip?dl=0
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