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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Sol System (v0.2.4 - 4/15/2021)  (Read 19567 times)

ASSIMKO

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Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« Reply #30 on: March 04, 2020, 02:56:44 AM »

Thanks for all the improvements and additions, I liked (I really appreciated) the addition of PLUTO. Thank you so :):):)
« Last Edit: March 04, 2020, 02:58:54 AM by ASSIMKO »
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SamTheHacker93

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Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« Reply #31 on: May 16, 2020, 05:33:23 AM »

I love the generic background of test_background.jpg


Textures Pack for New Systems has a bunch of free to use backgrounds, if you want to switch it.
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dotdotdotSS

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Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« Reply #32 on: June 22, 2020, 08:39:39 AM »

How hard would it be to edit my copy of Sol system to move it further away from the core? It's usually the first system colonized by the AI factions in Nexerelin.
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SamTheHacker93

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Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« Reply #33 on: July 17, 2020, 11:30:52 AM »

How hard would it be to edit my copy of Sol system to move it further away from the core? It's usually the first system colonized by the AI factions in Nexerelin.

Not hard at all, just open up the mod folder then navigate to data then scripts and open the single file there (download mod again if the file's extension is not .java) change the highlighted lines (in the included picture)
for example, if you change them to 8000, 18000 it will be some where around the white circle in the second picture


« Last Edit: August 05, 2020, 09:21:13 AM by SamTheHacker93 »
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scmp

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Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
« Reply #34 on: April 15, 2021, 04:48:34 PM »

Updated for Starsector 0.95a-RC12.

Download Here

Only changed the game version in the mod_info.json. That's all it required. Also moved the system a little to the right.
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callitri

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #35 on: June 03, 2021, 09:25:50 AM »

Any idea why i cannot build commerce industry in the Sol system? it allways says there can only be one in system but i dont have any built.
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robepriority

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #36 on: June 03, 2021, 09:57:00 AM »

That's an indevo bug that should be patched in the current update.

callitri

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #37 on: June 03, 2021, 10:22:29 AM »

I dont know what indevo is , but i played this morning and at that time i couldnt build it
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Profit Prophet

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #38 on: June 06, 2021, 12:51:48 AM »

Indevo is short for the industrial evolution mod which had a bug that prevented the construction of the commerce industry. This bug has been fixed in the current version. If you're not running indevo then im not sure whats causing the issue
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callitri

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #39 on: June 06, 2021, 05:40:23 AM »

Thanks in the mean time i figured it out and i do run it , problem is i encountered another problem as well
i have the latest version so the bug somehow persists , but besides that if build lets say the asteroid relays and clock on them it crashed the game with a fatal null error , which i never encountered before if i leave those buildings alone it plays fine
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whodis1977

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #40 on: September 12, 2021, 07:18:40 PM »

Is there a way to get sol in an already started game?
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ASSIMKO

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #41 on: December 04, 2021, 01:26:42 PM »

For now, only planet "X" is missing. It hasn't been confirmed yet, but the game is about fiction, right?
« Last Edit: December 04, 2021, 01:36:02 PM by ASSIMKO »
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Dwarden

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #42 on: June 04, 2022, 04:10:47 PM »

there is always more to add https://tf-cmsv2-smithsonianmag-media.s3.amazonaws.com/filer_public/d8/2d/d82d6935-b076-470c-bf40-a1d82946b926/hubble_comet_c_2014_un271_nucleuscomparison.png

next to coments there is possibility of some other planetoids and large asteroids not just possible planet x (or it could be twin)

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Dwarden

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #43 on: June 04, 2022, 04:14:28 PM »

note: seems like there is crash vs Nexerelin 0.4.10d in 0.95.1a

```
3938037 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Creating station in asteroid belt null in Sol Star System, has params: false
3938054 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1317)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1953)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1274)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1173)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:462)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
```
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nekoworkshop

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Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« Reply #44 on: June 06, 2022, 05:31:59 AM »

note: seems like there is crash vs Nexerelin 0.4.10d in 0.95.1a

```
3938037 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Creating station in asteroid belt null in Sol Star System, has params: false
3938054 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1317)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1953)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1274)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1173)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:462)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
```

I'm on the same version and it works fine. Were you using the random core sector option in Next when you started the campaign by any chance?
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