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Author Topic: Questions about NPC Officers Skills/Composition  (Read 2529 times)

Cyber Von Cyberus

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Re: Questions about NPC Officers Skills/Composition
« Reply #15 on: January 20, 2020, 06:27:59 PM »

Personally I think Agressive officers are best since they make sure to use all of their weapons even if sometimes it causes them to fail at retreating, much better than the endless stalemate steady officers get into by only ever using their longest range weapon. I do however put steady officers on fragile carriers since I don't want them near the frontline (cautious officers on carriers tend to focus too much on setting their fighters and bombers to escort instead of attacking).
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namad

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Re: Questions about NPC Officers Skills/Composition
« Reply #16 on: January 22, 2020, 12:36:14 AM »

100% cr is 10% but 85% cr is 5%? The officer skill only gives +15% so really you're going from 105% to 110% bonus rating. It's a skill I like having on my officers but it isn't the best skill or a must have.
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TaLaR

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Re: Questions about NPC Officers Skills/Composition
« Reply #17 on: January 22, 2020, 12:43:34 AM »

100% cr is 10% but 85% cr is 5%? The officer skill only gives +15% so really you're going from 105% to 110% bonus rating. It's a skill I like having on my officers but it isn't the best skill or a must have.

It's about 1 extra deployment before malfunctions. Since attrition vs huge multi-fleet swarms is primary threat to full endgame player fleet (not that it's common, just that anything less isn't a real threat), i consider Combat Endurance quite important pick for officers.
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Lucky33

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Re: Questions about NPC Officers Skills/Composition
« Reply #18 on: January 22, 2020, 12:51:55 AM »

100% cr is 10% but 85% cr is 5%? The officer skill only gives +15% so really you're going from 105% to 110% bonus rating. It's a skill I like having on my officers but it isn't the best skill or a must have.

You forgot about existance of the fleetwide +15% CR player skill.
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namad

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Re: Questions about NPC Officers Skills/Composition
« Reply #19 on: January 22, 2020, 10:25:04 PM »

100% cr is 10% but 85% cr is 5%? The officer skill only gives +15% so really you're going from 105% to 110% bonus rating. It's a skill I like having on my officers but it isn't the best skill or a must have.

You forgot about existance of the fleetwide +15% CR player skill.

Yes of course. In my sentence ENTIRELY about that fleetwide skill, I forgot about it.
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Plantissue

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Re: Questions about NPC Officers Skills/Composition
« Reply #20 on: January 23, 2020, 03:20:24 AM »

Attack, defence, flux, they are all the same "pie". It makes no sense to artificially exclude one or the other from the "pie". If someone made a ship that was a carbon copy but with doubled in all stats, it is double the strength is it not? You wouldn't think it is quadruple the strength would you?

If a ship suddenly had double strength shields it doesn't become twice as strong. If a ship suddenly had double strength weapons it doesn't become twice as strong. In each of those cases it is square root of 2 as strong about 42% stronger.


In any case Combat Readiness 3 gives you +15% CR, not +30% CR, you can only get 100% CR with the Fleet Logistic skills, so its 110% to an already 105% of 100% from originally 70% CR, making it (110/105-1) so 4.7% not 10% more.

I try to always get the 3rd skill so a lvl 20 Officer has 7 of skill 3. The third skill is usually much more useful than the first skill of any other.
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bobucles

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Re: Questions about NPC Officers Skills/Composition
« Reply #21 on: January 23, 2020, 05:48:08 AM »

It's about 1 extra deployment before malfunctions. Since attrition vs huge multi-fleet swarms is primary threat to full endgame player fleet (not that it's common, just that anything less isn't a real threat), i consider Combat Endurance quite important pick for officers.
Is that particularly meaningful? I haven't found a vanilla situation where it's mandatory to plow through half a dozen enemy fleets. Most fleets can be sliced away from each other, using a proper application of stealth and trickery. Going full HAM into an enemy nest sounds more like a personal mistake, and not something worth building officers around.

Lucky33

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Re: Questions about NPC Officers Skills/Composition
« Reply #22 on: January 23, 2020, 06:05:31 AM »

100% cr is 10% but 85% cr is 5%? The officer skill only gives +15% so really you're going from 105% to 110% bonus rating. It's a skill I like having on my officers but it isn't the best skill or a must have.

You forgot about existance of the fleetwide +15% CR player skill.

Yes of course. In my sentence ENTIRELY about that fleetwide skill, I forgot about it.

You forgot about officer skill when. 100% CR is the max. Not 85%.
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DDwarrirofire

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Re: Questions about NPC Officers Skills/Composition
« Reply #23 on: January 23, 2020, 06:47:58 AM »

It's about 1 extra deployment before malfunctions. Since attrition vs huge multi-fleet swarms is primary threat to full endgame player fleet (not that it's common, just that anything less isn't a real threat), i consider Combat Endurance quite important pick for officers.
Is that particularly meaningful? I haven't found a vanilla situation where it's mandatory to plow through half a dozen enemy fleets. Most fleets can be sliced away from each other, using a proper application of stealth and trickery. Going full HAM into an enemy nest sounds more like a personal mistake, and not something worth building officers around.

I like it and consider it mandatory since it stacks with everything else.  Plus I've had battles go so long the enemy fleet was literally falling apart and in my case only me and my endurance pilots could keep fighting.
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TaLaR

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Re: Questions about NPC Officers Skills/Composition
« Reply #24 on: January 23, 2020, 08:02:02 AM »

It's about 1 extra deployment before malfunctions. Since attrition vs huge multi-fleet swarms is primary threat to full endgame player fleet (not that it's common, just that anything less isn't a real threat), i consider Combat Endurance quite important pick for officers.
Is that particularly meaningful? I haven't found a vanilla situation where it's mandatory to plow through half a dozen enemy fleets. Most fleets can be sliced away from each other, using a proper application of stealth and trickery. Going full HAM into an enemy nest sounds more like a personal mistake, and not something worth building officers around.

In vanilla, I think it only happens with pirates. Like kill a station as usual, exit the system... Boom, surrounded by 10+ fleets.
But in Nexelerin it's common enough.
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DDwarrirofire

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Re: Questions about NPC Officers Skills/Composition
« Reply #25 on: January 23, 2020, 09:48:19 AM »

It's about 1 extra deployment before malfunctions. Since attrition vs huge multi-fleet swarms is primary threat to full endgame player fleet (not that it's common, just that anything less isn't a real threat), i consider Combat Endurance quite important pick for officers.
Is that particularly meaningful? I haven't found a vanilla situation where it's mandatory to plow through half a dozen enemy fleets. Most fleets can be sliced away from each other, using a proper application of stealth and trickery. Going full HAM into an enemy nest sounds more like a personal mistake, and not something worth building officers around.

In vanilla, I think it only happens with pirates. Like kill a station as usual, exit the system... Boom, surrounded by 10+ fleets.
But in Nexelerin it's common enough.

I'm still on my first playthrough and the more I keep hearing about Nexelerin the more terrifying it sounds.
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