Fractal Softworks Forum
May 24, 2013, 12:30:49 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post by David: Starsector Sketchbook.
 
   Home   Help Search Login Register  
Pages: [1] 2 3
  Print  
Author Topic: Mod Index (Categorized)  (Read 62628 times)
Alex
Administrator
Admiral
*****
Posts: 4343


View Profile
« on: June 10, 2011, 12:47:10 PM »

This post is intended as a list of all mods with downloads available. To install a mod, download it and unzip it into the "mods" directory. On Windows, it's in the installation directory. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. On Linux, it's in the starsector directory. You can then select which mod(s) you want to run with in the launcher. Mods are listed in chronological order.

Vanilla-Balanced
These mods represent factions or additions which we feel are pretty close to balanced with the vanilla game. New ships will match up well against existing ships, with things not being too overpowered.

Non-Vanilla Balanced
These mods represent factions or additions which may not be particularly balanced with the vanilla game, or might just be trying to give a different balance altogether. Maybe overpowered, or something just a bit out there, but certainly no less entertaining.

Total Conversion
These mods have been specifically designed without any consideration at all for the vanilla Starsector universe, or at the least will be quite far removed from it.

Mission only

Mission only
Mission only

Campaign integrated

Campaign integrated

Campaign integrated

Compilations

Compilations


Utility / Miscellany


Let us know if we're missing any, OR if we got your intention wrong and you would prefer we shift your mod to a different section.

Important Note: Also, if you want your mod moved from the modding forum into this Mods specialized subforum, PM any of the admins. Note that you'll need a download available generally, and also tested your mod to the point where you have a reasonable expectation of it working on the latest version of the game.
« Last Edit: April 29, 2013, 11:28:44 AM by Trylobot » Logged
Alex
Administrator
Admiral
*****
Posts: 4343


View Profile
« Reply #1 on: February 20, 2012, 02:47:38 PM »

I've just noticed, I can edit this! I feel a bit like spiderman, with these unexpected new powers.

I'll have a whizz through and make sure this is a bit more up to date, save the devs to do some real work Smiley

Just wanted to say thank you for updating this list Smiley
Logged
ArthropodOfDoom
Commander
***
Posts: 130


Confirmed Crabsexual


View Profile
« Reply #2 on: February 25, 2012, 05:02:00 PM »

I've just noticed, I can edit this! I feel a bit like spiderman, with these unexpected new powers.

I'll have a whizz through and make sure this is a bit more up to date, save the devs to do some real work Smiley

Yay! Helpful, benevolent and contributing moderators!
Logged

Can't Touch This Tempest-class Nanof*g frigate
Motherfu**er Hyperion-class Backdoor Love frigate
WTF BOOOOOM Lasher-class Nukulear frigate
Stranger Danger Paragon-class Ch*ld M*lester Battleship
SeaBee
Global Moderator
Commander
*****
Posts: 138


My other vehicle is a TARDIS


View Profile Email
« Reply #3 on: February 25, 2012, 09:16:34 PM »

I suppose Thiiei's Ascendency can be added to the list, as it's got a playable demo now.
Thanks! Added.
Logged

SeaBee
Global Moderator
Commander
*****
Posts: 138


My other vehicle is a TARDIS


View Profile Email
« Reply #4 on: February 28, 2012, 02:16:57 AM »

would it be posible to get a list of which mods work together? i love them all but cant work out which ones are compatable with which  Wink
That's a great idea, I just don't know how we can do it yet. So many mods are being updated / improved so quickly that it's kind of a moving target. I'm sure you aren't alone in thinking that would be useful, because I'd like that, too! Once things settle a little (depending on how quickly we get another release), I'm sure we'll get something put together. Maybe a Google Docs spreadsheet, or something similar. Once the game stabilizes, we'll have a wiki and all of that can go there.

I have a feeling we'll end up seeing super-mods being constructed at some point that combine popular mods into prepackaged joy (Mount & Blade fans know what I'm talking about). I've already seen some clever merges showing up.

Aren't these mods fantastic, though? Every time I see a new one I'm impressed by the creativity and cool ideas -- and awesome artwork!
Logged

Alex
Administrator
Admiral
*****
Posts: 4343


View Profile
« Reply #5 on: March 05, 2012, 06:31:23 PM »

I thought the bug with the mac build was fixed?

It is as far as I know. You mean the one re: where the mods go? I remember testing that prior to release and it working.
Logged
Dante80
Commander
***
Posts: 172



View Profile WWW
« Reply #6 on: April 02, 2012, 10:07:00 PM »

Each mod comes in a zip or rar archive file. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu.

two of the problems you might have:

1. you put the archived file directly into the mods folder.
2. you extract the contained mod folder into a new folder, thus making the game unable to see it.


Hope that helps, cheers...^^

Logged

Alex
Administrator
Admiral
*****
Posts: 4343


View Profile
« Reply #7 on: May 03, 2012, 10:26:40 PM »

Nice work guys, this looks great!
Logged
Cordacc
Commander
***
Posts: 103



View Profile Email
« Reply #8 on: May 08, 2012, 07:19:32 AM »

well my old mod would fit under campaign integrated, not sure about balance though, not super op like IDF and the only really op one is the big cap ship, but not as much playtesting as other mods.
http://fractalsoftworks.com/forum/index.php?topic=2165.0
« Last Edit: May 08, 2012, 07:26:39 AM by Cordacc » Logged

If you have a sprite send it to me and I can turn it into a playable in game ship.

Join the group:
http://steamcommunity.com/groups/Starfarer
Trylobot
Global Moderator
Admiral
*****
Posts: 774



View Profile
« Reply #9 on: May 08, 2012, 08:45:31 AM »

Generally if you're not sure about balance, and haven't really playtested, you're not considered vanilla balance. Achieving vanilla balance and maintaining it typically takes up a significant amount of a modders time. So for now I'll place you in Non-Vanilla. If it changes later on, it's not a problem to shuffle you over.
Logged

Schmitski
Ensign
*
Posts: 2


its all about the team... most of the time ;)


View Profile Email
« Reply #10 on: August 09, 2012, 10:45:51 AM »

is there a mod that increases the campaign fleet size? i tend to find that a fleet size of 100 is too smal for my likeing in the campaign... :p
Logged
Trylobot
Global Moderator
Admiral
*****
Posts: 774



View Profile
« Reply #11 on: August 09, 2012, 02:03:29 PM »

Here you go! Fleet Size Mod

I've also added this mod to the list for others.
Logged

K-64
Admiral
*****
Posts: 1069



View Profile Email
« Reply #12 on: August 09, 2012, 02:14:02 PM »

Don't suppose you could add my mod, Trade Scavengers to the list, could you? Smiley

Added!
  -Trylobot
« Last Edit: August 09, 2012, 02:18:02 PM by Trylobot » Logged

Lead developer of the MassFarer mod
Also lead of Trade Scavengers
DelicateTask
Commander
***
Posts: 201


The best worst thing ever


View Profile
« Reply #13 on: August 15, 2012, 08:30:18 AM »

Can we get Thaago's Restock mod added to this list? No one should have to live without it.

Listed.
~AA
« Last Edit: August 15, 2012, 03:23:13 PM by Archduke Astro » Logged

"Wait a minute, you can put crew in the Jettison compartment?"
"Uhhh, yeah?"
"Well, holy $#!7. I can't wait for the officer update, so I can show my second-in-command to the airlock."
medikohl
Admiral
*****
Posts: 804



View Profile Email
« Reply #14 on: August 16, 2012, 12:50:46 AM »

I've taken over starfarer plus.

Have a new thread for it now.

here is the new link

http://fractalsoftworks.com/forum/index.php?topic=3893.0

Link added!
~mendonca
« Last Edit: August 16, 2012, 02:29:37 AM by mendonca » Logged

"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2006-2011, Simple Machines Valid XHTML 1.0! Valid CSS!