If you want your mod added to this list, PM a moderator. List of moderators
. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0.7a
). If you are looking for mods for earlier versions of Starsector, angrytigerp
has kindly put together a list here
This post is intended as a list of all compatible mods with downloads available. To install a mod, download it and unzip it into the "mods" directory. On Windows, it's in the installation directory. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. On Linux, it's in the starsector directory. You can then select which mod(s) you want to run with in the launcher. Mods are listed in alphabetical order within their category.Key:
] Mod Name and Link
Versions tagged in blue
will run in the current release of Starsector. Orange
entries are outdated but might still work - use them at your own risk! Versions in red
are very unlikely to function correctly.
These mods drastically change how the game looks and plays, and are incompatible with other mods (with the exception of library and utility mods).
These megamods add new factions and gameplay features to the base game, and often pair well with faction mods.
These mods add new factions, ships, weapons, and even systems to the base game. You can have several faction mods active at a time.
These mods extend the game's modding capabilities and are required by some other mods, which won't function properly (or at all) without them. They will function alongside total conversions.
- [0.7.2a] LazyLib by LazyWizard
- [0.7.2a] GraphicsLib by Dark.Revenant
ShaderLib by Dark.Revenant (outdated, use GraphicsLib instead unless you're still running Starsector+ 3.4.0)
- [0.7.2a] TwigLib by Debido
These mods add new features to the game and can be toggled on/off at will. They will function alongside total conversions.
These mods add new features to the game but cannot be safely removed from an active game.
Let us know if we're missing any, OR if we got your intention wrong and you would prefer we shift your mod to a different section.Important Note:
Also, if you want your mod moved from the modding forum into this Mods
specialized subforum, PM any of the admins. Note that you'll need a download available generally, and also tested your mod to the point where you have a reasonable expectation of it working on the latest version of the game.