Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

Pages: [1] 2

Author Topic: Hullmod Expansion Disappeared/Taken Down  (Read 2277 times)

Chryvrius

  • Ensign
  • *
  • Posts: 10
    • View Profile
Hullmod Expansion Disappeared/Taken Down
« on: January 17, 2020, 11:58:21 AM »

Heya! I've been using the Hullmod Expansion Pack for a bit, and I noticed that it disappeared off of the Starsector modding forum earlier this morning-- anyone know why?
Logged

Wispborne

  • Lieutenant
  • **
  • Posts: 74
  • Discord: Wisp#0302
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #1 on: January 17, 2020, 12:05:36 PM »

The author had a discussion with another modder that wasn't kept civil. They were asked to tone it down, felt that they were being unfairly singled out, and removed their own mod thread.
« Last Edit: January 17, 2020, 12:10:33 PM by Wispborne »
Logged

Chryvrius

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #2 on: January 17, 2020, 12:09:07 PM »

That's rather unfortunate. Hopefully it will return someday, or elsewise is replaced by an even better successor.

Thanks for the info!
Logged

Mr. Nobody

  • Commander
  • ***
  • Posts: 236
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #3 on: January 17, 2020, 12:11:50 PM »

Neat, drama kills another mod, how uncharacteristic
Logged
On the left half of the Bell curve

Chryvrius

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #4 on: January 17, 2020, 12:29:42 PM »

It's definitely odd for this mod forum. Usually mod-drama is exclusive to Nexus Mods and their incredibly toxic moderation/community.
Logged

Pazerniusz

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #5 on: January 17, 2020, 12:37:30 PM »

Kinda sad to hear, did anyone know more details about that "drama"
Logged

Wispborne

  • Lieutenant
  • **
  • Posts: 74
  • Discord: Wisp#0302
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #6 on: January 17, 2020, 12:52:00 PM »

Kinda sad to hear, did anyone know more details about that "drama"

They were questioned about whether they had rights to use some assets. Whether they did have rights is irrelevant because their response was to call someone else insecure, call the other person's mods imbalanced, and call them unwelcome. Resorting to personal attacks is not tolerated, obviously. Alex asked them to treat others with respect, which they seemed to take as a sign that Alex was taking sides, rather than simply requesting civility, and so they peaced out.

Lesson: Treat others with respect, even when you disagree with them. Defend your position with a cool head. We're all here because we love Starsector and there's no reason for personal attacks. If you must satisfy your urge to hurt other peoples' feelings, take it to private messages, or better yet, take a break from your computer for an hour or so.

edit: And being "baited" or "they started it" is never a valid excuse, because it implies that you don't have control over your actions. You only have control over your actions. If someone else insulted you first, and you insulted them back, you still insulted them, and your action is on you, nobody else.
« Last Edit: January 17, 2020, 01:14:31 PM by Wispborne »
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1598
  • Amateur World-Builder
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #7 on: January 17, 2020, 12:55:45 PM »

Treat others with respect, even when you disagree with them. Defend your position with a cool head. We're all here because we love Starsector and there's no reason for personal attacks. If you must satisfy your urge to hurt other peoples' feelings, take it to private messages, or better yet, take a break from your computer for an hour or so.

This.

Is being saved.
Logged

Kali666

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #8 on: January 17, 2020, 01:07:38 PM »


They were questioned about whether they had rights to use some assets. Whether they did have rights is irrelevant because their response was to call someone else insecure, call the other person's mods imbalanced, and call them unwelcome. Resorting to personal attacks is not tolerated, obviously. Alex asked them to treat others with respect, which they seemed to take as a sign that Alex was taking sides, rather than simply requesting civility, and so they peaced out.


Lmao that's kind of sad, instead of having a polite discussion they decided to throw a tantrum.
Maybe they got found out about the rights...
Logged

Satirical

  • Ensign
  • *
  • Posts: 31
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #9 on: January 17, 2020, 01:33:31 PM »

e drama looooool
Logged

TimeDiver

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #10 on: January 17, 2020, 02:10:10 PM »

Before Phoenix completely lost their *** and pulled this down, one of the last replies involved the Pin Design hullmod wasn't implemented correctly; it merely increased missiles' targeting range, rather than missile flight time:

Code
package data.hullmods;

import java.util.HashMap;
import java.util.Map;
import java.awt.*;

import com.fs.starfarer.api.Global;
import com.fs.starfarer.api.combat.ShipSystemSpecAPI;
import com.fs.starfarer.api.combat.BaseHullMod;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.combat.ShipAPI.HullSize;
import com.fs.starfarer.api.combat.ShipAPI;
import com.fs.starfarer.api.combat.CombatEntityAPI;
import com.fs.starfarer.api.combat.ShipSystemAPI;
import com.fs.starfarer.api.combat.FluxTrackerAPI;
import com.fs.starfarer.api.fleet.FleetMemberAPI;
import com.fs.starfarer.api.impl.combat.BaseShipSystemScript;

import org.lazywizard.lazylib.MathUtils;
import org.lwjgl.util.vector.Vector2f;

public class PinDesign extends BaseHullMod {

public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {

stats.getMissileMaxSpeedBonus().modifyPercent(id , 20f);

stats.getMissileMaxTurnRateBonus().modifyPercent(id , -50f);
stats.getMissileTurnAccelerationBonus().modifyPercent(id , -50f);

stats.getMissileWeaponRangeBonus().modifyPercent(id , 100f);

}

    public String getDescriptionParam(int index, HullSize hullSize) {
        if (index == 0) {
            return "" + 20 + "%";
        }
if (index == 1) {
            return "Twice";
        }
        if (index == 2) {
            return "-" + 50 + "%";
        }
        return null;
    }
}

Is there a way to replace getMissileWeaponRangeBonus() with getMaxFlightTime()? Or would I have to mess with MissileAPI (where I found it)?

I was never much into programming, so while I know how to modify existing code (to an extent), writing my own is hit-and-miss.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2849
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #11 on: January 17, 2020, 02:13:44 PM »

That's not an issue: the game increases the flight time when increasing missile weapons range.
Logged
 

Namesarehard

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #12 on: January 17, 2020, 03:35:51 PM »

This is kinda a shame because despite the unbalanced mods and ships the mod did have some neat things in it.
What a shame.
« Last Edit: January 17, 2020, 03:39:15 PM by Namesarehard »
Logged

Namesarehard

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #13 on: January 17, 2020, 03:37:20 PM »

Pressed the wrong button oops
Logged

Rasip

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: Hullmod Expansion Disappeared/Taken Down
« Reply #14 on: January 17, 2020, 04:28:14 PM »

Will removing the mod crash my save if i don't remove the hullmods from ships? Will it load up just fine but my ships just have unused op?
Logged
Pages: [1] 2