1)Option to designate items as favorites/junk. Favorite/junk items have a distinctive highlight/feature that would be hard to miss if you were on a selling spree. Preferably have the sort button move favorite items to the top rows of the inventory and junk items in the bottom rows or in some other distinctive way.
Favorite items for sale in markets would also have a distinctive highlight/feature.
2)Option to designate items to maintain a minimum stock. The item number/quantity of these items would have different colors to represent sufficient/below stock. Buying with ctrl+left_click (or some other input) would bring the item to a sufficient stock.
Items above stock would form a second stack and have their own distinctive highlight/feature. Sorting items would place the above stock items in available rows at the bottom.
Items that you are low on stock would also have a distinctive highlight/feature in the markets.
3)Option to automatically select/move all above stock stacks and junk items to be sold. You will still be asked to confirm the sale. Maybe put a big sell excess loot button below where the Abort and Confirm (sale) buttons normally show up.
4)Option to automatically buy enough consumables (Supplies, Fuel, Crew, Heavy Machinery) to have a sufficient stock. Optionally in the Current transaction list have items color coded to show that you are paying an above/average/cheap price for them.
5)Option to offload all excess loot in storage, some examples:
Favorite items that have no minimum stock quantity or ones that are above stock quantity.
Items that have no special designation.
Items designated as junk.
6)A game menu that lets you create custom lists of all the above options to save players' time from having to recreate them again for new/current/old playthroughs.
7)Option to designate certain ships to be ignored when you press the "All" button in the deployment screen. In my case my ignored ships would be combat freighters.
8)Sort button for your fleet roster.
9)In the "select captain" window clicking outside of the window should close the window.
10)In the refit window squeeze an additional column of ships. Scrolling should move both columns. If you are willing to use all available space in the refit window you could have 3 columns of ships showing.
Having more columns would make finding the ship you want to refit faster.
11)Allow multiple owned ships to be tested in the "Run Simulation". Thank you SCC.
12)A lot of times when I clicked to investigate an unidentified non-fleet contact, my fleet would move adjacent to it instead of interacting with it. I've had no problem doing the same on the sector map.
It would be nice if the sensitivity? to investigate an unidentified contact was increased.
Receiving written confirmation like the one you get when you try to intercept a fleet (Laying in an intercept course for Unidentified fleet) and sound confirmation? (radio push-to-talk button sound) should help in preventing you from hanging around the contact.
13)When looking for best buy/sell prices for commodities (hover mouse over commodity and press F1) make mouse clicking on any listing become the current destination.
14)Add an option to designate planet/colony/station/etc as a favorite destination. Pressing the registered key for x favorite planet/colony/station/etc makes it your current destination.
15)Intersaves sharing of autofit designs/loadouts.
16)Custom versions of ships (XIV, Luddic Path, Pirate, etc), should have their own Autofit>”Select autofit goal variant” slots instead of sharing them with all other variants.
17) In the F1 window for commodities, double clicking on a location's name sets it as the target for the autopilot to dock/land your fleet on.
18) Being attacked by a fleet that includes an enemy station should not be possible.