Are super distant colonies viable?
I'm currently using several mods i.e. Nexerelin, Grand Sector (much bigger sector) and Underworld (tougher pirate ships designs).
I'm based on a Terran planet, roughly 100+ light-years from the nearest inhabited system. I had 2 million credits to get the new colony up and running.
Accessibility is roughly -187% (with a spaceport) which means that population growth is not really possible.
100% growth incentives raise it to +1% - which yeah...isn't great (and bleeds me dry among other costs).
I've got a high-tech fleet consisting of 1 dreadnaught, 1 battleship, 3 cruisers, 3 destroyers, 2 light carriers and a bunch of frigates.
I'm being hammered by overwhelmingly strong pirates fleets (despite being a less than 1-month-old colony, theoretically unknown to anyone in the core systems or pirate cartels yet) which I can't beat.
[Underworld means I'm not going up against converted super-freighters; the pirates have proper (albeit low-tech) capital ships.]
Importing ship hulls is not possible due to the distance from the core, and it's far too early for me to have any kind of Heavy Industry. Naturally, the planet has no trade in any goods whatsoever.
So I'm the only line of defence - which isn't enough
I could
maybe destroy the pirate base (I haven't checked it out yet); but, let's face it, another one will only spawn immediately after.
What are my options? :S
Do I grit my teeth, accept the raids, try to get a second colony going to mitigate the accessibility malus?
Or politely ask everyone to pack up their stuff, get back on the colony ships, head back to the core, swear
ABSOLUTE VENGEANCE against all pirates, brood, and then try somewhere closer to the core when I've got the funds?
PS: If I do abandon this colony will someone else try to take it? Terran planets are rare after all...