Hey!
I've just recently came back to Starsector from when there was no economy and just one sector.
My issues is that I've been trying to find a colonization planet with Farms on it, the only I have is rated at 175% Hazard rating. I'd like to be able to change that.
I went through the Campaign.xml file and found this at:
<hazard z="789" b="0.0" m="1.75" nR="false">
<fMs z="790" s="haz_base" d="Base value" v="1.0"></fMs>
<fMs z="791" s="extreme_weather_a0eb33b5-58e8-4f4b-a4e9-c7a97f884556" d="Extreme Weather" v="0.25"></fMs>
<fMs z="792" s="hot_130c7efe-48b9-45c2-9631-a503abcbf603" d="Hot" v="0.25"></fMs>
<fMs z="793" s="habitable_bbeab87a-3d32-43f2-a585-8ef492fdbe75" d="Habitable" v="-0.25"></fMs>
<fMs z="794" s="high_gravity_42a45dd8-532b-4fbc-9779-11e3bc97ca44" d="High Gravity" v="0.5"></fMs>
</hazard>
Changing either the m="1.75" to a different number doesn't seem to do anything. Same effect happens when removing any of the hazard from the above list; or changing their values.
Is there any to modify these values as such they are reflected in the game?
The values I have modified
<hazard z="789" b="0.0" m="1.25" nR="false">
<fMs z="790" s="haz_base" d="Base value" v="1.0"></fMs>
<fMs z="793" s="habitable_bbeab87a-3d32-43f2-a585-8ef492fdbe75" d="Habitable" v="-0.25"></fMs>
<fMs z="794" s="high_gravity_42a45dd8-532b-4fbc-9779-11e3bc97ca44" d="High Gravity" v="0.5"></fMs>
</hazard>