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Author Topic: [0.9.1a] DIY Planets - Terraforming and more!  (Read 51974 times)

ZeCaptain

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #75 on: August 07, 2020, 04:29:39 PM »

You can apparently have colonized brown dwarf stars if you don't undock after you make your colony.
https://www.youtube.com/watch?v=wViyixiGuRI
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Ced Riggs

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #76 on: August 07, 2020, 11:22:49 PM »

Uh i have a problem with Adjusted sector, idk if its caused by your mod but i don't have the colonize option on a massive amount of planets and it was the same with Grand sector :'(
More than likely you are missing Crew, Supplies, or Heavy Machinery, as the process of creating a colony is not touched upon by this mod.
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Mondaymonkey

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #77 on: August 08, 2020, 07:51:41 AM »

You can apparently have colonized brown dwarf stars if you don't undock after you make your colony.

Spoiler
[close]
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immortalartisan

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #78 on: August 08, 2020, 01:35:07 PM »

wait wrong terraforming
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Outro

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #79 on: August 08, 2020, 10:15:45 PM »

Recently used Cometary Capture Infrastructure on a desertic world (unknown skies).
1st round of terraforming transformed the planet into a terran world and the planet gained farmland. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and having an atmosphere already. The structure then queued itself up for a 3rd cycle, at which point I canceled it because this doesn't seem like intended behavior.
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caekdaemon

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #80 on: August 09, 2020, 08:45:52 AM »

Quick question, but is there a list of the planetary terraforming steps for Unknown Skies? I've got a Magnetic world that struck the wonder combo of having organics, volatiles, metals, rare metals and a bit of farmland, but I'm not too sure what the next step in the sequence is for it on the path to Terrandom.
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uzsibox

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #81 on: August 18, 2020, 09:58:22 AM »

Can you sell the buildings after terraforming is complete?
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Mondaymonkey

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #82 on: August 18, 2020, 10:01:25 AM »

Can you sell the buildings after terraforming is complete?

Aren't they disappear by themselves? 
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uzsibox

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #83 on: August 18, 2020, 10:26:41 AM »

Can you sell the buildings after terraforming is complete?

Aren't they disappear by themselves?
I still need around 300 days for terraforming to complete so Ive no Idea
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Mondaymonkey

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #84 on: August 18, 2020, 10:30:43 AM »

Oh. Wish you luck, then!
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Xobra

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #85 on: August 23, 2020, 11:09:57 AM »

I had a CTD, probably caused by an compatibility Problem with Boggled Terraforming Mod

Crash that happens when I try to open the Add Industry Screen on Acrology worlds. Running on v5.4.5

Spoiler
1895453 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [boggled_arcology] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [boggled_arcology] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpec(Unknown Source)
   at kentington.diyplanets.WaterReceiver.isAvailableToBuild(WaterReceiver.java:46)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.9.1a-RC8 launcher
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in D:\Games\Starsector\starsector-core
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 8.1 6.3
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
23   [main] INFO  com.fs.starfarer.launcher.ModManager  - Error loading mod from [..\mods\00test]
24   [main] INFO  com.fs.starfarer.launcher.ModManager  - JSONObject["description"] not found.
org.json.JSONException: JSONObject["description"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.launcher.ModManager.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.access$1(Unknown Source)
   at com.fs.starfarer.launcher.ModManager$1.accept(Unknown Source)
   at java.io.File.listFiles(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.updateList(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.<init>(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getInstance(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
[close]

This crash appears to be caused by the DIY Planets mod (I bolded the line in the stacktrace above). Do you have that enabled?

My understanding is that his Water Receiver structure is getting the planet type and checking procedural generation information. Since my arcology worlds are not programmed to be procedurally generated, the data he's looking for doesn't exist and that causes the crash. This should cause a crash with any mod (mine or otherwise) that puts in custom planet types without adding the procedural generation information. It seems he's a much better programmer than me, so maybe I'm wrong. If he needs me to change something on my end to fix this I would be happy to.

Either way, thanks for reporting this!


Either way, love this mod; I use both in tandem, to create my perfect planets; sometimes I simply lack the Items needed, or the other option is easier.
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Xobra

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #86 on: August 23, 2020, 11:25:32 AM »

Same error if shown when I try to reevaluate the Planet, but without a CTD
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sanya02

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #87 on: August 24, 2020, 09:35:05 AM »

CTD? What is it?
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Mondaymonkey

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #88 on: August 24, 2020, 09:44:01 AM »

CTD? What is it?

Crash To Desktop, I suppose.

You are welcome.
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sanya02

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Re: [0.9.1a] DIY Planets - Terraforming and more!
« Reply #89 on: August 24, 2020, 11:11:44 AM »

thank
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