late game fleet action consists mostly of three things: fighting ordos, battlestations and large endurance battles against targets much bigger than you (pirates, faction fleets). To handle everything at once, I've mostly relied on a flagship such as doom, paragon or astral controlled by me and my overpowered character with all the good combat perks. For the AI I mainly focused on durability, so that they could better distract the enemy. Although the power trip was great, This made the game pretty easy. Next playthrough I will try out this build:
https://fpdk.github.io/?s=0000102030405060708090x13031323334350607081x23001023334353x33031320334353The idea behind it is that for my own ship I will only ever have a
valkyrie with command center, nav buoy and ecm package phaeton tanker with ecm package and command center or a kite(a) with command center. I will have literally no firepower at all and thus no way to influence the battle directly. Instead, I will have ALL the fleetwide buffs, 10 officers, and lots of command points so I can order them around.
This should hopefully 1. make me pay more attention to my whole fleet instead of just a single ultra-ship 2. teach me to play around officer personalities, ship builds, skills, orders and command points 3. make the game more difficult. Last playthrough I could stomp pretty much everything the game threw at me. With AI vs AI, everything should be harder and I will have to choose my battles.
For this kind of playthrough I will need some help with ship builds. I have little clue on what the AI is actually capable of piloting well or what skills or personalities are good on officers. I am not interested in playing any kinds of monofleets, so no mass tempests or drovers. Everything else is welcome.
I will also be playing with tahlan shipworks and ship/weapon pack mods, so if you've got builds that utilize weapons or ships from those mods, I want to hear them too.