I feel like due to the open nature of the game, there are too many ways you can screw it up, it's just not suited to a 100% on the rails you-can't-possibly-fail setup. I mean, what's to stop you from dumping all your supplies and crew? Or just flying off the map? Or attacking the security detachment?
Those *could* be prevented, I suppose, but I'm not entirely sure that's worth the effort. I don't think "100% secured" is viable, so then it's a judgment call about how easily any specific thing messes it up. I'm pretty sure no-one would expect things to be fine if they bombard the station, so that doesn't seem like a thing that needs to be prevented. The real fail-safe here is the tutorial requiring you to save at certain points.