Good to know, as I can't stand piloting a cap ship, way too close and clunky. Usually let the AI have it and designate a small fighter (Hyperion) as my flag to dance around and disable ships tiers above it. Majority of my fleets are usually fighter swarms due to their cheap deploy costs, ability to repair mid-battle, and totally overwhelm any ship shielding then drop a load of bombs against the side.
Basically, zerg-rushing is extremely effective right now. Only a few cap ships have enough anti-fighter fire power to be much of a concern. Sure I may lose a fighter in the conflict, but seeing the tachyon forces lose two cap ships, an apogee, medusa and the rest all to my swarming bombers, broadswords and thunders is rather satisfying. And a really cheap move on my part.
The problem with fighters is the damn Broadswords overloading the shields and/or wearing down the armor extremely fast due to their rate of fire. Besides Broadswords, I rarely have problems with fighters.
Anyway...I'm starting to definitely like the low-tech and midline Destroyers and Cruisers a bit more. The Enforcer is probably the most versatile Destroyer I've seen, even though it's slow as molasses. It can easily be a heavy slugger, a point-defense BEAST (Try 3 hardpoints of Dual Flak with 4 missile racks of Swarmers and see how much trouble fighters give you...), or a long-range gunboat. Hell, I usually balance mine as a hybrid of those roles and it works out well.
It's not great on it's own, but as part of a fleet, it really shines. It can go toe-to-toe with any non-medusa Destroyer, is amazing at protecting carriers, and although slow, is still fast enough to blitz and destroy missileboats/carriers. I usually end up telling my Frigates to "Escort" it so that they stay near it's awesome PD systems and don't get out-muscled by other frigates and fighters.
The same is almost true for the Dominator, though it has too many Small and not enough Medium hardpoints for my liking (And it's SLOWER! Ugh!). Still can't really use the Onslaught much. Unless it's countering another Onslaught, it's just so slow that it's almost unusable.
And for Carriers, it's hard to beat the Gemini. Give it Pilums and either Flak + Augmented Engines for a speedy carrier or Dual Flak for a point-defense beast. Keep it away from gunships and frigates, but it can easily push your fighters through missileboat/carrier missile barrages with it's Flak PD to let them engage at point blank range.
Anyway...that's kinda the problem with Low-Tech, though. They're ships that have to work together with other types of Low-Tech and Midline ships to really shine. While High-tech ships can easily solo or work in small packs and get the same or better results.
And there's the issue of low-tech and high-tech ships having similar FP values, so low-tech fleets end up with fewer, faster ships and low FP values. They can literally fly circles around low-tech fleets and use a fraction of the supplies/fuel/crew.