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Author Topic: Freelancer/Privateer  (Read 3024 times)

Locklave

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Freelancer/Privateer
« on: December 15, 2019, 10:10:11 AM »

Did the devs play these games? Certain elements seem to trigger my member'berries.

Mule from Freelancer being a Pirate freighter. Might be why I love it so much. I guess it could just be a coincidence give the terminologies would fit given that Mule is a drug term related to underworld.

Am I just seeing things I want to see? I'm not suggesting any kind of copying but rather seemingly elementally inspired by in some ways.
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Alex

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Re: Freelancer/Privateer
« Reply #1 on: December 15, 2019, 10:42:23 AM »

Privateer, yes - one my my favorite games! Freelancer, I never actually played.

Fun fact: the Tarsus is indeed a reference to the same-named ship in Privateer. But looking at the ship list, all the other matches (Talon, Broadsword, Gladius) are entirely unintentional.
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Locklave

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Re: Freelancer/Privateer
« Reply #2 on: December 15, 2019, 11:03:00 AM »

Privateer was the first game I played that was open world or rather open galaxy, I loved that game. Freelancer had a very similar feel/playstyle to it but more modern, the multiplayer/modding was crazy. Multiplayer was ecstasy because it was like privateer with friends.

I had indeed forgotten the name of the Tarsus till reading it just now, man that junker of a ship could be badass if you upgraded it right.
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TimeDiver

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Re: Freelancer/Privateer
« Reply #3 on: December 15, 2019, 11:57:09 AM »

Ah, the glorious days of Origin Systems. Before the dark times. Before the Empire their acquisition by Electronic Arts.
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Locklave

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Re: Freelancer/Privateer
« Reply #4 on: December 15, 2019, 12:39:56 PM »

LOL don't remind me about the monster that ate what I loved.
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Alex

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Re: Freelancer/Privateer
« Reply #5 on: December 15, 2019, 12:56:45 PM »

I had indeed forgotten the name of the Tarsus till reading it just now, man that junker of a ship could be badass if you upgraded it right.

Yeah, I remember it being pretty good, and pretty cheap, too. I think it's the first ship I'd usually upgrade to? Unless you, ah, started the game with it. Not quite remembering it.
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Arcagnello

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Re: Freelancer/Privateer
« Reply #6 on: December 16, 2019, 02:40:48 AM »

LOL don't remind me about the monster that ate what I loved.

Rip deadspace  :'(
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Locklave

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Re: Freelancer/Privateer
« Reply #7 on: December 16, 2019, 06:49:37 AM »

Yeah, I remember it being pretty good, and pretty cheap, too. I think it's the first ship I'd usually upgrade to? Unless you, ah, started the game with it. Not quite remembering it.

It was the starter ship, I recall realizing at the time if you down ranked the best shields available and got the best power core (engines?) that it could handle tachyon cannons which were the effectively the best weapons in the game aside from that alien gun. I remember trying this because the trade in value was was so tiny on the starter ship and I could upgrade for way cheaper. It's a case of the systems you install being worth 20 times the value of the ship lol.
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TimeDiver

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Re: Freelancer/Privateer
« Reply #8 on: December 16, 2019, 06:52:45 AM »

The Orion, however was even more broken in that regard... though I still prefer the Centurion on the basis of being absolutely gorgeous (and having twice the frontal firepower of anything else).
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Locklave

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Re: Freelancer/Privateer
« Reply #9 on: December 16, 2019, 07:08:39 AM »

Orion was super tanky. Centurion was the damage dealer. Galaxy was the Merchant ship that I made a fortune selling illegal goods with, I always end up doing smuggling in these type of games.

I found a Tarsus picture that does it justice.

http://cdn.wcnews.com/newestshots/full/wcpioneer108.jpg
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Alex

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Re: Freelancer/Privateer
« Reply #10 on: December 16, 2019, 08:32:39 AM »

Oh yeah, I remember using tachyon cannons on the Tarsus! As I recall, the close-together placement of the cannons seemed to make it easier to hit things with them. No idea if that was actually true, but it really felt like it.

... and the Orion, yeah. It's amazing how much of a difference in feel switching cockpit designs made. That was so cool, especially for the time!
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TimeDiver

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Re: Freelancer/Privateer
« Reply #11 on: December 16, 2019, 08:55:26 AM »

At the risk of going even further off-topic... man, Privateer was awesome overall, but it made Escort Missions truly live up to their maligned reputation.

Particularly THAT one mission where you have to save a Drayman Mk.II under attack by how many Retro-piloted Talons?! Or battles inside asteroid fields in-general?

And far from their laughable WC2 iterations, Privateer's Kamekh(s) killed me almost as often as Ralathas(s) and/or Fralthra(s) did with their anti-matter guns...
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Alex

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Re: Freelancer/Privateer
« Reply #12 on: December 16, 2019, 09:19:17 AM »

Particularly THAT one mission where you have to save a Drayman Mk.II under attack by how many Retro-piloted Talons?! Or battles inside asteroid fields in-general?

The fact that I remember both of these vividly, I think, says something :) Asteroid fields maybe weren't that *bad*, just intense, but the escort missions...
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Locklave

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Re: Freelancer/Privateer
« Reply #13 on: December 16, 2019, 11:23:51 AM »

The fact that I remember both of these vividly, I think, says something :) Asteroid fields maybe weren't that *bad*, just intense, but the escort missions...

I remember that too, I think. Wasn't that Drayman carrying a book or something silly like that from/to Planet Oxford (I think) and the Retros hate books/tech/puppies/everything. I remember cheesing that mission with FF missile spam, they break attacking to evade and it bought time.

Even back then I liked to understand game mechanics and something that bothered me caused me to understand a mechanic of the asteroids. They always travel towards you at a relative speed, meaning if you were going in a straight line fast and stopped the already spawned asteroids would continue to move at that speed towards you. It meant that the asteroids exist relative to you, so if you fly at max speed moving up and down 30 degrees steadily they will never hit you. A neat trick the devs pulled to avoid having to track individual asteroid movements 360 degrees around you, having them all behave like they were on rails relative to the players movement prolly meant less system resources required.

I screwed around with it to destroy other ships at times.

Tarsus was great for weapon spread, if you hit one you almost always hit both. Centurion would land 2-4 hits usually missing at least 1 from the spacing vs Talon sized ships, vs big ships is a different story. The cockpits were amazing, the look/layout and design matching the actual ship appearance. I didn't realize it at the time but they were a brilliant lore friendly UI.
« Last Edit: December 16, 2019, 11:25:55 AM by Locklave »
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Alex

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Re: Freelancer/Privateer
« Reply #14 on: December 16, 2019, 01:15:17 PM »

I don't remember the mission details, I just remember reloading a whole lot! Interesting about the asteroids - I don't remember if I figured it out to that degree, but do seem to remember figuring out that pitching up/down was enough to consistently avoid them - but when you're also trying to shoot down some Retros, that's another story...

And, hey, it's on GOG and like $1.50 right now. Picked it up, so any decreases in productivity I experience are your fault :)
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