Adds 4 new Industries and 2 new structures to colonies
My first mod release
Hideously unbalanced, balance patch will be out in 1 week
Art by Astarat
Mod by CKCritter
download link: https://www.dropbox.com/s/aekhhm07nm3q3qs/CK%20Industries%202.0.2.zip?dl=1Requires Lazylib and Magiclib
Features:4 new industries:
Biomass Processing: turn dead bodies into food and harvest organs, reduces growth and stability
Distributed Ports: Increases the access of a colony
Dedicated Production Infrastructure: Increases the total output of a each good a colony produces by 1
Scrapyard: Breaks down ship hulls into transplutonics and metals (Note that this is the ship hulls commodities, not actual ships)
2 new structures:
Conscription center: trains the populace into marines, reduces growth
Protective Gear: Reduces the hazard of a colony
Spoiler
2.0.2
-Fixed 3000% access
-Fixed industries supplying when not build
-Removed Biomass Processing penalties when the building is not active
-scrapyard now produces one less of transplutonics/metals than a refinery of the same size
-Alpha core tooltip for Distributed ports now shows the correct bonus
-Alpha core tooltip for Biomass processing now displays the correct modifier
-Alpha core tooltip for Conscription camp displays correctly
-cleaned up some tooltips
-Save compatable
2.0.1
Mod created