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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Sozzer's Ship Pack  (Read 5505 times)

Sozzer

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[0.9.1a] Sozzer's Ship Pack
« on: December 10, 2019, 03:54:56 AM »

Once more with feeling.
Download

Ships
Kite Mk2

Oh god, why? Also there's a special HVB if you have Vayra's Sector. But mainly, WHY?

Penelope

Something something thicc. It's a big beefy surveyor, for when an Apogee just isn't quite cutting it.

Hippogryph

UNLIMITED MISSILE WORKS

Gauss Culveriner

Great long range fire support, just watch out for missiles or like... a single angry fighter. Or space rocks. Really just try not to get hit, ever.

Stheno

Does fantastic until a sabot finds it.

Stork

Sneaky freighter.

Cisterna

A bit tougher than a dram, but not nearly as efficient.

Cisterna (LP)

Chunkier, speedier, fightier, and explodier. Half of those were real words, I promise.
[close]

Changelog
1.0 - Initial release.
1.1 - I... don't remember. You'll see why on the next line.
1.2 - Made the changelog. Hit several ships with the nerf bat, fairly hard. Fixed a couple bugs. One or two that still need changing, but those ones are in limbo and may be moved to a different thing before too long, so they stay untouched. Also one of them is undergoing a rework, as is the Penelope.
[close]
« Last Edit: March 04, 2020, 12:20:18 AM by Sozzer »
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Vayra

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Re: [0.9.1a] Sozzer's Minimods
« Reply #1 on: December 11, 2019, 02:37:36 AM »

post rose bounty yy y :-*


al so i;,m love penelop e
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

BigBeans

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Re: [0.9.1a] Sozzer's Minimods
« Reply #2 on: December 11, 2019, 01:02:54 PM »

Do the Kite Mk2's spawn? I've yet too see any in npc fleets or in markets  :'(
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Sozzer

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Re: [0.9.1a] Sozzer's Minimods
« Reply #3 on: December 13, 2019, 10:15:30 PM »

i may have removed the necessary file accidentally
allow me to fix this
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Sozzer

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Re: [0.9.1a] Sozzer's Minimods
« Reply #4 on: December 13, 2019, 10:24:33 PM »

updated, same link
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Vayra

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Re: [0.9.1a] Sozzer's Minimods
« Reply #5 on: December 13, 2019, 10:44:32 PM »

penelope is my momm  :-*
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

shpooky

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Re: [0.9.1a] Sozzer's Minimods
« Reply #6 on: December 18, 2019, 07:09:58 PM »

just make a ship pack :D with all these ships in it (i dont wanna download a separate mod for each ship) <<< this is assuming you make more ship (i hope you do)
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Sozzer

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Re: [0.9.1a] Sozzer's Minimods
« Reply #7 on: December 20, 2019, 12:36:32 AM »

penelope update as requested by vayra, now the chelos have AO and turret gyros
also yeah i'm making a single pack once i make a few more things. mainly implementation that needs to be done, since i have a couple finished sprites and just haven't actually put them into the game yet (mostly due to a combination of business and the recent temperature spike - i'll finish them as soon as i get another cool day, i swear)
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Sozzer

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Re: [0.9.1a] Sozzer's Minimods
« Reply #8 on: December 20, 2019, 01:59:30 AM »

tada the culveriner is implemented
now im gonna sleep
one more ship and it will be ship pack time
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Sozzer

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #9 on: December 20, 2019, 08:48:36 AM »

ship pack time
also fixed a tiny bug where half the ships had no sodding hitbox because i'm dumb
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Vayra

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #10 on: December 20, 2019, 11:44:04 AM »

Ship pack owns  8)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Thyrork

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #11 on: December 22, 2019, 06:46:43 AM »

Oooh, Hippogryph!
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Histidine

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #12 on: December 24, 2019, 03:45:36 AM »

Hippogryph (as in the original Rose Bounty mod, dunno if it was changed with the merge) is the single most deliciously immoral ship I have ever encountered (outside of mods which people specifically told me were unbalanced, that is). Once you figure out it's wrong to show any restraint whatsoever in FIRING ZE MISSILES , you can get >600% ratings in Starship Legends with only modest effort.

Supposing you want to make it balanced
If the ship system only had two non-refilling charges it'd still be very strong.
Alternative idea: downgrade to regular missile autoforge and instead give it a hullmod that makes missiles cost 0 OP have lower OP costs.

Although tbh I'm not imaginative enough to think of what you'd do to make it balanced and also not just Gryphon+. Maybe someone else has an idea.
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shpooky

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #13 on: December 25, 2019, 10:38:19 PM »

hey could you make your mod compatible with version checker
so that it will notify me when you update your mod (so that i can install the latest release as soon as possible)
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Beep Boop

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #14 on: December 26, 2019, 12:05:07 AM »

Supposing you want to make it balanced
If the ship system only had two non-refilling charges it'd still be very strong.
Alternative idea: downgrade to regular missile autoforge and instead give it a hullmod that makes missiles cost 0 OP have lower OP costs.
[close]
Maybe if you had to eat the corpses of your enemies to gain the matter to create more missiles out of, so you'd have to actually stick your neck out and venture into the battlezone to eat them. Or you could eat your friends, I guess. Either way, anyone eaten, you don't get to loot.
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