Ever forget to resist an inspection and have your colony of alpha cores stolen, then realized you last saved 45 minutes ago?
I have, so I made this mod.
Features:- Hegemony inspections are resisted by default
Known Issues:- An intel event will be generated saying defenders will comply, then that intel event gets deleted and the resist intel event is generated.
-=Download=-How to use:1. Download & install this mod
2. You're done!
How to uninstall:1. Disable/remove mod
2. Locate your current save
3. Edit your save file (I'm a vscode fan)
4. Replace the string 'data.scripts.inspection.ResistHegemonyInspectionManager' with 'com.fs.starfarer.api.impl.campaign.intel.inspection.HegemonyInspectionManager'
5. Save
Mod compatibility:- Works with Nexerlin, sort of. If you're in an alliance with Hegemony, you'll still get inspected and resist. Work around: Don't be in an alliance with Hegemony, it's like being a Yankee's fan.
- Might work with other mods that mess with inspections and have the string 'HegemonyInspectionManager' in their class name
- If another mod is messing with inspections, they should probably include this fix, it's only one line...
Using this mod in other mods:This mod is covered by the MIT license, you can do what ever you want with this, no need to ask. Just be nice and mention that this mod exists and where you got it from
Change Log:Spoiler
1.1: Fix for debug code that was left in the release package
1.0 - Created
Forum:
http://fractalsoftworks.com/forum/index.php?topic=17402.0Source:
https://bitbucket.org/NickWWest/starsectortweaksLicense: MIT License (Do what ever you want, creators not liable)