Skill-less player build (because I don't have one to outfit in current campaign):
Extra OP from ordnance expertise should go into maxing vents to 60 and replacing Arbalests with either HAC or Heavy Needlers. It's kind of awkward to use without a skilled character, but still
barely good enough to defeat pretty much any ship in skill-less sim combat when player piloted (close range side doesn't see much use without skills and is pretty much dead OP for sim duels).
One side to snipe, other to finish off heavy armor or fend off frigates while you are busy sniping.
IPDAI IR Pulse needs a lot to actually work: Augmented Gyros to be able to track, Gunnery Implants/Advanced Countermeasures for proper missile leading +range +damage to safely intercept Sabots/Squalls, all the efficiency boosts to not simply overflux with them... But once you get all skills, it's the best PD + anti-fighter + close combat setup.
Accelerated shields since it's a very flux-hot setup and you want to vent/drop shield at every single opportunity. Without this hullmod shields are just not raised quickly enough to reactively block incoming shots.
EDIT: Close range side is wrong. It should be either Storm Needler + Hellbore + (medium kinetics) + dual flak/medium kinetics to optimize against vulnerable large ships OR MarkIX + Mjolnir + (medium kinetics) + H Mauler to optimize frigate/DE swatting.