I really like this ship because the AI can not break most builds with its bad flux management.
My main missile setup is Squall, 2 x Sabot pod, 3 x Annihilators or Swarmers. The small ballistic hardpoints get PD weapons, and the medium one is whatever long range, high flux I have spare. Many points go into caps and vents, because this is not a carrier, and it will not stay out of trouble.
Squalls are probably designed for this puppy (or the other way around). The forward facing hardpoint removes issues with bad initial angle compensation, the ship turns fast enough to pre-aim them, and they never run out. Annihilators work better 1 on 1, and Swarmers help in more chaotic battles. You can swap small, long range attack weapons near the medium hardpoint if you are not worried about counter-missiles.