So if my goal is to have more stars, hopefully more stars per constellation, more planets per star, with elevated theme constellations with slightly higher max values to take advantage more stars, do these settings raise any red flags?
"AdjustedSectorConstellationCount":400,
"AdjustedSectorConstellationSize":1000,
"AdjustedSectorConstellationCellSize":4,
"sectorConstellationRemnantMin":80,
"sectorConstellationRemnantMax":135,
"sectorConstellationRemnantSkipProb":0,
"sectorConstellationRuinsMin":65,
"sectorConstellationRuinsMax":70,
"sectorDerelictMotherships":20,
"sectorDerelictCryosleepers":160,
#Random number of arcs apply to map
#Vanilla value 20
"AdjustedSectorRndArcs":20,
#Generate hyperstorms options.
#"true" for generating hyperstorms, "false" to not generate hyperstorms.
"AdjustedSectorHS":true,
#Accessibility will be base - 1 at that many light-years from center of mass
#"accessibilityDistFromCOM":50,
#"accessibilitySameFactionBonus":0.50,
"accessibilityDistFromCOM":100,
"accessibilitySameFactionBonus":0.75,
#If SAD is enabled, you can change the amount of SAD-themed constellations
#"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
#"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,
#If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
#"BladeBreakerThemed_ConstellationMin_AS":3,
#"BladeBreakerThemed_ConstellationMax_AS":5,
#"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
"BladeBreakerThemed_ConstellationMin_AS":30,
"BladeBreakerThemed_ConstellationMax_AS":35,
"BladeBreakerThemed_ConstellationSkipProb_AS":0.15,