Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Nerzhull_AI on March 09, 2020, 05:44:32 PMQuote from: tindrli on March 09, 2020, 02:12:57 PMQuote from: Nerzhull_AI on March 09, 2020, 09:11:29 AMQuote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played. Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked. maybe i need to start new game... still it seems like more than 200 stars. thanxIt doesn't work that way. You need to start a new game for these changes to occur.ok i started a new game with this settings that you suggested.Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and this is what i got.. seems like its too little... sorry can you suggest me settings with 300 stars same sector size as vanillai dont get it.. i must be dooing something very wrong.while i waited i tried to experimentthis is the a default mod map so it should be 360 starsSpoiler[close]and i experimented and used this settingsSpoilerCode{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":300, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":43, "sectorConstellationRuinsMax":60, "sectorDerelictMotherships":20, "sectorDerelictCryosleepers":74, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and i got this map.. cant be only 60 stars difference here.. damn im stupid.Spoiler[close]please help again
Quote from: tindrli on March 09, 2020, 02:12:57 PMQuote from: Nerzhull_AI on March 09, 2020, 09:11:29 AMQuote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played. Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked. maybe i need to start new game... still it seems like more than 200 stars. thanxIt doesn't work that way. You need to start a new game for these changes to occur.
Quote from: Nerzhull_AI on March 09, 2020, 09:11:29 AMQuote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played. Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked. maybe i need to start new game... still it seems like more than 200 stars. thanx
Quote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.
Quote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you again
Quote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lot
{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":300, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":43, "sectorConstellationRuinsMax":60, "sectorDerelictMotherships":20, "sectorDerelictCryosleepers":74, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}
{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":1500, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}
Quote from: turboghost9 on March 10, 2020, 07:38:03 PMQuote from: Nerzhull_AI on March 10, 2020, 06:47:27 PMQuote from: turboghost9 on March 10, 2020, 06:22:11 PMSorry to bother you, but when using Adjusted Sector thus far it's just had..no effect? Is there a variable I have to change somewhere to enable the changes? I didn't see anything like that mentioned in any other comments, and the rest of the mods I have running are all working fine at the moment. It's enabled in the launcher and installed in the right folder, but it's still just generating the vanilla sector density/size/makeup. Any idea what could be causing that?Presence of other mods (Grand sector, for example) may override Adjusted Sector. Post the list of your mods.If it's relevant, I couldn't get grand sector to work either.I have no idea lol. But okay, let's just write down mods from this list that are 100% compatible:GraphicsLibHighTechArmadaMayasuran NavyNeutrino corpNexerelinPortrait packCombat ChatterCommon RadarConsole CommandsDassault-Mikoyan EngineeringDIABLEAVIONICSDissasembleReassemble_v1.6.9ED_ShipyardExtratential Lanestate UnionFix All Empty PlanetsAdjusted Sector v0.2.2ShadowyardsShip and Weapon PackSkilledUpsylphontahlanUnknownSkiesVayra's SectorVayra's Ship PackInterstellar ImperiumKadur RemnantLazyLibLegacy of ArkgenesisMagicLibApproLightArsenal Expansion 1.5.3gAudio PlusBetter ColoniesBlackrock Drive YardsBoggled Station ConstructionBoggled TerraformingMods that are may be the source of your trouble:Active GatesCelestial Mount CirclefluffShipPack-masterLightshowMissing ships 0.4Ruthless SectorSD_Boardable_UnboardablesTorchshipsUnderworld 1.4.1vesperon-1.2.0HullMod ExpansionSteelclad (entire mod is removed from download, so rip).Also, if you use "random core worlds" option from nexerelin, it obviously will prevent mod from working, but it's probably just cause CtD.
Quote from: Nerzhull_AI on March 10, 2020, 06:47:27 PMQuote from: turboghost9 on March 10, 2020, 06:22:11 PMSorry to bother you, but when using Adjusted Sector thus far it's just had..no effect? Is there a variable I have to change somewhere to enable the changes? I didn't see anything like that mentioned in any other comments, and the rest of the mods I have running are all working fine at the moment. It's enabled in the launcher and installed in the right folder, but it's still just generating the vanilla sector density/size/makeup. Any idea what could be causing that?Presence of other mods (Grand sector, for example) may override Adjusted Sector. Post the list of your mods.If it's relevant, I couldn't get grand sector to work either.
Quote from: turboghost9 on March 10, 2020, 06:22:11 PMSorry to bother you, but when using Adjusted Sector thus far it's just had..no effect? Is there a variable I have to change somewhere to enable the changes? I didn't see anything like that mentioned in any other comments, and the rest of the mods I have running are all working fine at the moment. It's enabled in the launcher and installed in the right folder, but it's still just generating the vanilla sector density/size/makeup. Any idea what could be causing that?Presence of other mods (Grand sector, for example) may override Adjusted Sector. Post the list of your mods.
Sorry to bother you, but when using Adjusted Sector thus far it's just had..no effect? Is there a variable I have to change somewhere to enable the changes? I didn't see anything like that mentioned in any other comments, and the rest of the mods I have running are all working fine at the moment. It's enabled in the launcher and installed in the right folder, but it's still just generating the vanilla sector density/size/makeup. Any idea what could be causing that?
Quote from: tindrli on March 11, 2020, 05:55:55 AMQuote from: Nerzhull_AI on March 09, 2020, 05:44:32 PMQuote from: tindrli on March 09, 2020, 02:12:57 PMQuote from: Nerzhull_AI on March 09, 2020, 09:11:29 AMQuote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played. Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked. maybe i need to start new game... still it seems like more than 200 stars. thanxIt doesn't work that way. You need to start a new game for these changes to occur.ok i started a new game with this settings that you suggested.Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and this is what i got.. Spoiler[close]seems like its too little... sorry can you suggest me settings with 300 stars same sector size as vanillai dont get it.. i must be dooing something very wrong.while i waited i tried to experimentthis is the a default mod map so it should be 360 starsSpoiler[close]and i experimented and used this settingsSpoilerCode{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":300, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":43, "sectorConstellationRuinsMax":60, "sectorDerelictMotherships":20, "sectorDerelictCryosleepers":74, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and i got this map.. cant be only 60 stars difference here.. damn im stupid.Spoiler[close]please help againTry this:SpoilerCode{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":1500, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]If it won't work either, change AdjustedSectorConstellationSize from 1500 to 1250 and try again.
Quote from: Nerzhull_AI on March 09, 2020, 05:44:32 PMQuote from: tindrli on March 09, 2020, 02:12:57 PMQuote from: Nerzhull_AI on March 09, 2020, 09:11:29 AMQuote from: tindrli on March 09, 2020, 05:05:12 AMQuote from: Nerzhull_AI on March 05, 2020, 01:38:20 PMQuote from: tindrli on March 05, 2020, 09:04:52 AMCan anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?thanks a lotTry this:Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":750, "AdjustedSectorConstellationCellSize":5, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you for a quick reply. but this is a sector image that i get when i run vanillaSpoiler[close]and this one is with settings that you suggested. Spoiler[close]while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.so i wonder if you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.thanks again for this great mod and thanx for sharing it.Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brainsi hope that you will find time to continue to develop this incredibly useful modthank you againOh, my mistake. Try changing these values (others should be fine): "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10,As for english - it's okay, i'm not native speaker myself.About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played. Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked. maybe i need to start new game... still it seems like more than 200 stars. thanxIt doesn't work that way. You need to start a new game for these changes to occur.ok i started a new game with this settings that you suggested.Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and this is what i got.. Spoiler[close]seems like its too little... sorry can you suggest me settings with 300 stars same sector size as vanillai dont get it.. i must be dooing something very wrong.while i waited i tried to experimentthis is the a default mod map so it should be 360 starsSpoiler[close]and i experimented and used this settingsSpoilerCode{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":300, "AdjustedSectorConstellationSize":2000, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":43, "sectorConstellationRuinsMax":60, "sectorDerelictMotherships":20, "sectorDerelictCryosleepers":74, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]and i got this map.. cant be only 60 stars difference here.. damn im stupid.Spoiler[close]please help again
now.just one more question. is it true that SUM of the rest of the options in config , like ruins and remnants and derelict can not surpaas total number of "ConstellationCount" or its not how it works. THanx again sir and have a good day
Whats' the difference between Grand Sector and Adjusted Sector?Grand sector changed only the size, number of constellations, etc. Basically, you have bigger sector with the same amount of interesting stuff as in original game.Adjusted sector lets you change amount of themed constellations - it's pretty clearly explained in the first post.
Any idea what settings to use to get a map that's about 50% larger than vanilla, roughly the same amount of stars. Maybe 20% more, but have the constellations be a little denser, but further apart.I'm using Nex with random core sectors and probably about 8-10 new factions. What settings do people use in terms of colonized worlds & stations?Thanks
I only wish I could re-name stars and un-colonized planets because most of them have lame names like "Gamma Derpoid A"
Is there a way to increase the density of ruins? So that when ruins do spawn in a constellation, that we can guarantee that at least 50 ruins will spawn in that constellation. If not, would it be possible for you to add that functionality?
Quote from: tindrli on March 12, 2020, 07:02:57 AMnow.just one more question. is it true that SUM of the rest of the options in config , like ruins and remnants and derelict can not surpaas total number of "ConstellationCount" or its not how it works. THanx again sir and have a good dayYes, that's exactly how it works. To test this, after creating new game, use console commands - type in "devmode on". Exit console commands panel, press ctrl+z. Go to hyperspace - you will instantly reveal all remnant beacons. Check their total numbers - if it's ~=said number in config file - you good to go.
Quote from: Nerzhull_AI on March 12, 2020, 03:14:56 PMQuote from: tindrli on March 12, 2020, 07:02:57 AMnow.just one more question. is it true that SUM of the rest of the options in config , like ruins and remnants and derelict can not surpaas total number of "ConstellationCount" or its not how it works. THanx again sir and have a good dayYes, that's exactly how it works. To test this, after creating new game, use console commands - type in "devmode on". Exit console commands panel, press ctrl+z. Go to hyperspace - you will instantly reveal all remnant beacons. Check their total numbers - if it's ~=said number in config file - you good to go.hi bro. its me again. i didnt follow your advice regards console command but after seceral cycles in my map i didnt find any star with remnants in it. i did found some stars with domain probes and domain cryosleepers but no stars with remnant ships. so i started console commands and i did what you suggested but im little bit confused with results. can you chek it out when you have time. i got thisSpoiler[close]my config is Spoiler{ "plugins":{ "newGameSectorProcGen":"data.scripts.SectorProcGenMod", "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod", }, #Change the number below to increase or decrease the size of the Sector #"sectorWidth":164000, #"sectorHeight":104000, #"sectorConstellationCount":100, #"sectorConstellationCellSize":10, #"sectorConstellationSize":2000, "sectorWidth":164000, "sectorHeight":104000, "AdjustedSectorConstellationCount":200, "AdjustedSectorConstellationSize":1250, "AdjustedSectorConstellationCellSize":10, "sectorConstellationRemnantMin":60, "sectorConstellationRemnantMax":80, "sectorConstellationRemnantSkipProb":0, "sectorConstellationRuinsMin":33, "sectorConstellationRuinsMax":50, "sectorDerelictMotherships":10, "sectorDerelictCryosleepers":64, #Random number of arcs apply to map #Vanilla value 20 "AdjustedSectorRndArcs":20, #Generate hyperstorms options. #"true" for generating hyperstorms, "false" to not generate hyperstorms. "AdjustedSectorHS":true, #Accessibility will be base - 1 at that many light-years from center of mass #"accessibilityDistFromCOM":50, #"accessibilitySameFactionBonus":0.50, "accessibilityDistFromCOM":100, "accessibilitySameFactionBonus":0.75, #If SAD is enabled, you can change the amount of SAD-themed constellations #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4, #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6, "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1, "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5, #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations. #"BladeBreakerThemed_ConstellationMin_AS":3, #"BladeBreakerThemed_ConstellationMax_AS":5, #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75, "BladeBreakerThemed_ConstellationMin_AS":20, "BladeBreakerThemed_ConstellationMax_AS":30, "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,}[close]thank you again
Hello Nerzhull, thanks a lot for this mod, it really change the game, mainly for exploration.To answer tindrli problems, I have the same.When using the console to view everything, there is no classic remnant fleets roaming hyperspace or in any sector. Using your default mod setting I have only 7 beacons leading to sectors with blade breakers fleets and no beacons leading to the traditionnal remnant filled systems.I'm using Nexerelin and Vayra's Sector mods.https://imgur.com/a/Dmg1RO8Regards,Raclette