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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Adjusted Sector  (Read 409145 times)

StarScum

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Re: [0.9.1a] Adjusted Sector
« Reply #60 on: February 07, 2020, 09:23:31 PM »

It crashes my game when I reload a save. I assume I need to let the game use more RAM.
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crash7ds

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Re: [0.9.1a] Adjusted Sector
« Reply #61 on: February 08, 2020, 09:30:56 AM »

If that doesn't work, seems like the game hates having an abundance of constellations, so lowering those will help. I had the same issue with it set to the mad's default of 360. I've since dropped it down to half that and that seems to help keep it from crashing during saving/loading and the such. Do note that as have been stated already you will need to reduce maximums for Ruins, Remnant, and the number of Motherships that spawn so the sum of the three does not exceed the number of constellations or it will spawn only one of those and none of the others, so make sure to reduce them the same as you do the constellation count, "AdjustedSectorConstellationCount".
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Nerzhull_AI

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Re: [0.9.1a] Adjusted Sector
« Reply #62 on: February 08, 2020, 02:54:51 PM »

It crashes my game when I reload a save. I assume I need to let the game use more RAM.
Besides that, try to turn off shaders in Graphicslib settings file - it helped me personally, even without additional RAM.
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MeteorZero0

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Re: [0.9.1a] Adjusted Sector
« Reply #63 on: February 08, 2020, 05:32:03 PM »

Hello,you make a great mod I like.
I want to repost it to chinese StarSector forum: https://www.fossic.org/
There should be all copyright information in reposted,including author name,mod name,source.
Could I do that?
Sure, why not.
Thanks.Here is the reposted page:https://www.fossic.org/thread-1063-1-1.html
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HyperNova

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Re: [0.9.1a] Adjusted Sector
« Reply #64 on: February 10, 2020, 09:02:05 PM »

Apparently with this mod, I can't save at all. It gives me error.

Edit: lower the sectorWidth/sectorHeigh could potentially fix this
« Last Edit: February 10, 2020, 09:32:25 PM by tearofsoul »
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Nerzhull_AI

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Re: [0.9.1a] Adjusted Sector
« Reply #65 on: February 11, 2020, 10:29:55 AM »

Apparently with this mod, I can't save at all. It gives me error.

Edit: lower the sectorWidth/sectorHeigh could potentially fix this
The greater sector size/number of constellations - the greater requirement for ram and vram.
Cutting off some mods or turning off Graphics lib shaders should do the same, so pick your poison.
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crash7ds

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Re: [0.9.1a] Adjusted Sector
« Reply #66 on: February 11, 2020, 09:27:59 PM »

That makes me wonder if something else is not at work here. I don't have a DARPA-level dream machine, but I do run 16GB RAM with a 1060 that has 6BG VRAM, and even with the default settings the game hardly ever uses either it seems. I've even watched system processor use, disk usage, etc. and nothing seems to strain much with the game running. There's a really strong spike in CPU usage during saving, but that's so far the only odd reading I see. Yet I run into the very same issue of the game throwing errors and crashing when saving and loading unless I bring the map size back down to nearly the same as vanilla. So far, 150 constellations seems to be about the best point for me to play without these issues eventually cropping up. Map dimensions are a bit unique as I have reduced width and increased height so that the sector map is more evenly square rather than rectangular in shape, but is otherwise just as expansive as vanilla. Even at that amount, save/loading does still take a bit longer than without the mod and I've had it error out on me at least once. The default the mod file came in immediately crashed or errored out every time I tried to save or load a save file. I did disable some settings in Graphics Lib, but have since re-enabled them after discovering they don't seem to cause issues for me, just some odd frame-rate issues with dense battles in simulation despite system resources taking only moderate hits.

Anyways, as stated I did find numbers and settings that seem to work fine, it's just odd I had to cut so much to make it stable even though the game seems to hardly tax my system. It probably doesn't help that the save files themselves seem to bloat pretty heavily the bigger and more complex the map gets. A new save now is quite a bit bigger than a save without mods left in turned out to be.
« Last Edit: February 11, 2020, 09:30:49 PM by crash7ds »
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TaylorItaly

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Re: [0.9.1a] Adjusted Sector
« Reply #67 on: February 13, 2020, 11:56:36 PM »

I have no problems with 360 Constellations and a big map , heavy mod load.
The Game runs fine , save-time 20 seconds equal to load times.
I have also 16GB Ram but only a 960GTX.
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crash7ds

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Re: [0.9.1a] Adjusted Sector
« Reply #68 on: February 14, 2020, 08:06:38 AM »

I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings.
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QuinnDexter

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Re: [0.9.1a] Adjusted Sector
« Reply #69 on: February 16, 2020, 06:33:15 AM »

I seem to get a crash to desktop after starsector first loads to the main menu with the error message: Fatal: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin] Check starsector.log for more info. It stops happening when I disable only this mod.

Error log:
Quote
65838 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Enabled mods:
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "raccoonarms",
  "automatic-orders",
  "lw_autosave",
  "timid_admins",
  "blackrock_driveyards",
  "Boggled Terraforming",
  "CAS",
  "CombatAnalytics",
  "chatter",
  "lw_radar",
  "DisassembleReassemble",
  "edshipyard",
  "HMI",
  "Imperium",
  "lw_lazylib",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "missingships",
  "nexerelin",
  "wyv_planetaryShieldAccessControl",
  "portrait",
  "$$rebalanced_pilums",
  "sun_ruthless_sector",
  "SCY",
  "RC_Second_Wave_Options",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures",
  "sd_sundiving_1.1",
  "timid_supply_forging",
  "tahlan",
  "underworld",
  "US",
  "URW",
  "lw_version_checker",
  "vesperon",
  "WEAPONARCS",
  "toggleWeapons",
  "audio_plus",
  "shaderLib"
]}

Settings:
Quote
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":120,
   "sectorConstellationSize":2000,
   "sectorConstellationCellSize":10,
   
   "sectorConstellationRemnantMin":15,
   "sectorConstellationRemnantMax":30,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":20,
   "sectorConstellationRuinsMax":30,
   
   "sectorDerelictMotherships":4,
   "sectorDerelictCryosleepers":8,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":50,
   "accessibilitySameFactionBonus":0.5,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":15,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}

I probably *** something up myself, but I can't figure out what. Seems to be an interaction with Nexerelin.
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Nerzhull_AI

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Re: [0.9.1a] Adjusted Sector
« Reply #70 on: February 16, 2020, 01:49:35 PM »

I seem to get a crash to desktop after starsector first loads to the main menu with the error message: Fatal: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin] Check starsector.log for more info. It stops happening when I disable only this mod.

Error log:
Quote
65838 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Enabled mods:
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "raccoonarms",
  "automatic-orders",
  "lw_autosave",
  "timid_admins",
  "blackrock_driveyards",
  "Boggled Terraforming",
  "CAS",
  "CombatAnalytics",
  "chatter",
  "lw_radar",
  "DisassembleReassemble",
  "edshipyard",
  "HMI",
  "Imperium",
  "lw_lazylib",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "missingships",
  "nexerelin",
  "wyv_planetaryShieldAccessControl",
  "portrait",
  "$$rebalanced_pilums",
  "sun_ruthless_sector",
  "SCY",
  "RC_Second_Wave_Options",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures",
  "sd_sundiving_1.1",
  "timid_supply_forging",
  "tahlan",
  "underworld",
  "US",
  "URW",
  "lw_version_checker",
  "vesperon",
  "WEAPONARCS",
  "toggleWeapons",
  "audio_plus",
  "shaderLib"
]}

Settings:
Quote
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":120,
   "sectorConstellationSize":2000,
   "sectorConstellationCellSize":10,
   
   "sectorConstellationRemnantMin":15,
   "sectorConstellationRemnantMax":30,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":20,
   "sectorConstellationRuinsMax":30,
   
   "sectorDerelictMotherships":4,
   "sectorDerelictCryosleepers":8,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":50,
   "accessibilitySameFactionBonus":0.5,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":15,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}

I probably *** something up myself, but I can't figure out what. Seems to be an interaction with Nexerelin.
Hmmm, i never saw this error before. If you're using the most recent version of Nexerelin, there shouldn't be any problems - i'm using both Adjusted Sector and Nexerelin in my current playthrough.
In theory, it may crash if you trying to generate "Random Core Worlds" option of Nexerelin, but it won't trigger just "on main menu", so that isn't a problem.
Try updating Nex, if the problem persists, but will go away after turning off Adjusted Sector/Other mods - let me know.

You might also send this crashlog to Histidine - maybe he will give some advice.
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Blackerer

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Re: [0.9.1a] Adjusted Sector
« Reply #71 on: February 19, 2020, 12:48:26 AM »

Hey i'm new to forum and I created an account only to write here


"plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":224000,
   "sectorHeight":184000,
   "AdjustedSectorConstellationCount":300,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":80,
   "sectorConstellationRemnantMax":100,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":70,
   "sectorConstellationRuinsMax":80,
   
   "sectorDerelictMotherships":20,
   "sectorDerelictCryosleepers":40,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":120,
   "accessibilitySameFactionBonus":0.80,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":30,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":40,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":30,
   "BladeBreakerThemed_ConstellationMax_AS":40,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}





I can't find a good balance at 300 Constellation. i want maximally packed sector with 300 systems. So generally ruins, blade breaker systems ect. As much as possible. Of course, up to the limit where everything will be generated without a problem. I would like to have some more systems with mining stations ect but... 
I tried with different combinations and generally a lot of content is not generated or there is not enough of it of course I tried not to pack more than my number of systems. I am asking the author to configure such a sector as I wrote. Thank you in advance, as you can see, I either did it wrong or I would like too much with this settings  :o
Sorry for my eng  :P
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Nerzhull_AI

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Re: [0.9.1a] Adjusted Sector
« Reply #72 on: February 19, 2020, 04:40:25 AM »

Hey i'm new to forum and I created an account only to write here


"plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":224000,
   "sectorHeight":184000,
   "AdjustedSectorConstellationCount":300,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":80,
   "sectorConstellationRemnantMax":100,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":70,
   "sectorConstellationRuinsMax":80,
   
   "sectorDerelictMotherships":20,
   "sectorDerelictCryosleepers":40,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":120,
   "accessibilitySameFactionBonus":0.80,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":30,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":40,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":30,
   "BladeBreakerThemed_ConstellationMax_AS":40,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}





I can't find a good balance at 300 Constellation. i want maximally packed sector with 300 systems. So generally ruins, blade breaker systems ect. As much as possible. Of course, up to the limit where everything will be generated without a problem. I would like to have some more systems with mining stations ect but... 
I tried with different combinations and generally a lot of content is not generated or there is not enough of it of course I tried not to pack more than my number of systems. I am asking the author to configure such a sector as I wrote. Thank you in advance, as you can see, I either did it wrong or I would like too much with this settings  :o
Sorry for my eng  :P
This should make a good start for you, give it a try:
Spoiler
"plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":246600,
   "sectorHeight":210600,
   "AdjustedSectorConstellationCount":300,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":80,
   "sectorConstellationRemnantMax":90,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":90,
   "sectorConstellationRuinsMax":100,
   
   "sectorDerelictMotherships":15,
   "sectorDerelictCryosleepers":96,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":120,
   "accessibilitySameFactionBonus":0.80,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":5,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":10,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":30,
   "BladeBreakerThemed_ConstellationMax_AS":40,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
It's pretty much the same as current settings for my own playthrough, so you should be good to go.
If you feel like this size of the sector (map size) is too much for you, just set "sectorWidth" and "sectorHeight" to the same amount as in your original post, but change "AdjustedSectorConstellationSize" from 1000 down to 500.
« Last Edit: February 19, 2020, 04:43:37 AM by Nerzhull_AI »
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Blackerer

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Re: [0.9.1a] Adjusted Sector
« Reply #73 on: February 22, 2020, 08:45:49 AM »


Thank you very much. It works great  :D
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HopeFall

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Re: [0.9.1a] Adjusted Sector
« Reply #74 on: February 22, 2020, 05:32:16 PM »

Is there a fix to massive FPS hits on Intel or Map screen? Allocated 8 gigs of ram to this, only makes me use 20% during the FPS hit.

Strangely, I feel I have a better system, but there's definitely a hit to FPS while traveling around, too, with default settings. Fair enough, it's more than triple the size of vanilla.

I'm scared of messing things up however and adjusting the size. Is there a chance you'll ever provide some of your own settings for smaller than 360 size? Like a high, medium, low set? Maybe in spoilers?
« Last Edit: February 23, 2020, 01:11:15 AM by HopeFall »
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