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Author Topic: Odyssey, the underappreciated flagship  (Read 5634 times)

Tackywheat1

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Odyssey, the underappreciated flagship
« on: November 20, 2019, 07:52:43 PM »

With double plasma cannon and triple sabot pod, odyssey can shred any cruiser and below while also being mobile enough to chase down destroyers and still being relevant in capital v capital fights. With double lance, Odyssey loses its ability to quickly kill most cruisers but has longer range, less flux usage, and increased anti hull/anti armor burst potential. Double autopulse is the best for AI however, since it uses the least flux. For fighter bays, Xyphos (PD + Ion beam), Spark (insane pd), or Longbows (same PD as Xyphos but with Sabots instead of ion beams). In addition it has the BEST logistical profile of all the capital ships and comes with ECCM and Sensor hull mods for free. For the large missile, either Hurricane, or Locust (Squall is kinda useless when triple sabot pod + 2x Longbow + 2x plasma). It is just such a versatile efficient ship although it remains a player flagship as AI is not very good at exploiting its strengths. I left all the right side small energies empty and put burst pd on front and rear smalls


I would argue that a player piloted odyssey is stronger than a player piloted conquest because it is more durable, faster, and has fighter bays. Contrary to popular belief, the Odyssey is not a fragile one trick pony. It can hold its own against every single capital (except possibly Paragon). When flanking on the right side of the map, it can use plasma burn to ram away lighter ships. When flanking on the left side, it can accelerate to max speed, do a 180 so the broadside is facing left and the engines pointing forward, and dump broadsides into the side of ships in addition to being able to quickly reverse direction with plasma burn.
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TaLaR

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Re: Odyssey, the underappreciated flagship
« Reply #1 on: November 20, 2019, 09:21:51 PM »

Odyssey is kind of considered one of better player ships already, who exactly under-appreciates it?...

Player-piloted Odyssey can defeat most Paragon builds (in skill-less combat, as every other match-up I'll mention). You just need to quickly get to Paragon's side and stay there, using plasma burn for short dissipation opportunities (hold fire) and venting when allowed to (like if Paragon has TL in side slot, after it fired).

Odyssey's real weakness is Radiant (and maybe Guardian, but there is only one of these anyway). Against a proper build of Radiant (Graviton + Autopulse in all slots, with rest into vents/hullmods) Odyssey can only flee. In comparison, Gauss Conquest can defeat such Radiant build (although only by exploiting AI indecisiveness, Conquest has advantage at range but wouldn't be able to keep distance or protect itself from determined rush).

Another obvious problem with Odyssey is that AI can't handle the better builds of it. Player uses dual plasma, AI can only handle missile-based + [Autopulse + 2nd Autopulse or TL/HIL] combos. Which quickly run out of missiles in real fight (but yes, they are good enough for sim duels). Though once again, Gauss Conquest with 2 Squalls in separate groups is the king of sim duels, and is able to kill any Paragon build in AI vs AI (It's purely a gimmick build not worth using outside of duels).
« Last Edit: November 20, 2019, 09:23:27 PM by TaLaR »
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intrinsic_parity

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Re: Odyssey, the underappreciated flagship
« Reply #2 on: November 21, 2019, 07:19:12 AM »

AI does decently with auto-pulse + plasma or plasma + TL as long as you give it enough dissipation, but it definitely can't handle 2x plasma properly. The real problem is the plasma burn usage though, even steady AI will point blank plasma burn into stuff and flame itself out (I think it doesn't realize how massive it's shield radius is and thinks it will not collide sometimes). Auto + TL or 2xAuto are probably the safest builds.
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TaLaR

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Re: Odyssey, the underappreciated flagship
« Reply #3 on: November 21, 2019, 07:41:33 AM »

Yeah, AI usage of Plasma Burn and alike systems is very disappointing. It doesn't seem to make decisions 'where to turn' based on having forward-only propulsion system. AI just uses the system when it's already facing where it wants to go (that is forward, toward the enemy).

Plasma Cannon is generally problematic under AI control. It often seems to not fire despite being in range,having free flux and being unable to use up flux with other weapons.
« Last Edit: November 21, 2019, 07:43:48 AM by TaLaR »
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Zero-Radium

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Re: Odyssey, the underappreciated flagship
« Reply #4 on: November 21, 2019, 08:36:07 AM »

Paragon with 4 lances > anything
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Goumindong

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Re: Odyssey, the underappreciated flagship
« Reply #5 on: November 21, 2019, 05:06:20 PM »

Can a paragon with 4 lances donk? No it cannot.

Besides HIl are better on the ‘Gon
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goduranus

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Re: Odyssey, the underappreciated flagship
« Reply #6 on: November 21, 2019, 06:55:23 PM »

I don’t think either Plasma Odyssey or 4 Lance Paragon can beat Unstable Injector Squall Astral. Unless it’s 1 on 1, but often not even then.

wei270

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Re: Odyssey, the underappreciated flagship
« Reply #7 on: November 22, 2019, 01:51:46 AM »

i think it could use a less rarity i play the game on 3 different patch at over the years and i never even seem the ship, weather in the station dock or as bounties.
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goduranus

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Re: Odyssey, the underappreciated flagship
« Reply #8 on: November 22, 2019, 02:09:38 AM »

It does not spawn in any of the NPC faction fleets, if you dig the faction files in game data.

Btw the mod in my signature adds them to Sindria Diktat.

wei270

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Re: Odyssey, the underappreciated flagship
« Reply #9 on: November 23, 2019, 12:52:11 AM »

ok so if it doesn't spawn in faction feet that means it doesn't spawn in faction ports so how do we get them? pray we either run in to its blue print or even less likely run in to a derelict that we can restore??
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goduranus

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Re: Odyssey, the underappreciated flagship
« Reply #10 on: November 23, 2019, 04:29:17 AM »

Those are not the same. I believe the Odyssey is for sale at Tri-Tachyon colonies. You can also get the blueprint to manufacture it yourself.

Megas

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Re: Odyssey, the underappreciated flagship
« Reply #11 on: November 23, 2019, 05:04:47 AM »

Tri-Tachyon has Odyssey.  Problem is it is considered a warship, and Tri-Tachyon has warships set to 1 in its fleet doctrine, making Tri-Tachyon exclusive warships like Medusa very rare.  Meanwhile, with carriers and phase ships set at 3, Tri-Tachyon has plenty of Astral and Doom glut.

Perhaps the easiest way to get Odyssey is to steal the blueprint from Culann if you do not find it in salvage, then build it yourself.
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Daynen

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Re: Odyssey, the underappreciated flagship
« Reply #12 on: November 25, 2019, 04:40:29 AM »

You don't know satisfaction until you load up a paragon with four autopulsers and extended magazines.  That's a lotta dakka and 90% of ingame ships CANNOT withstand a full unload of that.  Oddysey's a powerful cruiser, but yeah, it's too complicated for the AI.
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Plantissue

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Re: Odyssey, the underappreciated flagship
« Reply #13 on: November 25, 2019, 09:20:38 AM »

Odyssey is extremely rare to find for sale. In fact I am not even sure if it is available for sale. Odyssey is certainly a worse AI controlled ship. Odyssey against Conquest as a player piloted ship is debatable for both sides, though from previous threads, most forum goers seem to favour the Odyssey, if only for its novelty value.

Odyssey vs Paragon is a dumb comparison. The winner is whoever the human is controlling. A Plasma Cannon Paragon should in theory always beat a Plasma Cannon Odyssey as the Paragon should always be able to activate Fortress Shield against sabots and be always able to shoot at least one Plasma Cannon back, whilst being able to take more than twice the shield damage than the 2 Plasma Cannon Odyssey. Perhaps a Squall is needed to change that calculation.
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TaLaR

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Re: Odyssey, the underappreciated flagship
« Reply #14 on: November 25, 2019, 10:42:22 AM »

Odyssey is extremely rare to find for sale. In fact I am not even sure if it is available for sale. Odyssey is certainly a worse AI controlled ship. Odyssey against Conquest as a player piloted ship is debatable for both sides, though from previous threads, most forum goers seem to favour the Odyssey, if only for its novelty value.

Odyssey vs Paragon is a dumb comparison. The winner is whoever the human is controlling. A Plasma Cannon Paragon should in theory always beat a Plasma Cannon Odyssey as the Paragon should always be able to activate Fortress Shield against sabots and be always able to shoot at least one Plasma Cannon back, whilst being able to take more than twice the shield damage than the 2 Plasma Cannon Odyssey. Perhaps a Squall is needed to change that calculation.

AI Odyssey in right build makes quite good duelist, though still inferior to the most optimized duelist build of Conquest (2 alternating Squalls just break the target AI's flux management, and with range of Gauss Cannons even AI Conquest manages to follow up). Problem is - AI Odyssey has to rely on missiles and as result has no endurance whatsoever, AI Conquest can have good ammo-less builds.

Player Plasma Odyssey doesn't need Sabots or any other missiles, and as you rightly noted Sabots would be useless vs a Paragon anyway. Trick to fighting the Paragon as Odyssey is to quickly burn to it's side and stick there. Essentially you fight against only small subset of Paragon's weapons: one Large, one medium universal, less than 1 medium energy (front slot covers only front-side facing, rear slot is strictly rear) and 4 small energy. At which point Odyssey can win easily enough.
AI Odyssey can't defeat a Paragon at all. Single Squall is not enough to break the AI, and anything short of that would not be enough.

...Now Cabal Odyssey - that's the dream ship, good for both AI and player use (missile slots become universal, allowing H Needler use).
« Last Edit: November 25, 2019, 11:20:57 AM by TaLaR »
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