Salutations or something!
I've gotten so rich I can't bring my fleet around for a neighborhood trip around the home system and back without at least 5 thousand materials, I've had enough colonies that if I wanted to go around and clear all Panther Cells and Pirate activity dangers regularly I'd litterally be doing nothing else, I played the Red Planet mission and realized I kind of got to it late considering it felt a breeze after the
motherf pieces of s absolutely broken tr oh god why is it even in the game Remnant bases guarded by at least a couple
teleporting bullshittery dispensers Brilliant class battleships. It feels like I may have run out of end game, non-autistic things to do (if we count bombing everything and anything that's not me out of the core system out) so I'm starting fresh with a new campaign using a couple quality of life mods.
Before that happens tough, I felt obligated to share what ended up being my (actually not Paragon spam as I initially feared) endgame fleet and what you guys think of it, namely the fact that it's most likely NOT as great as I think it is and that I may have had a better result with a smaller fleet, I'd really appreciate it if you actually expanded on that
unless it's paragon spam.
Capital ship: Odyssey (1)
I fell in love with this thing as soon as I got my hands on its blueprints. I love the mobility, the versatility, the originality and the feel of it while being manually used in battle. It's great.
Mainline Cruiser: Aurora (8 )
I got my hands on the first one of these at a Tri-Tach military base and decided I needed more, so I frantically ditched all my slow ass inefficient dakka lumps of metal and set off into the outer zones in search of its blueprints, witch were ironically found after I went full solid snake and sneaked into a high remnant risk tri-star system with the blasted blueprint obviously placed
IN THE DEAD MIDDLE OF THOSE VERY SAME STARS because of course it was, but I digress.
I just filled it with laser vomit and range/defensive modspecs to make it as disgusting as possible.
Occasional Cruiser: Doom (2)
This used to be my capital ship after I bought a
slightly used one on the black market with a d-mod on it, loved it so much I bought two of them at the same time much later in the game after my original one
KILLED ITSELF WITH ITS OWN MINES BECAUSE OF COURSE IT CAN DO THAT after err... having it go high on flux, deploy its mines into a base right next to it, try to phase away but being boxed in by my own ships. Good times.
Occasional Carrier: Astral (2)
Speaking of disgusting, a pair of these aiming at the same target should become another way to say it. I focused on stuffing it full of bombers, support modspecs, a ton of point defence and not much else. Playing my second campaign with a dakka focus not using some of these is going to feel...constructive.
Occasional Light Carrier: Drover (4)
Because you can't feel thoroughly disgusting unless you pair the astrals or just provide fighter/missile cover unless you spam the most broken fighter in the game to a light carrier making it even more absurd. So absurd in fact I even tried spamming just the four of these in simulation to see what they could or could not kill with some micro and asked myself why I even bothered with actual bombers.
Occasional Light destroyer: Sunder (4)
I had people in the forum actually tell me this was real good, had its blueprint avaiable for a long time but only used it at the very end of the game once I actually built four of them for giggles and had my jaw drop at the absolute insanity that is a 11FP midline unit being a more effective laser vomit than pretty much all high tech units in the whole game pound for pound. I have a feeling the nerf hammer is going to have a field day with this one.
I also have a single Apogee (the starter one in fact, yes we all went easy start the first time do not even try convincing me otherwise) and enough Prometheuses/Atlases to go around, you know the drill so I won't explain it.
Have a good day and don't forget to let me know how bad all my fleet is and how I'm not actually enjoying the game and playing it as intended if I bury the enemy deep into litteral flashlight fire until it goes blind, falls, hits the back of its head against the angle of god's space desk and dies. Bye!