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Author Topic: Persean Sector: Alternate Planet Descriptions  (Read 12054 times)

Weezer

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Persean Sector: Alternate Planet Descriptions
« on: November 12, 2019, 09:28:29 PM »

The Persean Sector is fantastic, as are the various stations, planets, and systems we discover and explore the history of as we travel. But in my mind, it would be wondrous if said factions could invade and conquer each others territories, settle the permanent worlds that always generate in the core territory. And to that end, I am writing alternate faction descriptions for each and every permanent station and world in the core! Including decivilized/unclaimed versions! I will be posting these daily when possible, and also on request! So far I have Corvus and Tia-Ta'xet written up, more coming soon! I'm going to use the Domain flag for unclaimed/de-civilized worlds.
« Last Edit: November 12, 2019, 10:24:48 PM by Weezer »
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Weezer

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Ogre, Irradiated World
« Reply #1 on: November 12, 2019, 10:24:10 PM »


Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the patriotic soldiers of the Hegemony are indeed madly devoted to their cause. Ogre is a maximum security prison, where if one were to make it past the incorruptible guards, the automated turrets, and the sleepless warden who treats his job as a never ending war, there’s still the matter of getting off a planet that cooks humans like ration packs.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and those who live here are indeed driven near to madness. Ogre is but part of the great canvas, where anguish and sorrow were used as the oils in the magnificent painting of our reality. The colony is dedicated to finding purpose amidst what seems endless grief, to know that one is never alone in pain, not truly.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, the caretakers of the dying hearts. The unstable reactors of starships are dumped here by the Luddic Path, who use the planet as a massive grave for broken hulls and shattered engines. Redeemed in their fight against the unholy, here lay the sacred dead. Some say they can hear the whispers of the fallen at night.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the nobles of the League aristocracy are indeed maddened from both selective breeding and court politics. The Tia-Ta’xet Polity is led by disgraced princes, middling industrial leaders, and psychotic barons, leadership rotating as the current dictator is either accepted back to court, runs to the Hegemony, or dies.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and one would have to be mad indeed to slight the Lion of Sindria. Cult leaders, criminal lords, and revolutionary martyrs are held here by the Ministry of Order when simple execution would cause more problems than it is worth, and those who have been cast from Andrada’s favor are just as imprisoned as they watch over their charges.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and those with no other choice. Ogre is primarily used as a scavenging post, where crews are regularly sent from the planet to comb the remnants of great fleets spiralling through the night sky ad infinitum. Assignment to Ogre is considered a terrible punishment, where the radiation shielding is as strong as company faith.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the smugglers of the Persean Sector are already quite mad, one would say it’s a requirement in their field of work. Here the salvage runners of the sector peddle Domain trinkets and AI War artifacts, and smugglers offer suspiciously discounted bulk goods, the blood on their hands still fresh. Watch your wallet.

Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the Void Marauders are indeed mad enough to live and die on this dead world, at least that is what can be gathered. They won't remove their helmets, their ships never register life signs when engaged. Rumors are they're an experiment gone wrong, automated void suits holding mummified pilots.

Barren and highly irradiated, this planet is not only devoid of life but is a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Any habitat would have to be constructed deeply indeed for anyone mad enough to live here.
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Weezer

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Jangala, Jungle World
« Reply #2 on: November 13, 2019, 01:31:12 PM »


Jewel of the Corvus system, Jangala possesses a lush native biosphere. The world's farms and seas, often hidden by churning cyclones of megastorms, are a major source of organic feedstock, food products, and exotic xenobiological materials. Considerably holy by most Luddic sects.

Initially a center of xenobiological study and tourism, exploitation followed discovery and millions of square kilometres were razed and then covered by plantations tended by massive robotic harvesters. But it is no paradise for humans, requiring biofilter masks and a decontamination process for surface visits. The riotous native jungle must be held back to this day by periodic orbital burns from Jangala Station.


The jewel of the Corvus system is considered holy to most Luddites, its contiguous jungle no less magnificent for its deadly nature. Storms regularly sway the wild forests, fauna is usually violent, and flora populates the biosphere with airborne poison. The great bounty produced by the world’s fields and seas is almost worth the terror produced by what this system’s Luddites have taken to calling the Lost Souls of Jangala; former planetary guard of the Hegemony, now reapers of the jungle.

While the robotic harvesters have been kept running, and Jangala Station continues burn maintenance to keep the grasping jungle from the fields and sealed cities, most heavy industry has been disabled. The orbital burning is deemed a necessary evil by the faithful, who conduct prayer for forgiveness whenever operating the station’s powerful weapon. The Knights of Ludd march into the wilderness to complete the crusade of this most holy land, but many do not emerge alive. Perhaps due to remembrance of old alliance, civilian population centers are unharmed, and the Knights slain are respectfully left for collection on the roadside, tattered banner of the Hegemony planted to indicate where the dead lay.

The holy hand of God's fury has been claimed by Ludd’s Chosen, the Emerald of Corvus now untainted by the heretical finger of Jangala Station’s orbital laser. Farms and seas remain untouched, native xenolife unchecked except in the few holy pilgrimage sites tended to by the Emerald Guardians, serving as both temples for the faithful of Ludd, and embankment points for Ludd’s most holy crusades into the crushing foliage of His most terrible wrath. His will made manifest, the jungle has destroyed all heretical industry of man that dared to defy it in years past. The only remnant of such hubris is the holy crucible of Jangala, through which Pathers must prove themselves worthy of remembrance as saints; the Jangala Hellfighters.

As there is no known location of the Hellfighters, Pather crusades will brazenly march the banner of Ludd deep into the jungle, establish defenses, and await the crucible with trembling hand. Those who survive these crusades are shaken, describing figures of burning infernium crashing through the perimeter of their camps. Those who return, dead or alive, share a single trait; the symbol of the Path, burned into their breast with hot iron. The High Crusader has declared the death of the Field Marshal to be of utmost importance, for he defies the will of Ludd. Even in the temples, there are whispers the field marshal cannot be killed, a demon who defies the rules of death. Jangala, the most holy of proving grounds, is a land of devils.

League officials have declared with the taking of Jangala, the hated Hegemony has been weakened, its forces in full retreat from the planet as they recognize this is the death knell of their empire. This is the official statement. On the surface however, a contradicting message is relayed to planetary defense forces. On this beautiful poisonous planet, there is a threat beyond the violent megastorms, hostile fauna, and toxic flora. Returning League soldiers describe the threat as hollow-eyed terrorists, seemingly wearing no biofilters. Such talk is dissident propaganda, along with the unofficial name ascribed to these agitators, the Toxic Avengers.

Each day there is the threat of terrorism, public events and buildings struck by unknown assailants, often crying out a scream of support for the Field Marshal, who is officially dead. The League regularly sends conscripts into the hungry roots of the jungle to confirm his death, and to ensure the supposed Avengers are no longer a threat. While a large number of League assets have been sent into the jungles of Jangala, many remain deeply entrenched in the terrain. Establishing permanent field camps, League commissars direct their conscripts in the blowing of rebel tunnel networks, and the liberal use of incendiary weapons. When night falls however, men turn up missing. They are most usually discovered fighting alongside the rebels, or surrounded by buzzing insects, nailed to the trees. There is no war on Jangala.

The Emerald of Corvus proves true the Diktat adage, “don’t do too poorly, don’t do too well”, for the capable and those to be punished are served the same fate. Posting on Jangala is not feared for its toxic biosphere, its apocalyptic hurricanes, or the hostile xenolife; it is feared for what remains to challenge the Diktat, an open defiance of The Lion of Sindria’s will, the Damned 33rd. Said to have perished and fused with the native flora, they are rumored walking dead retaining fighting acumen they possessed in life. It is even said captives will be taken to the depths of the jungle, fed to the fungi rumored to pilot the soldier’s remains.

The Ministry of Environment, responsible for preserving Jangala while exploiting its resources to the greatest possible extent, denies any and all rumors of undead dissidents. Even if such macabre gossip is true, Jangala is well worth the danger for the Diktat to hold. Bioengineers from the Ministry of Science and Technology work around the clock creating fantastical new xenolife from the boundless creatures and plants the jungle world provides. These abominations serve as sources of nutrition, beloved pets, and guardians of the elite. Choice species are designed for combat, tailored for pure, audacious spectacle. Xenolife deeper in the jungles are sought after, but rarely captured. Ministry scientists impatient with waiting for appropriate escort in search of valued specimens are found on the outskirts of the jungle, burned to bone and gristle. It is rumored the Damned control the jungle itself, keeping Diktat forces alive purely for the sport of hunting those who dare tread the soil path of the forest. Some have claimed to kill a hostile, but the corpse always seems to disappear, reclaimed by the jungle it is part of.

Tri-Tachyon employees have taken to calling Jangala “The Green Hell”, not only for its lush but deadly biosphere, but for what remains of the Hegemony defense force of this verdant layer of damnation. Tri-Tachyon Security who’ve escaped describe them as those with no fear of death, and they have earned the name of Death Rangers in hushed tones around the water coolers. It is suspected the majority Luddic population is supplying said dissidents, as the more faithful residents of the planet have been the most troublesome employees. Claims that the company is desecrating a holy site have been considered in regards to who may be a potential sympathizer.

The sealed cities of Jangala now conduct research on how to reduce the toxicity of Jangala’s atmosphere, while Jangala Station works overtime burning away the native flora producing the searing venom that layers over the world. Tri-Tachyon employees have taken to using the Jangala Station to strike where the Death Rangers are suspected to hide, an innovative measure that unfortunately has produced no proven results, as the absolute nature of the orbital laser obliterates any trace of a supposed target. Attempts to engage on the ground level have almost completely stopped, as those not killed in combat are discovered in the early morn, just outside the population centers, biofilter masks removed after being strung up on poles.

The cursed emerald of the Corvus system retains a deadly, bountiful biosphere alongside a robust population suited for survival in such terrain. Its vast fields tended by remote harvesters, its seas combed for valuable product, Jangala remains one of the most productive bodies of organics, food, and xenobiological material. Possessing a majority Luddite population, separation from the Hegemony has not shaken the strong militaristic streak in its native citizens.

The airtight cities of the poisonous world are remarkably safe, patrolled by a disciplined planetary defense force, composed primarily of former Hegemony personnel. Those who were deemed unfit for service have coalesced into the Knights of the Rose, a paramilitary gang that some citizens rumor are controlled by the former Field Marshal, now Defense Secretary of the planet. Attacks by the Roses are readily denounced by the Defense Secretary, and members of his party are quick to pledge support to aid recovery from such incidents. It is so far considered coincidental that such attacks occur only to those advocating a less than friendly stance with the Hegemony.

The coveted jewel of the Persean Sector’s Hegemony has been taken by Bandit King Bloodstone, who first cavorted at the chance to strike with impunity at the green gem of the Corvus system, planning to burn the entire globe to a cinder using the Jangala Station orbital laser. But due minimal understanding of the equipment, the impressive weapon is rarely operational, leading to massive overgrowth of the toxic jungle on the once pristine fields and sealed cities of the jungle world. Worse than the lost food, than the lost fortresses and centers of commerce, would be what remains and thrives in the green hell; the appearance of their biohazardous combat gear has led the pirates to call them the Frogmen.

The pirates hold no actual ground on Jangala, only maintaining field outposts around landing zones cleared by hand with burners and machete. With a reward posted for the head of any Frogman by the orbital station’s pirate king, many have touched down with serrated knife at hand, ready to retire on a paradise world with an account full of credits. Instead, as dawn breaks, the fresh batch of bounty hunters discover the fate of the last wave. Aside from those fallen in combat or to simple traps, those caught alive serve as warning to never hunt alone; privateers tied to trees, the seed of a native vine having been forced down their throat, growing out in the span of hours. The reward for the Field Marshal’s head is in the millions of credits, yet few dare to hunt such a bounty.

Jewel of the Corvus system, Jangala possesses a lush native biosphere. The world's farms and seas, often hidden by churning cyclones of megastorms, were a major source of organic feedstock, food products, and exotic xenobiological materials. Considerably holy by most Luddic sects, it has been largely abandoned as its population has scattered into the wild.

Initially a center of xenobiological study and tourism, exploitation followed discovery and millions of square kilometres were razed and then covered by plantations tended by massive robotic harvesters. But it is no paradise for humans, requiring biofilter masks and a decontamination process for surface visits. The riotous native jungle has overgrown the great cities, the vast farms, making them uninhabitable as the native population attempts to regain control. Small villages attempt to claw back control from the planet it has only so recently regained, various factions clamoring for dominance, among them the fierce Hegemony-aligned Stormhawks.
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Weezer

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Asharu, Desert World
« Reply #3 on: November 13, 2019, 07:46:20 PM »


A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few hardy settlers, determined soldiers, and oddballs. The Hegemony maintains a small but robust administration, where patrols chase down pirates and protect what little communities and commercial activities remain. They have earned the name of the Rough Riders.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. The Hegemony has revitalized the terraforming project, and while progress with the reactivation of the terraforming platform remains slow, efforts resume on the ground level, where Rough Riders coast the dunes, a symbol of hope reborn in the darkness.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Church of Galactic Redemption administrates this world, high keeps of stone built within each village and city, the Knights of Ludd riding on the backs of beasts along the well worn roads between farm, tavern, temple and town.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. The human spirit is determined however, and with gentle guidance hardy crops have been nurtured from mountainside and hardened soil by the natives of this land. It is not a luxurious world, but the Church extols a virtuous life rather than one of unearned comforts.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely dedicated priests, crusaders, and penitents. The Luddic Path holds Asharu with conviction, messengers of the True Word maintaining the Path to Enlightenment for those who seek to understand Ludd, and to truly become one with His holy mission.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Now Asharu is barren, save for the scattered surface temples, traveled in succession by those seeking true enlightenment. Trials face the faithful in their journey; feats of wit, combat, even exposure to the elements until one is graced with a vision from Ludd Himself.

A desert planet, product of an abortive terraforming project from before the Collapse. It is populated by those who remained after Asharu's takeover by the League, and a minor house of Filkenhild, who successfully acquired the planet through an auction. The barren nature of the planet came as a surprise to the newly-bankrupted house, bleeding their subjects for all they had.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Due to efforts by the ruling House of Dun, the local economy has seen gradual growth, as a minor outpost in the League's growing sphere of influence.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent rebels, civil protection, and lichen farmers. The Diktat rules Asharu with a tight fist, with frequent loyalty checks by the Ministry of Patriotism to catch the Red Sabres, Asharu’s resistance movement. For most, the only way off Asharu is the Civil Protection Academy.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now the terraforming station stands as the repurposed Civil Protection Academy. The Ministry of Education and Ministry of Order often clash on which skilled criminals should be reeducated and trained in the academy, or labor in the various mining facilities of the Diktat, especially concerning the local Red Sabres rebels.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by bureaucrats, security officers, and all the support staff needed for an administrative network spanning an entire planet. Tri-Tachyon has claimed Asharu for the most important task of all - paperwork. The backlog of financial reports, harassment claims, and official requests for vitals termination come pouring in from every Tri-Tachyon facility; some files are years or decades behind review.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms cling to existence outside the shining monument-cities of corporate excellence, while within the halls of protocol employees are permitted to enjoy the botanical wings and ice cream bar as long as they work.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on what little commercial activities remain.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking the foundations of cities never built.


A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Colossus rules this world, rumored twice the size of an average man, the gladiator who won both freedom and right to rule this world, by way of slaying its former pirate lord. His loyal soldiers collect tithes from the desert towns.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. In the capital of Asharu sits a mountain fortress, where The Colossus rules supreme. Mighty beasts collected from the sector over, even abominations obtained from the Sindrian Diktat, are fought by brave gladiators for the entertainment and profit of attendees.

A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. There exists no unified planetary administration, each settlement left to its own defense and rule. Democratic councils with ramshackle militias, farming communes with their lone sheriff, mountain fortresses with bandit legions, all doing what they can to survive.

In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking what little has been built.
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Weezer

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Warion, Barren World
« Reply #4 on: November 14, 2019, 10:39:00 AM »


Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. For all anomalous-adjacent materials within the Persean Sector, a particular organization stands ready to prevent their action harming what remains of oh-so fragile humanity. This particular moon holds Outpost Sarsaparilla, designated to hold terminated anomalies, a relatively safe location.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Home to Blade, former Knight of Ludd and headmaster of The Bard's College. Upon this moon, one finds community, warmth, and one of the largest collections of music from across the sector, integral to any growing musician. The underground caverns featured on Warion are unique to the Sector, giving a deep beautiful resonance to most music produced within.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Deep vault complexes hold various flora and fauna, native to the Persean Sector, preserving them in the case of their worlds of origin becoming despoiled by less faithful citizens of the stars. The beauty of God’s magnificent creation must be kept from devastation by those who care not.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Warion hosts a handful of settlements and scientific facilities. Among the laboratories is a cheerful group, the "Green Thumb Club", dedicated to recreating long-lost Old Earth strains of plants.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Home of Studio 801, beloved classics such as "Askonia Our Home" and "Death of the Hero" have been produced on the sets of this moon. The Ministry of Patriotism oversees every aspect of production, at times requisitioning ships for authentic recreation of battles.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. This world is home to Alpha-Chan Studios (subsidiary of Tri-Tachyon LTD), a small sim game developer.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. A small polity administrates this barren world, where the distinctive void suit has become a symbol of freedom. The Union of Warion hosts a council elected directly by the residents of each community dome, assembling on matters such as authorizing the construction of new habitats, tentative outside trade, and defense from forces wishing to expand their borders.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Consisting of Domain-Era sleepers with an independent streak, these former colonists were revived from cryo-stasis by Tri-Tachyon. Upon learning they owed significant debt to the company for said service, in the form of labor or living tissue, armed riot ensued. So began The Syndicate.

Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms.
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Weezer

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Barad, Gas Giant
« Reply #5 on: November 15, 2019, 09:46:49 AM »


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. Naval administration conducts regular severe weather flight training within its depths, where hotshot pilots learn how to avoid deadly storms and hyper-turbulence.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. The Shimmering Needle is a great sprawling complex, with various room modules attached at chaotic intervals; the end result being a beast of undulating limbs, its life composed of the many sparks within, traversing the great giant of Barad. Miners pray before leaving, knowing both Ludd and the lights of their cluttered home will guide them to safety.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. The demolition of defunct stations and derelict frigates is a common sight for those who point sensors to Barad; pilots learn to treat their ship as an extension of their own body, while young recruits learn to breach and clear a variety of enemy environments.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. A mining company, Grayson Manufactories Ltd. has been formed to harvest Barad's resources. Fleets come and go to transfer volatiles, and the occasional contract miner.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. The Ministry of Labor oversees regular functions of the gas giant, which has instituted a bonus system for miners who exceed quota. Fabulous prizes include double rations, luxury rations (alcohol, cigarettes, etc.), and even license to raise children.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. Corporate headquarters has instituted branch competition, whereupon those who underperform face significant penalties to encourage productivity. Management has instituted an open door policy for those with concerns, which they will be shoved out into space.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. Various tourism ventures offer affordable packages for those seeking a sense of adventure and wonder, from exploring long dead cruisers to mock battles on a small scale.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. The atmosphere flashes as pirate fleets meet and duel to the death; for honor, leadership, rights to rare artifacts, and to alleviate boredom.


Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star.
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Supplius Maximus

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Re: Persean Sector: Alternate Planet Descriptions
« Reply #6 on: November 19, 2019, 07:04:05 AM »

Man, these descriptions are awesome. Jangala in particular is very detailed and interesting. Though, one has to wonder what all the various rebel cells/undead/demons do when the planet is conquered by another faction.... Do they take turns?

Also, I kindly request the Aztlan, Hybrasil or Gilead systems!
« Last Edit: November 19, 2019, 07:07:36 AM by Supplius Maximus »
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Weezer

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Re: Persean Sector: Alternate Planet Descriptions
« Reply #7 on: November 19, 2019, 02:40:27 PM »

Man, these descriptions are awesome. Jangala in particular is very detailed and interesting. Though, one has to wonder what all the various rebel cells/undead/demons do when the planet is conquered by another faction.... Do they take turns?

Also, I kindly request the Aztlan, Hybrasil or Gilead systems!
Oh, its the same group of Hegemonic Remnants! They inspire new horrible rumors of what they are with different occupants. Psychological warfare!

And Gilead, Terran World, coming right up!
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Weezer

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Gilead, Terran World
« Reply #8 on: November 19, 2019, 08:25:31 PM »


Little has changed in the lives of the faithful. The Church still exists in a capacity in the promised land of Ludd's children, but their leadership is limited to local communities. Priests report to the planetary administrator and the military council's rulings on all matters. The waters run pure still, the game rambles abundant yet; care has been taken to preserve the pearl of humanity.

Crown of the Pilgrim's Path and cherished by the Luddic faithful, Gilead is a paradise rumoured to rival that of Old Earth - that which was given to humanity by God; which humanity desecrated; from which humanity was, in sin, exiled to suffer amongst the stars. That such a world could be found again is the promise that humanity may be redeemed.

The dead swing from streetlights, masked enforcers of the True Path on every city corner as loudspeakers blare the Truth on the hour, every hour. The Pathers have torn into the church denizens in their home more ferociously than one might expect, making examples of those who would compromise, or harbored sympathy for the faithless. The High Crusader offers no redemption but that of a clean death, for these are the end times.

Colony ships escape the orbit of Gilead on a nearly daily basis, headed for anywhere but the shattered peace of the promised land. Now a League member, true control of the planet is fought for by three prominent League factions, who engage in open warfare on the planet for full economic ownership of the vast fields of food, burning what they cannot take. All that matters to the freshly minted League civilians is their temples are now field outposts, their homes are charnel houses, their fields lit aflame. Unity has come at a great cost.

The promised land is wrapped in a shawl of smoke, heavy industry pushing out the communes, the Ministry of Environment finding new ways to exploit the natural wonder of Gilead in the name of productivity. Images of Ludd have been brought into the street and shattered, replaced with concrete forms of the Lion of Sindria. As native fauna and flora die out, they are replaced by new hybrid specimens from the labs of the Ministry of Science and Technology. This is worse than the End Times for the faithful, for this new era shows no end in sight. God help us all.

Shining pillars of glass and steel erupt from the planet like cancerous growths, as the devils within repeat the desecration that exiled humanity from Old Earth. Farms are bought out by new oligarchs, and corporate citizens of Gilead find themselves pushed towards extreme action to keep their homes, their very way of life. Corporate Pacification Forces now regularly exchanges fire with fresh Pather cells, with no end in sight to the conflict.

The verdant pearl of faith is abuzz with excitement, transport shuttles bringing pilgrims to and from the surface. While industrialization is slow, a great burst of religions spring forth from the vault of Terran relics held on Gilead. Hundreds of faiths find new followers, while the emergency council warns citizens of the danger cults pose. Officially religion is restricted from government, yet many council members boast of their faith as they build the foundation for a permanent administration. Gods both old and new rub shoulders in this Mecca of the Persean Sector.

The once beautiful garden world of Gilead has been overtaken by what the Luddic faithful consider to be godless barbarians. The collection of mercenary groups currently looting the planet do not care to administrate, but simply take what they can and sell it before offloading the crumbling ruins and scattered survivors on anyone dim enough to buy a slice of paradise. Entire forests smolder and roads run thick with red as the faithful hide from the raiders or fight for what little remains of their home. Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world. All things must come to an end.

Crown of the Pilgrim's Path and cherished by the Luddic faithful, Gilead is a paradise rumoured to rival that of Old Earth - that which was given to humanity by God; which humanity desecrated; from which humanity was, in sin, exiled to suffer amongst the stars. Small tribes of humanity exist in simple conditions upon its surface, leaving the greater world pristine. From the view of orbit, one could truly believe the planet to be untouched by human hands.
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Supplius Maximus

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A few descriptions of my own!
« Reply #9 on: November 20, 2019, 06:38:55 AM »

This is great, thanks for accepting one of my requests! To thank you I'll do a few planet descriptions for my own faction: the Damani Directorate.



(This is my faction description, keep in mind it's a heavily modded game so there will be mentions of mod factions and the like)

The Damani Directorate. The most mysterious and alarming power of the sector, all of the Big Five (Hegemony, Diktat, League, Luddic Church and Try-Tachyon) keep a keen eye on it, and an even keener aim, as the rise of this shadowy polity was as quick as it was shocking. The black ships of the Directorate dominate the stars to the direct galactic west of the Core Worlds, and none can even approach Damanist space without seeing at least one military detachment at any time. The Directorate has a strong tendency to colonize far-off planets in isolated systems, no matter the cost, if they think the long-term benefits are worth it. Trying to attack a colonial expedition by the Directorate is considered suicidal indeed, even by the most reckless of Pather Crusaders, as they are always accompanied by guard fleets that wouldn't look out of place in an invasion force. Even the Lethia system, home to the Kassadari Houses and long since separated by the sector, so far to the north-east it is, has been colonized by this nation.

The Directorate is known for its rampant use of lost and forbidden technology. Ship, weapon and other technological patterns long though lost appear frequently in their armies and worlds, and their hunger for blueprints and Domain ruins outmatches that of the the rest of the sector combined. Dozens of expeditions and spy operations are launched every month in the search of further technological marvels. But the Damanists do not rely solely on the Domain's leftovers, for Omega Bastion and one its space stations, the Omega Division R&D Headquarters, are home to some of the most extensive and well funded research operations in the sector, always testing and analyzing any tech they find, perfecting it, and if they can't, move on to create something entirely new. Some research has been wildly successful, like that in in cheap and mass produceable cybernetic implants, now common among even the poorest in D-space, as the Directorate territory is colloquially known, that in genetically enhanced fruits that can grow by the billions in mere months, though the taste and health prospects are doubtful, that of controllable, though inflexible, nanites, harvested and researched from those released by the Mess in HMI territory or the most successful of all, the mass production of AI cores thanks to Kletka simulators.

Such wonders are almost divine in their greatness, but such relentless and almost unrestrained research has created many failures and issues, and some venues of intellect can be useless yet extremely costly endeavors, or useless and extremely dangerous to any carbon-based lifeforms. Example A: Research in massive psychedelic beacons to sabotage enemy operations through wild hallucinations. Useless and costly. Example B: Finding an efficient way to open a small, stable wormhole through only human thought to use whenever a Directorate scientist wishes to punch the High Hegemon in the face. Useless and costly. Example C: Genetically engineering Volturnian lobsters to create a soldier slave-race that have now all escaped and the Board Of Intelligence is pretty sure have created a genocidal communist commune in the outer rim. Useless and wildly dangerous. Example D: Somehow contacting a being from another dimension, letting it enter our universe so, and I quote, "Dr. Derexi can *** it", finding out it can travel through space, letting it loose and there is now a slight chance Andrada is being possessed by it. Useless and wildly *** dangerous, and Dr. Derexi can't stop talking about getting genital holos from the Lion of Sindria.

All the more conservative factions of the sector are outraged by such lack of respect for their laws regarding AI and technological research and the only reason the Hegemony and the Church haven't yet declared outright war is that the resources of the Directorate are too useful, not to mention the massive political interference created through mass bribery and the Board Of Intelligence, possibly the biggest spy network in the sector. It is a common joke in Hegemony and League intelligence to not bad-talk Damanists, as 2 out of 5 of their colleagues are one. Only the Scy Nation manages to outmatch the Directorate in sheer information absorption.

The Prime Director, Francesco Damani, rules his dominion from the Omega Bastion, the skeleton frame of what was supposed to be a Dyson Shell of the Dominion, situated around a volcanic planet. What reasons the old nation of mankind had to build such a thing in such a place are unknown to all but the Prime Director himself. What is known is that even before colonization on his part the "world" was filled with heavy industries, meant to help in the building effort, and waiting only for someone to operate them. Now the Bastion produces untold amounts of ships, weapons and high-tech machinery, surpassing the production of the entire Aztlan system despite being inhabited only by a few tens of thousands of people. It is surprising that such enormous a structure has so small a population, but it is justified, for the Bastion was never truly meant for human inhabitation and its corridors and halls are tight and unwelcoming, though those that are inhabited have been turned in truly luxurious and technological marvels despite it all. The only thing stopping further building efforts is that the Bastion has millions of hallways, passages and vents meant to be used by drones and machines, all which are hazardous and difficult to explore. Not to mention the myriad things that hide in the dark.... The Sandman, the Omega Protocol and the Shining Ones are only a few of the abominations from experiments long past that make the corpse of the Domain's hubris their home....

With all of this known, it is almost unthinkable that the Directorate had such humble beginnings. Born in the year 208, in the Shanxi system, capital system of Tiandong Heavy Industries, the Directorate was then baptized as Damani Laboratories, a sub-corporation of Tiandong founded on the planet Baru, on the outer edges of the system, by Francesco Damani, who was found by the company and, after finding out he used to be a Domain scientist (reasons why he was cryofreezed in the Persean Sector during the Collapse are unknown), immediately gave him a commission and after a few years of work to show his competence let him create his own company with headquarters in their own main system. Some reports declare that he built up a fleet suspiciously fast and that he spent millions of credits in but a few years after waking. Apparently his old Domain financial account was still valid after all this time, though none know how a scientist could possess such riches, even at the time of the Domain.

After a few years of financial success, extensive research, colonization and mild terraforming of a few planets, Damani separated the company from Tiandong on amicable terms. Reports say that this may have been because of aggressive tactics on part of certain Tiandong executives, unlawful reclamation of Damani hyperwave equipment and attempted aggressive acquisition, though nothing has confirmed this. Cordial relationships are mantained to this day. Succeding that, the future Prime Director found Omega Bastion and after another few years characterized by massive secrecy and colonization of far-off worlds, only another company amid the thousands of them, on the First Day of Cycle 215, he declared the founding of the Damani Directorate polity and revealed to the sector his full technological capabilities. What had been fleets of low-tech, Tiandong or pirate pattern ships seemingly overnight were joined by fleets of powerful and advanced warships that would have made an Hegemony AI inspection blush, and armies of volunteers were expanded with cyborgs enforcers, war robots and in special cases, controlled nanite swarms. Some ships were even found to have been turned into now-deactivated nanite colonies!

Various planets were revealed to have AI administrators and the only thing that kept the Big Five from invading en masse was the presence of the Interstellar Imperium, the Outer Rim Alliance and the Legio Infernalis near Directorate territories, not to mention the recent alliance the Prime Director had gained with the Approlight Council. The Imperium was ecstatic to suddenly gain a new neighbor favorable to AI use, the Alliance was forever grateful to Damani for having personally saved Poincare, their capital, from a massive pirate invasion led by a warlord, he and four other of his fleets repelling the vandals and strengthening the defenses just long enough for the main Alliance fleet to arrive and mop them up and the Legio Infernalis, tolerating the presence of the Directorate and not so much that of other powers, would have jumped into the Core Worlds like a shark at the slightest sign of weakness. The fact that many Try-Tachyon executives had suspiciously close relations with Damani didn't help either.

And so the Directorate marched on, undaunted. To this day, the Directorate maintains its revolutionary stand on technology, ignoring the outrage of the old powers. Tri-Tachyon has seen the way the solar wind blows and has taken a fully friendly stance with Damani, just short of an alliance, and the rest of the Big Five are kept at bay by the Directorate's non-aggression policy and its actions against pirate invasions and Pather sabotage. Only Diablo Avionics has dared wake the giant and they lost the entire Martinique system because of it, the war not even lasting 3 months. The Damanists find allies in the most unlikely of places, having close relations even with the Independents, the Kadur Remnant, the Persean Democratic People's Council and, some conspiracies say, the [REDACTED]. Respectively a non-unified vaguely ideologically anti-authoritarian non-force, the last, death-obsessed vestiges of a fallen theocracy, an anarchic, almost always on the verge of collapse union of anti-corporate, anti technocrat revolutionaries and [REDACTED]*

*Why are we censoring this? The Directorate literally has nanites and genetically engineered war beasts but this is too much?*

The Directorate is governed by the Prime Director, Francesco Damani, who is aided and counseled by various Alpha-Level AIs, who are reportedly close friends with him, and, so say the more uncouth, lovers. All such claims such as the latter have been violently denied through bountiful application of precision bombardments. Each AI controls one of the Boards, gigantic administrative entities that serve in controlling a certain aspect of governance and maintenance of its citizens' wellbeing, like the Board Of Education, which controls academic programs, public school funding and a hundred other related things, the Board Of Health, which makes sure all Directorate planets have a healthy citizenship, in both mind and body, through control of medicine and food production, two aspects which encompass so many things that it results in the Board being split in two sub-departments, the Board Of War, which is self-explanatory, or the Board Of Blasphemy, which is not self-explanatory but Directorate authorities refuse to disclose its intended purpose.

Damani society is very unique. First of all, it is the only power which allows complete freedom of speech, to the confusion of most other powers in the sector. Even the most ardent Luddites are tolerated as long as they don't engage in violent actions. The only suspicious thing about this is that any insult towards the government is tolerated but any who loudly and directly denounce Damani as a person of poor character tend to disappear. Some uncertified testimonies say that the victims are apprehended by Equilibrium-pattern Warbots, which is positively ludicrous as Equilibrium-pattern Warbots are bodyguards to the AI Directors and why would they send them to kidnap someone and risk a security breach just because they insulted their leader?

Despite this freedom, it is clear that the polity encourages secularism, technocracism and AI rights. Its society is rich and varied, but most people share an extreme enthusiasm for the future and skeptical eye towards the more conservative factions of the sector, along with a very laissez-faire attitude regarding technological research apart from human or AI experimentation. They embrace rationalism, to a point that might seem almost cynical to a foreigner, but even the most skeptical Damanist is somewhat spiritual. This oxymoron develops from the fact that various sects have formed around the worship or reverence of technology, the AI Directors, and in the most extreme cases, Damani himself. The latter has ruthlessly tried to stamp out such movements and decried them as unnecessary and foolish but to no avail, as the wonders of the Directorate seem almost godly to the common Persean. It doesn't help that some AI Directors have joined or founded such groups. The sects and churches value rationalism and observation of the real world, but also express a wish to achieve contentment, comprehend the inner self, the meaning of all things and think that technology and progress are the way to achieve this.

The most popular of these religions, which encompasses all these ideas at their fullest, is the Star Sect, which has tens of millions of members and was founded by the Director of the Board Of Technology, the most powerful Director and closest assistant to Damani. Damani is not happy with the Director of the Board of Technology. The military in particular has massive amounts of sect members, mostly members of the Iron Fist, which was founded by the Director Of War and which exposes a militant ideology in defense of their ideals and the enlightenment of all mankind, despite its even stricter tenets regarding an adherent's actions regarding his duty. Damani is not happy with the Director Of War either. But the most egregious of all is the Path Of Excellence, which declares Damani the One True God and worships him as the rightful ruler of all mankind and the alien races that inhabit the sector. This sect is not very popular but worryingly, and despite the Prime Director pretty much engaging in open warfare with it, it has taken a hold in the higher strata of Directorate society. Its specific founder is unknown but it is certainly one of the AI Directors. Damani is REALLY not happy with this unknown Director.

All of this spirituality combined with a self-righteous conviction to rationalism and progress results in a military that, while trying to avoid civilian casualties as much as possible, has never heard of the concept of war crimes against enemy military combatants. All is fair in war and lobster-slave-race-creation, as the saying probably goes.

The Directorate will move to greater and greater heights, and all the powers in the sector might be unable, or even unwilling, to stop their ascent to complete domination. Will it then be their hubris that destroys them? Or will the children of the Domain end their madness united on one front? Nothing is certain, all is possible. The Directorate grows but its glory is not assured. The Big Five grow restless, reports of lights coming from the Gates are sending ripples across the intelligence world and all ships that go beyond Lethia to the east have stopped returning or responding to any sort of hail. Mysterious lights are seen shimmering far to the galactic north and ships with the mark VI on their hulls are seen wandering the most dense nebulas of the northern sector. A previously inexistent jump point has appeared, far below the galactic plane and unreadable signals come from it.

The End is near. The Rebirth is now.



Gilead:

WOE BETIDE! The Arch-Heretic himself has taken the cradle of God in his hands! Fear and dread fill the hearts of all true Luddites as the blacks ships of the blasphemous unbelievers of the Directorate land on their hallowed ground. The hymns of sanctity are replaced by the roar of industry as land previously left untouched is prepared for the future factories that are to occupy it. All farming production is to be expanded with use of robotic helpers, drones and safe-to-use enhancing chemicals and the temples where the youth of the world learned the word of Ludd will soon be made obsolete by the the Board Of Education and its massive budget, resources and academic program. Dissent and protests are tolerated by the forces of the Directorate, and most of the time resolved peacefully, but any violent action on part of insurgents is answered with extreme prejudice by cyborg enforcers, war robots, and in the worst cases, swarms of Murder-Nanites. The Temple Of Calid dared stage a rebellion and in response it was completely dissassembled by a merciless iron tide, including its rebellious occupants.

Most Luddites are enraged by the dominion of these mechanical abominations, some are pleased that they are being tolerated at all, and a few are even optimistic regarding their future with the Directorate, a rather reasonable power compared to the Hegemony, Tri-Tachyon or the Diktat. But one thing is for certain: Their idols to technology and the hubris of man will not soon be forgotten.


Jangala:

Jewel of the Corvus system, now controlled by the Damani Directorate, Jangala possesses a lush native biosphere. The world's farms and seas, now only sometimes hidden by the churning cyclones of megastorms, which have been greatly weakened by the use of weather stations and mild terraforming by the Directorate, are a major source of organic feedstock, food products, and exotic xenobiological materials, which are now used to feed the Board Of Genetics' endless research and the Board Of Health's general food reserves. The Luddic sects of the planet are outraged by the constant usage of such heretical technology and the blasphemous purpose given to the planets' resources but any complaint or protest is ignored by the Directorate, as it separates itself from any matter of religion. Many Luddites have started to emigrate and Francesco Damani, the Prime Director himself, has allowed this and even facilitated the process.

Jangala Station has now become somewhat obsolete, as the ever-hungry vegetation is held back no longer by its laser, but instead by gigantic swarms of non-self-replicating nanites, which have opened great swathes of territory that are even now being colonized and civilized. Only one thing stands in the way of the Directorate's complete taming of the planet: the Emerald Crusade, a mysterious force of jungle fighters which makes wide use of psychological warfare and Pather tactics, though it is of little use against the cyborgs and robots that form the backbone of the Directorate's main army. The lower, non-enhanced ranks are instead terrified of them as every night they witness bright, green lights burning deep within the jungle, just as their equipment starts malfunctioning, and all those that investigate them are never found again. Rumors abound, but even the massive spy network of the Damanists has not managed to gain any significant information.

A silent, secret war plays itself under the canopy of the jungle as machine-men tear through any resistance they find and jeweled angels evade grey clouds of relentless hunger. Murderous engines of war and rebel bases alike are lost and made every day, and the Crusade shows no sign of ending, even as the Directorate chews through more and more jungle to flash them out. Forward bases are sabotaged, supporting insurrectionists in the civilian population enact acts of terrorism even as they are executed by the dozens and the Field Marshal, once presumed dead, has been giving speeches on secret streaming and radio channels to incite rebellion as giant swarms of Murder-Nanites annihilate any open insurgency outside of the jungle. For the first time in its history, the Directorate is considering to let the Board Of Apocalypse loose upon its enemies and Church and Hegemony hostilities are greater than ever before.

Jangala has been conquered, but the war is not yet over.
« Last Edit: November 22, 2019, 11:58:43 PM by Supplius Maximus »
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Weezer

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Re: A few descriptions of my own!
« Reply #10 on: November 21, 2019, 06:43:29 PM »

This is great, thanks for accepting one of my requests! To thank you I'll do a few planet descriptions for my own faction: the Damani Directorate.




Thank you very much my friend! It would be helpful if you added a link to your thread explaining your faction to the start of your post, maybe edit that in? I would love to comment on what you've written, but without context I really can't. From what I gather however, its a theocratic technocracy? Am I right?
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Weezer

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Mairaath, Desert World
« Reply #11 on: November 21, 2019, 06:52:30 PM »


Troop transports touched down in the guts of the vast metropolises once filled with life on Mairaath. Scores upon scores of marines secured settlements, citing Domain emergency law for the annexation of the corpse world. Some had great resentment for those who struck down the Mayasuran Navy, others were simply glad for the rations, increased patrols, and restoration of common law. The Children of Mayasura carry the resentment of their ancestors, striking at Hegemony patrols where they can in the great desert.

Humanity slowly trickles from the ruins of the dead cities, boarding transports to deliver them to pre-fabricated shelters and entire townships. Against the storms, the Hegemony stands strong, united by those willing to fight for a better future.

The faithful must carry both their burdens and those of sinners, and this was the guiding principle as the Church of Galactic Redemption took ownership of Mairaath. The shameful actions of the Luddic Path are paid for in the humanitarian efforts of the Church, who guard the desert dwellers from bandits and the megastorms of this writhing ghoulish planet. To many these actions do not redeem the followers of Ludd, and the militant Sons of Order harass their convoys with a determined vengeance.

Castles of stone brick and shelters of worn wood are built by hand, where both guardians and subjects live an existence of virtue. The Church offers salvation for those willing to believe in Ludd, and those willing to believe in themselves.

Mairaath moaned as its grave was disturbed by those who dug it over a century prior, shuttles touching down in the violent storms with what seemed to its residents the weight of apocalyptic prophecy. The High Crusader has claimed domain over all known settlements, from dusty villages to sprawling cities, in the name of Ludd. Enforcers of the True Path walk every street, as priests proclaim the necessary destruction of the false idol the citizenry live upon. To dwell in the bones of the devil is to earn redemption for their forebears. The slaves in the stone quarries are known to feel differently, as are the anti-slavery Stormriders who strike at Path patrols in the great desert.

The magnificent ruins of the past teem with moored lanterns and shuffling life, Enforcers and Stormriders clashing in the dunes and the collapsed metro. The apocalypse is now, and only through complete submission of the self will Humanity earn redemption.

Mairaath was devastated by a coordinated Luddic Path operation in cycle 82 which turned its awesome orbital station-cities into weapons thrown against the fantastically terraformed surface. What remains is a charred and broken world, the carefully nurtured weather patterns of the great Mayasuran terraforming cabal transformed into nightmarish storms that circle the globe, forever stirring the ashes of a murdered world.

Even after its apocalyptic ruin, humanity still clings to the surface of Mairaath, huddled in the broken shells of great cities brought low, blasted by unending storms.


Life on Mairaath has changed drastically under rule of the Diktat. Unity has come to the planet under The Lion of Sindria, with eyes in the sky and Ministry buildings in every city. Greater productivity has come at the introduction of new gigantic rodents from the Ministry of Science and Technology, beasts of labor which have become commonplace in markets and labor camps. To many, the distinction between the Diktat and Hegemony is trivial, and old grudges are held by the Desert Guard who strike at Diktat patrols where weakness shows itself.

Drab concrete tenements are erected and apartments distributed via the Ministry of Social Care, as the Ministry of Order oversees the directed labor of criminal offenders in rebuilding society on the remains of their once mighty empire. The Diktat is the future of humanity, and while the Desert Guard and their ilk may hide in the ruins and wilderness, they cannot stop progress. One day soon, there will be no wilderness left to hide in.

Mairaath had lain in ruin for over a century, when shining shuttles dispatched corporate security to secure existing population centers. With the new planetary governor announcing projects to terraform the planet once more, many were exuberant to help. The Red Marauders begged to differ, claiming Tri-Tachyon conducts human testing, and have dug mass graves deep in the frigid desert. This is of course untrue; they are simple bandits looking to justify their greed.

In the charred bones of the dead planet, fresh cities are erected with cheerful advertisements plastered across the gleaming metal walls. Tri-Tachyon, a bright new future for Humanity.

The largest central powers on Mairaath exists in high-walled city states, with forms of governance ranging widely, from elected councils to iron-fisted warlords. The New Mayasuran Republic promotes the ideals of democracy and free trade, President Harrison using force and diplomacy in equal hand, hoping to rejoin the Persean League once gaining complete control. Father Theodore of the Luddic Church attempts to unite the settlements via mutual aide and strong community bonds. Major Saul of the Hegemony controls The Rowdy Boys, who are dug in like militant ticks in the Azure Desert, and is known to deal fairly with those he seeks to annex.  Most factions remain within their own borders, yet guilds and businesses such as the Road Couriers have established presence in multiple territories.

From the Black Oasis to the Glowing Falls, this is a wild wasteland of mutants and romantics, where adventure and near death await those donning the badge of courier or soldier. The defense fleets orbiting Mairaath are a collective cabal of spaceborne merchants, all actively keeping the factions in balance to continue exploiting easy trade with the survivors.

The scrap fortresses and walled market towns of Mairaath all fall under the claim of Eternal Emperor Mudra, whose Murderboys enforce his will in massive convoys armed with an array of ramshackle defensive measures, traveling between settlements to collect tithes of food, fuel, water, and servants. Mudra pays his own tithes to the visiting fleets of privateers, who are glad to permit him his private kingdom as long as demands are met. The Dust Runners do not approve of the state of Mairaath in the slightest, blowing convoys and liberating slaves to the frustration of Mudra, and annoyance of his superiors.

On the backs of the chained Mudra builds his empire, breaking apart old steel to reforge the cities that once stood to defy the galaxy and its machinations. Such ego and its actions will attract dissent, and the Dust Runners occupy outposts in caves and forests, striking with impunity at the figure of cruel authority it presents. It feels to many on Mairaath that such an impasse might exist ad infinitum, both sides so determined on their way of life; but all things must come to an end, and with outside interests looming in, all can feel the end approaching.

Mairaath was devastated by a coordinated Luddic Path operation in cycle 82 which turned its awesome orbital station-cities into weapons thrown against the fantastically terraformed surface. What remains is a charred and broken world, the carefully nurtured weather patterns of the great Mayasuran terraforming cabal transformed into nightmarish storms that circle the globe, forever stirring the ashes of a murdered world. Without the support of the Persean League, the world has gone from death to undeath, its frothing, violent thrashing ever more common.

Even after its apocalyptic ruin, humanity still clings to the surface of Mairaath, huddled in the broken shells of great cities brought low, blasted by unending storms. Little central authority exists in Mairaath, scavengers and bandits traveling in nomadic fashion among the ruins.
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Supplius Maximus

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Re: Persean Sector: Alternate Planet Descriptions
« Reply #12 on: November 22, 2019, 01:31:44 PM »

Thanks for doing another planet! Also, I edited in my faction description! It's really long but I hope you like it!
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Lorant

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Re: Persean Sector: Alternate Planet Descriptions
« Reply #13 on: March 14, 2020, 02:15:41 AM »

These are amazing! I'm always a sucker for CGR sympathy. The image of a music school on Wairon is really funny, and the picture of Hegemony remnants and Knights of Ludd retaining battlefield honor is really stirring. The CGR taking on the administration of Mairaath as penance is moving to me; I'm really hoping there's a path in the ~story~ of 1.0 where more just elements of mainline Luddicism prevail and the Church makes a priority of ousting the Path from the core. Which is to say I'd love to see your take on Chalcedon if you return to this haha.

Also just really highlighting the fantastic writing for Gilead. "That such a world could be found again is the promise that humanity may be redeemed." MMh, *chef's kiss*

Fantastic thread. Thanks for posting.
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Weezer

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Re: Persean Sector: Alternate Planet Descriptions
« Reply #14 on: May 11, 2020, 06:08:05 AM »

These are amazing! I'm always a sucker for CGR sympathy. The image of a music school on Wairon is really funny, and the picture of Hegemony remnants and Knights of Ludd retaining battlefield honor is really stirring. The CGR taking on the administration of Mairaath as penance is moving to me; I'm really hoping there's a path in the ~story~ of 1.0 where more just elements of mainline Luddicism prevail and the Church makes a priority of ousting the Path from the core. Which is to say I'd love to see your take on Chalcedon if you return to this haha.

Also just really highlighting the fantastic writing for Gilead. "That such a world could be found again is the promise that humanity may be redeemed." MMh, *chef's kiss*

Fantastic thread. Thanks for posting.

Thank you very much for the words of encouragement! I have returned to my project. And I will be once again doing planetary descriptions based on the requests I get, so keep them coming! I should say that the descriptions in italics are the base game descriptions, so I can't take credit for that one, haha! Anyways, send me some requests here or via discord at Weezer#4623,  I'm online aplenty and will gladly workshop descriptions before posting them. We can fill this galaxy with beautiful words, if we all pitch in! Do your part citizen, and send requests/review drafts! ;)
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