Starsector > Lore, Fan Media & Fiction
Persean Sector: Alternate Planet Descriptions
Weezer:
The Persean Sector is fantastic, as are the various stations, planets, and systems we discover and explore the history of as we travel. But in my mind, it would be wondrous if said factions could invade and conquer each others territories, settle the permanent worlds that always generate in the core territory. And to that end, I am writing alternate faction descriptions for each and every permanent station and world in the core! Including decivilized/unclaimed versions! I will be posting these daily when possible, and also on request! So far I have Corvus and Tia-Ta'xet written up, more coming soon! I'm going to use the Domain flag for unclaimed/de-civilized worlds.
Weezer:
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the patriotic soldiers of the Hegemony are indeed madly devoted to their cause. Ogre is a maximum security prison, where if one were to make it past the incorruptible guards, the automated turrets, and the sleepless warden who treats his job as a never ending war, there’s still the matter of getting off a planet that cooks humans like ration packs.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and those who live here are indeed driven near to madness. Ogre is but part of the great canvas, where anguish and sorrow were used as the oils in the magnificent painting of our reality. The colony is dedicated to finding purpose amidst what seems endless grief, to know that one is never alone in pain, not truly.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, the caretakers of the dying hearts. The unstable reactors of starships are dumped here by the Luddic Path, who use the planet as a massive grave for broken hulls and shattered engines. Redeemed in their fight against the unholy, here lay the sacred dead. Some say they can hear the whispers of the fallen at night.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the nobles of the League aristocracy are indeed maddened from both selective breeding and court politics. The Tia-Ta’xet Polity is led by disgraced princes, middling industrial leaders, and psychotic barons, leadership rotating as the current dictator is either accepted back to court, runs to the Hegemony, or dies.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and one would have to be mad indeed to slight the Lion of Sindria. Cult leaders, criminal lords, and revolutionary martyrs are held here by the Ministry of Order when simple execution would cause more problems than it is worth, and those who have been cast from Andrada’s favor are just as imprisoned as they watch over their charges.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and those with no other choice. Ogre is primarily used as a scavenging post, where crews are regularly sent from the planet to comb the remnants of great fleets spiralling through the night sky ad infinitum. Assignment to Ogre is considered a terrible punishment, where the radiation shielding is as strong as company faith.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the smugglers of the Persean Sector are already quite mad, one would say it’s a requirement in their field of work. Here the salvage runners of the sector peddle Domain trinkets and AI War artifacts, and smugglers offer suspiciously discounted bulk goods, the blood on their hands still fresh. Watch your wallet.
Barren and highly irradiated, this planet is devoid of native life, and a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Habitats are constructed deeply for those mad enough to live here, and the Void Marauders are indeed mad enough to live and die on this dead world, at least that is what can be gathered. They won't remove their helmets, their ships never register life signs when engaged. Rumors are they're an experiment gone wrong, automated void suits holding mummified pilots.
Barren and highly irradiated, this planet is not only devoid of life but is a harsh environment even to hardened robotic operations due to the awesome energies inflicted upon its surface. Any habitat would have to be constructed deeply indeed for anyone mad enough to live here.
Weezer:
Jewel of the Corvus system, Jangala possesses a lush native biosphere. The world's farms and seas, often hidden by churning cyclones of megastorms, are a major source of organic feedstock, food products, and exotic xenobiological materials. Considerably holy by most Luddic sects.
Initially a center of xenobiological study and tourism, exploitation followed discovery and millions of square kilometres were razed and then covered by plantations tended by massive robotic harvesters. But it is no paradise for humans, requiring biofilter masks and a decontamination process for surface visits. The riotous native jungle must be held back to this day by periodic orbital burns from Jangala Station.
The jewel of the Corvus system is considered holy to most Luddites, its contiguous jungle no less magnificent for its deadly nature. Storms regularly sway the wild forests, fauna is usually violent, and flora populates the biosphere with airborne poison. The great bounty produced by the world’s fields and seas is almost worth the terror produced by what this system’s Luddites have taken to calling the Lost Souls of Jangala; former planetary guard of the Hegemony, now reapers of the jungle.
While the robotic harvesters have been kept running, and Jangala Station continues burn maintenance to keep the grasping jungle from the fields and sealed cities, most heavy industry has been disabled. The orbital burning is deemed a necessary evil by the faithful, who conduct prayer for forgiveness whenever operating the station’s powerful weapon. The Knights of Ludd march into the wilderness to complete the crusade of this most holy land, but many do not emerge alive. Perhaps due to remembrance of old alliance, civilian population centers are unharmed, and the Knights slain are respectfully left for collection on the roadside, tattered banner of the Hegemony planted to indicate where the dead lay.
The holy hand of God's fury has been claimed by Ludd’s Chosen, the Emerald of Corvus now untainted by the heretical finger of Jangala Station’s orbital laser. Farms and seas remain untouched, native xenolife unchecked except in the few holy pilgrimage sites tended to by the Emerald Guardians, serving as both temples for the faithful of Ludd, and embankment points for Ludd’s most holy crusades into the crushing foliage of His most terrible wrath. His will made manifest, the jungle has destroyed all heretical industry of man that dared to defy it in years past. The only remnant of such hubris is the holy crucible of Jangala, through which Pathers must prove themselves worthy of remembrance as saints; the Jangala Hellfighters.
As there is no known location of the Hellfighters, Pather crusades will brazenly march the banner of Ludd deep into the jungle, establish defenses, and await the crucible with trembling hand. Those who survive these crusades are shaken, describing figures of burning infernium crashing through the perimeter of their camps. Those who return, dead or alive, share a single trait; the symbol of the Path, burned into their breast with hot iron. The High Crusader has declared the death of the Field Marshal to be of utmost importance, for he defies the will of Ludd. Even in the temples, there are whispers the field marshal cannot be killed, a demon who defies the rules of death. Jangala, the most holy of proving grounds, is a land of devils.
League officials have declared with the taking of Jangala, the hated Hegemony has been weakened, its forces in full retreat from the planet as they recognize this is the death knell of their empire. This is the official statement. On the surface however, a contradicting message is relayed to planetary defense forces. On this beautiful poisonous planet, there is a threat beyond the violent megastorms, hostile fauna, and toxic flora. Returning League soldiers describe the threat as hollow-eyed terrorists, seemingly wearing no biofilters. Such talk is dissident propaganda, along with the unofficial name ascribed to these agitators, the Toxic Avengers.
Each day there is the threat of terrorism, public events and buildings struck by unknown assailants, often crying out a scream of support for the Field Marshal, who is officially dead. The League regularly sends conscripts into the hungry roots of the jungle to confirm his death, and to ensure the supposed Avengers are no longer a threat. While a large number of League assets have been sent into the jungles of Jangala, many remain deeply entrenched in the terrain. Establishing permanent field camps, League commissars direct their conscripts in the blowing of rebel tunnel networks, and the liberal use of incendiary weapons. When night falls however, men turn up missing. They are most usually discovered fighting alongside the rebels, or surrounded by buzzing insects, nailed to the trees. There is no war on Jangala.
The Emerald of Corvus proves true the Diktat adage, “don’t do too poorly, don’t do too well”, for the capable and those to be punished are served the same fate. Posting on Jangala is not feared for its toxic biosphere, its apocalyptic hurricanes, or the hostile xenolife; it is feared for what remains to challenge the Diktat, an open defiance of The Lion of Sindria’s will, the Damned 33rd. Said to have perished and fused with the native flora, they are rumored walking dead retaining fighting acumen they possessed in life. It is even said captives will be taken to the depths of the jungle, fed to the fungi rumored to pilot the soldier’s remains.
The Ministry of Environment, responsible for preserving Jangala while exploiting its resources to the greatest possible extent, denies any and all rumors of undead dissidents. Even if such macabre gossip is true, Jangala is well worth the danger for the Diktat to hold. Bioengineers from the Ministry of Science and Technology work around the clock creating fantastical new xenolife from the boundless creatures and plants the jungle world provides. These abominations serve as sources of nutrition, beloved pets, and guardians of the elite. Choice species are designed for combat, tailored for pure, audacious spectacle. Xenolife deeper in the jungles are sought after, but rarely captured. Ministry scientists impatient with waiting for appropriate escort in search of valued specimens are found on the outskirts of the jungle, burned to bone and gristle. It is rumored the Damned control the jungle itself, keeping Diktat forces alive purely for the sport of hunting those who dare tread the soil path of the forest. Some have claimed to kill a hostile, but the corpse always seems to disappear, reclaimed by the jungle it is part of.
Tri-Tachyon employees have taken to calling Jangala “The Green Hell”, not only for its lush but deadly biosphere, but for what remains of the Hegemony defense force of this verdant layer of damnation. Tri-Tachyon Security who’ve escaped describe them as those with no fear of death, and they have earned the name of Death Rangers in hushed tones around the water coolers. It is suspected the majority Luddic population is supplying said dissidents, as the more faithful residents of the planet have been the most troublesome employees. Claims that the company is desecrating a holy site have been considered in regards to who may be a potential sympathizer.
The sealed cities of Jangala now conduct research on how to reduce the toxicity of Jangala’s atmosphere, while Jangala Station works overtime burning away the native flora producing the searing venom that layers over the world. Tri-Tachyon employees have taken to using the Jangala Station to strike where the Death Rangers are suspected to hide, an innovative measure that unfortunately has produced no proven results, as the absolute nature of the orbital laser obliterates any trace of a supposed target. Attempts to engage on the ground level have almost completely stopped, as those not killed in combat are discovered in the early morn, just outside the population centers, biofilter masks removed after being strung up on poles.
The cursed emerald of the Corvus system retains a deadly, bountiful biosphere alongside a robust population suited for survival in such terrain. Its vast fields tended by remote harvesters, its seas combed for valuable product, Jangala remains one of the most productive bodies of organics, food, and xenobiological material. Possessing a majority Luddite population, separation from the Hegemony has not shaken the strong militaristic streak in its native citizens.
The airtight cities of the poisonous world are remarkably safe, patrolled by a disciplined planetary defense force, composed primarily of former Hegemony personnel. Those who were deemed unfit for service have coalesced into the Knights of the Rose, a paramilitary gang that some citizens rumor are controlled by the former Field Marshal, now Defense Secretary of the planet. Attacks by the Roses are readily denounced by the Defense Secretary, and members of his party are quick to pledge support to aid recovery from such incidents. It is so far considered coincidental that such attacks occur only to those advocating a less than friendly stance with the Hegemony.
The coveted jewel of the Persean Sector’s Hegemony has been taken by Bandit King Bloodstone, who first cavorted at the chance to strike with impunity at the green gem of the Corvus system, planning to burn the entire globe to a cinder using the Jangala Station orbital laser. But due minimal understanding of the equipment, the impressive weapon is rarely operational, leading to massive overgrowth of the toxic jungle on the once pristine fields and sealed cities of the jungle world. Worse than the lost food, than the lost fortresses and centers of commerce, would be what remains and thrives in the green hell; the appearance of their biohazardous combat gear has led the pirates to call them the Frogmen.
The pirates hold no actual ground on Jangala, only maintaining field outposts around landing zones cleared by hand with burners and machete. With a reward posted for the head of any Frogman by the orbital station’s pirate king, many have touched down with serrated knife at hand, ready to retire on a paradise world with an account full of credits. Instead, as dawn breaks, the fresh batch of bounty hunters discover the fate of the last wave. Aside from those fallen in combat or to simple traps, those caught alive serve as warning to never hunt alone; privateers tied to trees, the seed of a native vine having been forced down their throat, growing out in the span of hours. The reward for the Field Marshal’s head is in the millions of credits, yet few dare to hunt such a bounty.
Jewel of the Corvus system, Jangala possesses a lush native biosphere. The world's farms and seas, often hidden by churning cyclones of megastorms, were a major source of organic feedstock, food products, and exotic xenobiological materials. Considerably holy by most Luddic sects, it has been largely abandoned as its population has scattered into the wild.
Initially a center of xenobiological study and tourism, exploitation followed discovery and millions of square kilometres were razed and then covered by plantations tended by massive robotic harvesters. But it is no paradise for humans, requiring biofilter masks and a decontamination process for surface visits. The riotous native jungle has overgrown the great cities, the vast farms, making them uninhabitable as the native population attempts to regain control. Small villages attempt to claw back control from the planet it has only so recently regained, various factions clamoring for dominance, among them the fierce Hegemony-aligned Stormhawks.
Weezer:
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few hardy settlers, determined soldiers, and oddballs. The Hegemony maintains a small but robust administration, where patrols chase down pirates and protect what little communities and commercial activities remain. They have earned the name of the Rough Riders.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. The Hegemony has revitalized the terraforming project, and while progress with the reactivation of the terraforming platform remains slow, efforts resume on the ground level, where Rough Riders coast the dunes, a symbol of hope reborn in the darkness.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Church of Galactic Redemption administrates this world, high keeps of stone built within each village and city, the Knights of Ludd riding on the backs of beasts along the well worn roads between farm, tavern, temple and town.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. The human spirit is determined however, and with gentle guidance hardy crops have been nurtured from mountainside and hardened soil by the natives of this land. It is not a luxurious world, but the Church extols a virtuous life rather than one of unearned comforts.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely dedicated priests, crusaders, and penitents. The Luddic Path holds Asharu with conviction, messengers of the True Word maintaining the Path to Enlightenment for those who seek to understand Ludd, and to truly become one with His holy mission.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Now Asharu is barren, save for the scattered surface temples, traveled in succession by those seeking true enlightenment. Trials face the faithful in their journey; feats of wit, combat, even exposure to the elements until one is graced with a vision from Ludd Himself.
A desert planet, product of an abortive terraforming project from before the Collapse. It is populated by those who remained after Asharu's takeover by the League, and a minor house of Filkenhild, who successfully acquired the planet through an auction. The barren nature of the planet came as a surprise to the newly-bankrupted house, bleeding their subjects for all they had.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Due to efforts by the ruling House of Dun, the local economy has seen gradual growth, as a minor outpost in the League's growing sphere of influence.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent rebels, civil protection, and lichen farmers. The Diktat rules Asharu with a tight fist, with frequent loyalty checks by the Ministry of Patriotism to catch the Red Sabres, Asharu’s resistance movement. For most, the only way off Asharu is the Civil Protection Academy.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now the terraforming station stands as the repurposed Civil Protection Academy. The Ministry of Education and Ministry of Order often clash on which skilled criminals should be reeducated and trained in the academy, or labor in the various mining facilities of the Diktat, especially concerning the local Red Sabres rebels.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by bureaucrats, security officers, and all the support staff needed for an administrative network spanning an entire planet. Tri-Tachyon has claimed Asharu for the most important task of all - paperwork. The backlog of financial reports, harassment claims, and official requests for vitals termination come pouring in from every Tri-Tachyon facility; some files are years or decades behind review.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms cling to existence outside the shining monument-cities of corporate excellence, while within the halls of protocol employees are permitted to enjoy the botanical wings and ice cream bar as long as they work.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on what little commercial activities remain.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking the foundations of cities never built.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Colossus rules this world, rumored twice the size of an average man, the gladiator who won both freedom and right to rule this world, by way of slaying its former pirate lord. His loyal soldiers collect tithes from the desert towns.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. In the capital of Asharu sits a mountain fortress, where The Colossus rules supreme. Mighty beasts collected from the sector over, even abominations obtained from the Sindrian Diktat, are fought by brave gladiators for the entertainment and profit of attendees.
A desert planet, product of an abortive terraforming project from before the Collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. There exists no unified planetary administration, each settlement left to its own defense and rule. Democratic councils with ramshackle militias, farming communes with their lone sheriff, mountain fortresses with bandit legions, all doing what they can to survive.
In better times Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapour trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the shade. Investment dried up and now only a few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking what little has been built.
Weezer:
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. For all anomalous-adjacent materials within the Persean Sector, a particular organization stands ready to prevent their action harming what remains of oh-so fragile humanity. This particular moon holds Outpost Sarsaparilla, designated to hold terminated anomalies, a relatively safe location.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Home to Blade, former Knight of Ludd and headmaster of The Bard's College. Upon this moon, one finds community, warmth, and one of the largest collections of music from across the sector, integral to any growing musician. The underground caverns featured on Warion are unique to the Sector, giving a deep beautiful resonance to most music produced within.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Deep vault complexes hold various flora and fauna, native to the Persean Sector, preserving them in the case of their worlds of origin becoming despoiled by less faithful citizens of the stars. The beauty of God’s magnificent creation must be kept from devastation by those who care not.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Warion hosts a handful of settlements and scientific facilities. Among the laboratories is a cheerful group, the "Green Thumb Club", dedicated to recreating long-lost Old Earth strains of plants.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Home of Studio 801, beloved classics such as "Askonia Our Home" and "Death of the Hero" have been produced on the sets of this moon. The Ministry of Patriotism oversees every aspect of production, at times requisitioning ships for authentic recreation of battles.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. This world is home to Alpha-Chan Studios (subsidiary of Tri-Tachyon LTD), a small sim game developer.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. A small polity administrates this barren world, where the distinctive void suit has become a symbol of freedom. The Union of Warion hosts a council elected directly by the residents of each community dome, assembling on matters such as authorizing the construction of new habitats, tentative outside trade, and defense from forces wishing to expand their borders.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. Consisting of Domain-Era sleepers with an independent streak, these former colonists were revived from cryo-stasis by Tri-Tachyon. Upon learning they owed significant debt to the company for said service, in the form of labor or living tissue, armed riot ensued. So began The Syndicate.
Radiation from the nearby star ravages the surface of this world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms.
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