Some feedback as a new player. (You can only test it as a new player
once! Then, you know too much...)
One simulated year into play, I found changing course with the mouse (example, to avoid an inconveniently-paced star, or a hyperspace storm lacking in social niceties), would stop the course I laid in, and it was NOT intuitive - for me - how to get back on it. The ships just "coast" to a stop, even though the arrow for the course I laid in is still there. I was resorting to using TAB and laying in the course all over again.
Helpful people explained
within 5 minutes of my post it's A to
autopilot on/off, and S to
stop/
start. Kudos to that.
I had to know. I
just replayed the Campaign Tutorial - did I miss this stuff in information overload? No, it's just not there!
For that matter, changing course with the mouse was something I picked up from watching the game played online.
The Tutorial section for piloting in combat is very thorough, anything I didn't catch the first time, was there when I reviewed it, but IMHO the Tutorial for the Campaign could use improvement to raise it to the same level.
PS - On a somewhat related idea, I tried clicking on sensor blips in the Radar in the lower right - as-if this minimap could lay in a course to anything displayed on it, but no, that doesn't work. It might be an idea for a new feature in the game, though, I couldn't say how much work-to-implement it would be.