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Author Topic: Star Control II: The Ur-Quan Masters (0.7)  (Read 94923 times)

Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #30 on: July 07, 2011, 11:57:41 AM »

Version 0.5 released, main post updated with link. Includes the Yehat.

Also, there's currently a four-way tie two-way tie for the next ship between the Vux, Spathi, Syreen and Mmrnmhrm. Hurry up and vote so I can do one  :P

The Mmrnmhrm is the current leader with 5 votes. It'll be next.
« Last Edit: July 08, 2011, 07:31:31 AM by Trylobot »
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inteuniso

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #31 on: July 07, 2011, 09:20:20 PM »

Just noticed it, you're making these in BSF ShipMaker, aren't you?

EDIT: Or using similar sprites.
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Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #32 on: July 08, 2011, 07:30:16 AM »

Just noticed it, you're making these in BSF ShipMaker, aren't you?

EDIT: Or using similar sprites.

I'm using only Paint.NET and the art of Starfarer. What's BSF?
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Cvan

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #33 on: July 08, 2011, 07:31:43 AM »

BattleShips Forever
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“In order to exist just once in the world, it is necessary never again to exist.”

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LoweN

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #34 on: July 17, 2011, 05:03:39 AM »

You seem to have forgot my favorite ship, the Thraddash Torch.
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Alex

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #35 on: July 17, 2011, 12:16:25 PM »

You seem to have forgot my favorite ship, the Thraddash Torch.

Hmm. I would guess that was left out because it's special system is the key feature of the ship and there's no apparent way to replicate it in Starfarer.

But! Thinking about it, it should actually be doable. The "torch" aspect of it could be replicated with what's essentially a backwards-firing, short-range flak cannon with long-duration explosions.
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Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #36 on: July 18, 2011, 11:04:22 AM »

You seem to have forgot my favorite ship, the Thraddash Torch.

I added it to the poll. It would be another partial ship, as I could do the primary, but the secondary would be the weapon bit only - no speed boost for firing the flame-trail thing. There's a couple ships on there like that at the moment, but it won't stop me from doing sprites in advance for them  ;D
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Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #37 on: August 13, 2011, 10:11:27 AM »

Sorry for the slowdown, but I'm in the middle of a move to Austin. Got the job secured and whatnot, and just organizing the rest of it. Making calls, setting things up, etc.

Promise the X-Form will be available soonish, though it will be one of the stranger ships in this mod. Since a ship can't "change" mid battle of course, it will be two separate ships. Should still be interesting to play with though.
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Alex

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #38 on: August 14, 2011, 09:33:41 AM »

Good luck with the move.

Looking forward to seeing the X-Form! One of my favorite ships from the original, though it took a godawful long time to kill anything with those missiles... but a sure win if you're patient enough :)
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Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #39 on: August 20, 2011, 05:00:49 PM »

Updated to work with 0.35a. Added icons and tweaked data.
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Trylobot

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #40 on: September 24, 2011, 11:39:42 AM »

Update, Sept. 24th - added sprite art for the unreleased Mmmrnmhrm ships; established the next three ships based on the current poll data and removed them from the poll (thanks for the votes, guys!).

I'm really looking forward to this next batch of ships, this mod is finally starting to come together!

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Alex

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #41 on: September 25, 2011, 10:31:12 AM »

Oh, very cool!


... this is going to get extra-interesting when custom battles are in. Star Control ships vs <whatever>. Well, interesting and a bit weird :)
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DrZaloski

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #42 on: January 17, 2012, 03:17:25 PM »

I can't seem to get the mod to work. I've copied the most recent version (5 minutes ago) into the mod folder in the package contents (using a mac), but when I load up the launcher it claims I have no mods installed. Suggestions?
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Alex

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #43 on: January 17, 2012, 04:05:30 PM »

There's a bug in the mac build - you have to put the mod folder one level higher, on the same level as the mods/ folder.
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DrZaloski

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Re: Star Control II: The Ur-Quan Masters (in progress)
« Reply #44 on: January 17, 2012, 08:01:17 PM »

Although its stupid of me, its not simply drag and drop, or copy and paste, and unfortunately thats were my ability ends. I don't know how to copy a folder to an applications contents to the level of the contents themselves, and application support has abandon me again.
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