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Author Topic: The Gedune - Faction mod. V1  (Read 10427 times)
SainnQ
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« Reply #120 on: April 01, 2013, 02:45:19 PM »

Just letting you guys know I'm still alive!

Teaser!!


Is that an EMP Drone storm? D:
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Hyph_K31
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« Reply #121 on: April 01, 2013, 02:52:48 PM »

More or less! I've come to think of it as a lightening shield.

@con; Surprisingly not! The drones version of the EMP system is much weaker (10 damage and 10 EMP per hit), so times that by 60 it's round about just as strong at a Omens system. And once those drones are gone, (which can be done at range, and since each one only takes two shots at the most to destroy, it's very easy) the Muragatta has less firepower than a lasher!

Overall, I'm quite pleased with the squat new addition to the Gedunes fleet >:3
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Wyvern
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« Reply #122 on: April 07, 2013, 03:40:24 PM »

So, err, been playing Uomozu's Corvus (17.1), and... I think the Tenzen is still a bit much.  Oh, the variants the AI uses are fine - it just gets absurd when the player gets ahold of one.

For example, if you mount two heavy blasters, three IR pulse lasers, and sink the rest of your points into extended shields, vents, capacitors, and maybe some other hull mods...
My current build in UC is even stronger than that, featuring two autopulse lasers, two antiplasma blasters, and three CEPCs.  Great fun to fly... until you realize that basically nothing can touch you.  It can't quite kill an Onslaught in a straight up slugging match... but it's plenty fast enough to disengage every time it gets high on flux.

My suggestion, then, is to make it a bit less of a tank - make its shield less efficient (1.0 ought to be plenty for something like this), and reduce the shield arc - doesn't need to be by a lot; I'd suggest maybe 240 instead of 300 - just, enough that you can't get to a full 360 by adding extended shields.  Indeed, it might be reasonable to actually increase the ship's flux capacity, at the cost of even worse shield efficiency - like what Alex did to the Conquest a while back, so it can fire for longer, but doesn't have superior defenses due to that same deep flux reserve.

Now, these changes will also make it worse in AI hands, where it doesn't really need the nerf.  My suggestion here is to greatly increase the projectile speed on the nuclear burst guns, and maybe double the width of the front hardpoint firing arcs - especially the two medium slots; the "Blitz" variant relies on the two repeaters up front for breaking through shields (as every other gun on the ship does high explosive damage), and wider firing arcs should help it land hits with those.
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Hyph_K31
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« Reply #123 on: April 08, 2013, 03:54:35 AM »

Thanks very much for the feedback! Everything you've suggested seems sound. With these changes, the Tenzen will also fit better with its lore. The Tenzen has always been a little bit hellish...

Again, thanks! I'll get to work on this immediately, and the updated version of the Tenzen will be in the next update (along with the Muragatta and possibly another ship.).

On the Subject of the Muragatta, I would say it's just about finished. I did toy around with the idea of giving it a flight deck, but paired with its EMP system having that would make it rather too strong as a carrier (Once inside that cloud of drones, fighters are almost completely protected, and it takes a while to get rid of said drone cloud.). That said, the MIAS drones could use carrier ship, so that's something else I'll be doing in the future.

Edit: I've made those changes (albeit with a few adjustments), and the Tenzen seems much better now.
« Last Edit: April 08, 2013, 04:16:42 AM by Hyph_K31 » Logged

Taverius
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« Reply #124 on: April 08, 2013, 04:36:58 AM »

Didn't have a chance to play with or against the ships much, but I did notice that if you don't have a lot of factions in there the gedunes tend to generally take over the system and annihilate everything ... its a bit much, right now.

Decrease the spawn rate for the fleets a little?
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Hyph_K31
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« Reply #125 on: April 08, 2013, 05:01:58 AM »

I have been looking at the fleet compositions for a while now. And thinking about what the Gedune are supposed to be, I'm going to cut the number of ships in all fleets significantly.

As for spawn rates, I'll see what I can do. (just looking at the last page, you can see that I'm not very good with code, even when it should be simple.) I'll likely have to wait untill I get back in contact with Thaago unitll I can change anything with regards to spawn rates.
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Taverius
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« Reply #126 on: April 08, 2013, 06:34:41 AM »

Ah well, either/or really.

Same number of smaller fleets or less fleets the same size, it just seems a bit off gameplay and lore-wise that they totally take over Corvus Cheesy
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