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Wyvern
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« Reply #122 on: April 07, 2013, 03:40:24 PM » |
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So, err, been playing Uomozu's Corvus (17.1), and... I think the Tenzen is still a bit much. Oh, the variants the AI uses are fine - it just gets absurd when the player gets ahold of one.
For example, if you mount two heavy blasters, three IR pulse lasers, and sink the rest of your points into extended shields, vents, capacitors, and maybe some other hull mods... My current build in UC is even stronger than that, featuring two autopulse lasers, two antiplasma blasters, and three CEPCs. Great fun to fly... until you realize that basically nothing can touch you. It can't quite kill an Onslaught in a straight up slugging match... but it's plenty fast enough to disengage every time it gets high on flux.
My suggestion, then, is to make it a bit less of a tank - make its shield less efficient (1.0 ought to be plenty for something like this), and reduce the shield arc - doesn't need to be by a lot; I'd suggest maybe 240 instead of 300 - just, enough that you can't get to a full 360 by adding extended shields. Indeed, it might be reasonable to actually increase the ship's flux capacity, at the cost of even worse shield efficiency - like what Alex did to the Conquest a while back, so it can fire for longer, but doesn't have superior defenses due to that same deep flux reserve.
Now, these changes will also make it worse in AI hands, where it doesn't really need the nerf. My suggestion here is to greatly increase the projectile speed on the nuclear burst guns, and maybe double the width of the front hardpoint firing arcs - especially the two medium slots; the "Blitz" variant relies on the two repeaters up front for breaking through shields (as every other gun on the ship does high explosive damage), and wider firing arcs should help it land hits with those.
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