Please riddle me this:
One starts a terraforming project on a planet and there are some constructions that provide terraforming points either on-planet or in-system.
Now that market gets autonomy via Nexerelin (or simply conquered).
Will the planet keep its accumulated point and continue terraforming?
Also is it possible to start a project on autonomous colonies? Temporary takeover does not work with it, since terraforming is a player ability.
I haven't tested this personally, but the intended behavior is that autonomous planets can be terraformed normally, but if the player loses control of the planet to another faction then terraforming stops. If you can't target autonomous planets with the terraforming ability, that's unintended and I'll look into fixing it for the next update.
Oh yeah, I didn't know that you didn't know. So the ability targets whichever colony I am governing personally or via logistics officer (or whatever they are called) and skips any autonomous colonies in between no matter how close they are. I wonder what is the reason for this as I'm not proficient in Starsector modding and I would assume the terraforming ability deals with faction tags and autonomous colonies can't sneak under it.
Temporary takeover does not work, since it ends with undocking and there is no way I could use a player ability such as terraforming before that (hence the dislike).
(Oh ye, this reminds me, pls move it to a Nexerelin like menu with planet chosing options. It feels silly that I have to be personally present commencing said stuff like I'm a glorified intergalactic babysitter.)
I considered this, but I think the ability is much better because the tooltip can be used to communicate to players the reasons why they can't terraform a given planet. Not everyone reads the mod guide before installing this mod!
Also, you have to be physically present at your colony to manage AI cores and special items, so there's a precedent for the player needing to be there in-person for certain actions.
I'm not sure what you mean, but it's fine. I might still need to discover such scenario where a planet unfit for terraforming is selected by the ability. Did read the guide but wanted to try out terraforming anyway. Even pleasantly surprised by the mod, it feels so right that existing stations in asteroid belts in an ongoing game are converted into this mod's mining stations (or just recognized as such) and the player is unable to build on the top of that.
Can't agree on the latter though. Managing AI cores and nanoforges is different as they are inventory items that need to be physically carried to site on two specific events in most cases, 1. just acquired some and want to take advantage 2. newly built industry needs them. I'm pretty sure you don't keep a deep stock of alpha cores and pristine nanoforges on every and each colony you own. Terraforming structures on the other hand can be built from the other end of the sector already, even on autonomous entities but starting the terraforming project can not be done remotely. Maybe it's just illogical to me because of the UI incoherency.