But why?
This all sounds like a measure to solve a problem that doesn't really exist.
I thought it was discussed that the initial problem of "colonizing abandoned stations" was possibly easy access for a 100% hazard colony for cheap. This idea means it's still possible but you have to put more work into it.
I know that, but you also have easy access to planets, you can still build a siphon station for example on a gas giant with high volatiles with the help of this mod and that is also 100 hazard, you can make your own mining station at a location of your choosing for 100% hazard, you can just colonize regularly some planet and make astropolis around it and those are also 100% hazard. Abandoned stations generally don't produce too many resources, so yeah, you get a 100% hazard colony but you're stuck with moderate metals or something like that, which won't get you farther as if you were to set up on a regular planet anyway.
This is why i'm questioning this topic as "Solving a problem that is not really there." why is this one specific thing so bothering?