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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Second Wave Options (0.6.0) - Options for Adjusting Campaign Difficulty  (Read 40286 times)

AgroXx

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Thanks, I have more questions if you don't mind, "Fleet logistics lv1" still work with "Reduced Salvage Chance for Larger Ships" ? Also, do you know if it possible to reduce the rate of big ship (like capital) both from vanilla and mod to be less common in market ?
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RustyCabbage

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  • put shield bypass on your capitals
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Fleet logistics and stuff like Reinforced Bulkheads should still work fine, yes.

I don't know if it's possible to reduce the rate large ships show up in markets except by reducing market size and stability, unfortunately. Certainly it's beyond my knowhow.

Neitronus

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1) There's any way to have a hullmod which affects Illiad mode? Something like longer buffer for ships with serveying equipement? I know that this would require a complete redesign codewise so this multiplier would apply to individual ships rather than to whole fleet at once.
2) Also, what about optional "permanent till docking" CR reduction along with all those changes? I mean, that would make sense to have your ships wearing down due to prolonged jorneys.
3) How about optional cross-integration with industrial evolution mod or something based on its "Restoration Docks"? I'm talking about stacking hullmod with all those changes (Take HMI Junk ships as an example with their hullmod which adds OP based on permanent damage.) which could be repaired on prolonged maintenance. Something to reflect that your ships, especialy bigger-ones, would take time to maintain.
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RustyCabbage

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1) There's any way to have a hullmod which affects Illiad mode? Something like longer buffer for ships with serveying equipement? I know that this would require a complete redesign codewise so this multiplier would apply to individual ships rather than to whole fleet at once.
2) Also, what about optional "permanent till docking" CR reduction along with all those changes? I mean, that would make sense to have your ships wearing down due to prolonged jorneys.
3) How about optional cross-integration with industrial evolution mod or something based on its "Restoration Docks"? I'm talking about stacking hullmod with all those changes (Take HMI Junk ships as an example with their hullmod which adds OP based on permanent damage.) which could be repaired on prolonged maintenance. Something to reflect that your ships, especialy bigger-ones, would take time to maintain.
1) I don't currently have plans to change any of the existing features into hullmods since I don't think I can combine them (given some effects are only supposed to affect the player) and multiple hullmods looks a bit tacky (and it's already quite tacky as is :p). That said, it wouldn't be too much work to adjust the buffer to change with Surveying Equipment, though getting the UI to reflect it would be a pain. No promises, but I'll see.
2) Sounds mean and doable. Degrading stats opens up a whole can of worms, though, so I'll need to think about it (more inclined than the previous idea, though).
3) Hmmm, I see a lot of potential in a sort of Wear and Tear d-mod, but the implementation involved means that it'd be a long time coming if ever. Will keep it in mind.

Thanks for the ideas and I hope you're enjoying the mod.
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