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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b  (Read 14234 times)

J0hn Shm0

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[0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: October 28, 2019, 03:03:33 AM »

download v2.0b
Concordance of Protection Syndicate


"Removing the pirate menace, one step at a time."

WARNING:
Updating from 1.* to 2.* WILL break saves.





Changelog:
Spoiler
v2.0b
   - Fixed a bug which crashed to desktop. This hotfix may or may not fix already doomed saves (I'm so sorry)

v2.0a
   - Added several blueprint packages that can be found in exploration for COPS ships. This was an intended feature for 2.0 but was not included by mistake. This small update will not break saves from 2.0, but is still incompatable with 1.*.

v2.0 (Arsenal Update) (12/20/2019)
   - New ships:
      . Photoal-class Light Drone Carrier
      . Rhodan-class Drone Carrier
      . Carbon-class Heavy Frigate
      . Mesonax-class Heavy Arsenal Ship
      . Valence-class Combat Freighter
      . Haydron-class Siege Cruiser
      . Quantum-class Heavy Phase Frigate
      . Lepton-class Cruiser
      . Schala-class Patrol Craft
      . Chrone-class Destroyer

   - New modular weapons:
      . Light Pulse Gun
      . Dual Pulse Gun
      . Rapid Proton Pulser
      . Proton Lance
      . Dual Proton Lance
      . Thermal Splinter Blaster
      
   - New line of rare Black Ops skins for various COPS ships.
   
   - Inclusion of custom shield effect for COPS ships.

   - Visual improvements/reworks to many of the COPS ships:
      . Muonay
      . Atome
      . Gluoni
      . Gravon

   - Several minor (and major) balance changes to COPS ships.
   
   - Rework to Atome-class Battlecarrier
      . Changed Large synergy slots to energy.
      . Changed system to a slightly weaker version of temporal shell which affects its fighters as well.
      . Slightly Improved other stats overall.

   - Rework to Gravon-class Heavy Cruiser
      . A frontal module now acts as a "shield" to weapons, prevent them from being disabled. The
        weapons are totally disabled if the module is destroyed.
 
   - Bosani-class frigate removed.

   - New music tracks.

   - MANY BUGFIXES

v1.2 (11/2/2019)
   - Changes to Tau-class super frigate:
      . Improved flux capacity from 4000 to 4150
      . Improved armor rating from 120 to 140
      . Improved hull hitpoints from 1100 to 1250
   (The ship is now slightly less punishing from small mistakes. It has been underperforming for its maintenance cost.)

   - Changes to Atome-class Battlecarrier
      . Impaired flux capacity from 16000 to 15000
      . Impaired flux regen from 950 to 900
      . Impaired shield arc from 200 to 90
      . Impaired shield effeciency from 0.6 to 0.7
   (This ship works just a little too well. It needed heavy nerfs.)

   - Changes to Azimov-class Battleship
      . Impaired shield arc from 270 to 180
   (A small reduction to its overall safety.)

   - Added unique engine trails to COPS ships.

   - Added ships avalible to the COPS base blueprint package to simulator

   - Added the COPS base blueprint package to Nexerelin start

v1.1 (10/29/2019)
   - Added compatibility with Version Checker
   - Reduced the maximum turnrate of the Planck by -40.
   - Reduced the shield efficiency of the Bosana and Bosana (S) by -0.1.
[close]



-LORE-

The Concordance of Protection Syndicate (COPS) is a joint effort by some defector scientists from within Tritachyon and a group of formerly retired Hegemony officers to create an effective pirate-hunting doctrine. They have deep ties with the Hegemony, but aren't technically under their jurisdiction. They were initially funded by both the Hegemony and a small sect from the Luddic Church, but have quickly gained the favor of most non-pirate organizations within the sector. A notable exception to this is the Syndrian Diktat, who as usual hate the idea of some unified policing state.

Their tech, while advanced, lacks regulations and a proper nanoforge. On top of this, production is rushed to combat pirate raids and encampments. As such, many of their ships come off the line with several defects and damage.



-FEATURES-

The COPS were designed to be sort of like "reverse pirates" to someone doing a pirate-playthrough with Nexerelin, or just larping. I hope you guys have fun with the new botes.

Current feature list:
  • Several new ships and ship systems to add to your pirate-hunting arsenal.
  • New toys for the pirates to fight back with.
  • Compatibility and expanded features with both Nexerelin and Vayra's Sector.
  • Commissioned Crews integration.

Planned feature list:
  • New story mission content.
  • COPS fleets respond to pirate raids in and around the core worlds.
  • Larger arsenal of COPS ships, and a brand new line of weapons and fighters.
  • REDACTED



-CONTENT-

COPS Ships

Spoiler

-MAINLINE-


Planck-class Patrol Craft


Features three built-in drones:


smol and fast


Schala-class Patrol Craft


tiny gunship


Muonay-class Frigate


affordable and flexible


Valence-class Combat Freighter


more combat than freighter, really


Carbon-class Heavy Frigate


shooty shooty


Quantum-class Heavy Phase Frigate


bring the storm


Tau-class Super Frigate


seems... off balance


Proteus-class Light Carrier


1/2 fighters, 1/2 engines


Gluoni-class Missile Destroyer


pirates beware


Photoal-class Light Drone Carrier


Features four built-in drones:


not the bees!


Neutroyte-class Defense Destroyer


assert your dominance


Bosana-class Destroyer


wait, where are its medium slo- OH GOD


Chrone-class Destroyer


it's not technically a sunder


Antyma-class Missile Cruiser


i can't believe it's not gryphon


Lepton-class Cruiser


jack of most trades


Electras-class Carrier


s u c c


Haydron-class Siege Cruiser


destruction from afar


Rhodan-class Drone Carrier


Features a customizable built-in drone:


modularity has gone too far


Gravon-class Heavy Cruiser


large and in-charge


Atome-class Battlecarrier


it can do WHAT?


Asimov-class Battleship


goodness, that is a lot of guns


Mesonax-class Heavy Arsenal Ship


ordinance has a new meaning


-RESKINS-
Wolf (COP) class Missile Frigate  |  Tempest (COP) class Phase Frigate  |  Doom (COP) class Phase Cruiser


[close]

Stock Ships

Spoiler

Bosana (S) class destroyer


so that's where its guns are

[close]

Pirate Ships

Spoiler

Carbon (P) class Heavy Frigate


yarr


Neutroyte MK.II class Destroyer


assert your dominance, but with GUNS


Antyma MK.II class Light Cruiser


antyma? never heard of her
[close]



-CREDITS-

Special thanks to MesoTroniK, AxleMC131, Passwalker, Ed, Re-bot and several others for your truly helpful advice and assistance.

Dark.Revenant
for some code that I took from SWP.

Tartiflette
for a bit of code that I took from SCY.

Nicke535 for your tracking projectiles script that I haven't used yet.




As a final note to everybody, PLEASE PLEASE PLEASE give me feedback about the balance of the ships. I would like to keep this mod mostly in-line with the balance of vanilla Starsector.

Thanks so much!

- J0hn Shm0

« Last Edit: December 20, 2019, 10:06:06 PM by J0hn Shm0 »
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Nick XR

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« Reply #1 on: October 28, 2019, 09:02:27 AM »

Looks great, nice work!

SarenSoran

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« Reply #2 on: October 28, 2019, 03:51:51 PM »

stupid question but does this break saves?
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Lesolan

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« Reply #3 on: October 28, 2019, 08:49:02 PM »

I can already tell this is gonna be good... :D

"Viewer discretion is advised..."

Bad Boys starts playing.

Tempest (COP) Pit Maneuvers a Hound (P) into an asteroid.

Explosions in the background as the Hound (P) goes up in flames.

"C.O.P.S. is filmed on location with the men and women of law enforcement. All suspects are guilty until proven innocent in a court of law..."
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J0hn Shm0

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« Reply #4 on: October 28, 2019, 09:15:23 PM »

stupid question but does this break saves?

It's not a stupid question. Your answer is that it wont break existing saves, but uninstalling it afterwards will break any saves that it has touched until reinstalled. Its features probably wont work right on an existing save though, just so you're aware.
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J0hn Shm0

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.1
« Reply #5 on: October 29, 2019, 06:58:27 PM »

Updated to v1.1!
   - Added compatibility with Version Checker
   - Reduced the maximum turnrate of the Planck by -40.
   - Reduced the shield efficiency of the Bosana and Bosana (S) by -0.1.
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connortron7

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.1
« Reply #6 on: October 29, 2019, 09:05:32 PM »

Ay nice to see it cops uploaded! Definitely tryin em out bext campaign, Nice work!
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ASSIMKO

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.1
« Reply #7 on: October 31, 2019, 03:16:23 AM »

I liked the look of the ships. After testing I hope to enjoy more.
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J0hn Shm0

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.2
« Reply #8 on: November 02, 2019, 01:44:12 PM »

Updated to v1.2!
   - Changes to Tau-class super frigate:
      . Improved flux capacity from 4000 to 4150
      . Improved armor rating from 120 to 140
      . Improved hull hitpoints from 1100 to 1250
   (The ship is now slightly less punishing from small mistakes. It has been underperforming for its maintenance cost.)

   - Changes to Atome-class Battlecarrier
      . Impaired flux capacity from 16000 to 15000
      . Impaired flux regen from 950 to 900
      . Impaired shield arc from 200 to 90
      . Impaired shield effeciency from 0.6 to 0.7
   (This ship works just a little too well. It needed heavy nerfs.)

   - Changes to Azimov-class Battleship
      . Impaired shield arc from 270 to 180
   (A small reduction to its overall safety.)

   - Added unique engine trails to COPS ships.

   - Added ships avalible to the COPS base blueprint package to simulator

   - Added the COPS base blueprint package to Nexerelin start
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mxyzptlk

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.2
« Reply #9 on: November 18, 2019, 12:05:18 PM »

Beautiful ships. Good job.
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J0hn Shm0

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0
« Reply #10 on: December 20, 2019, 11:28:58 AM »

Updated to 2.0!

WARNING:
Updating from 1.* to 2.0 WILL break saves. This update is in no way save compatible with older versions of COPS!

 - New ships:
      . Photoal-class Light Drone Carrier
      . Rhodan-class Drone Carrier
      . Carbon-class Heavy Frigate
      . Mesonax-class Heavy Arsenal Ship
      . Valence-class Combat Freighter
      . Haydron-class Siege Cruiser
      . Quantum-class Heavy Phase Frigate
      . Lepton-class Cruiser
      . Schala-class Patrol Craft
      . Chrone-class Destroyer

   - New modular weapons:
      . Light Pulse Gun
      . Dual Pulse Gun
      . Rapid Proton Pulser
      . Proton Lance
      . Dual Proton Lance
      . Thermal Splinter Blaster
     
   - New line of rare Black Ops skins for various COPS ships.
   
   - Inclusion of custom shield effect for COPS ships.

   - Visual improvements/reworks to many of the COPS ships:
      . Muonay
      . Atome
      . Gluoni
      . Gravon

   - Several minor (and major) balance changes to COPS ships.
   
   - Rework to Atome-class Battlecarrier
      . Changed Large synergy slots to energy.
      . Changed system to a slightly weaker version of temporal shell which affects its fighters as well.
      . Slightly Improved other stats overall.

   - Rework to Gravon-class Heavy Cruiser
      . A frontal module now acts as a "shield" to weapons, prevent them from being disabled. The
        weapons are totally disabled if the module is destroyed.
 
   - Bosani-class frigate removed.

   - New music tracks.

   - MANY BUGFIXES
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lichking21

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0
« Reply #11 on: December 20, 2019, 12:53:34 PM »

Yay! The update is looking great already. Thanks a lot =)
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blackcatvn

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0
« Reply #12 on: December 20, 2019, 03:57:03 PM »

Really nice looking ship !!
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J0hn Shm0

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0a
« Reply #13 on: December 20, 2019, 05:35:35 PM »

Small fix

v2.0a
   - Added several blueprint packages that can be found in exploration for COPS ships. This was an intended feature for 2.0 but was not included by mistake. This small update will not break saves from 2.0, but is still incompatible with 1.*.
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Stitch K

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0a
« Reply #14 on: December 20, 2019, 05:47:07 PM »

That Haydron animation looks awesome. Currently in the middle of a save, but will look forward to updating it for my next game.
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