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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] All the Domain Drones+ (ATDD+)  (Read 41797 times)

Dreadnought70

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Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #60 on: November 11, 2023, 01:22:15 AM »

Good news everyone!

I believe the submods all work still, they just need to have their version number increased. I haven't tested the Varya one, though I imagine it will still work.
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Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

Dreadnought70

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Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #61 on: December 23, 2023, 05:07:09 AM »

New update for New Drones+. The Domains End is now a modular ship. Not compatible with older versions of New Drones.
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Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

AI core Ludd

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Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #62 on: March 07, 2024, 05:34:17 PM »

emmmm,it feels a little bit strange for the Derelict fleet to have conflict with hegemony.i remember in game version0.96,when player joined the Hegemony MILAUX and is about to salvage the planet killer,your comms officer will inform you of a domain codeset in the Hegemony MILAUX package,which may indicates that Hegemony can control the Derelict in some ways.
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Burn Drive!!!

balordezul

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Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #63 on: March 12, 2024, 10:39:12 AM »

This one is a hidden gem, thank you very much for it.  Just had it installed on my current run and got my teeth kicked in. I know it was explained in the mod and encountered smaller groups but got intercepted by an end game fleet in hyperspace.

It is very nice to feel like they are a threat vs feeling like a training wheels tutorial faction in the base game.
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HiyFly

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Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #64 on: March 15, 2024, 09:32:54 AM »

I found a problem, the name of the ship is Devourer, a large battle carrier, the game crashes if there are fighters in its middle hangars during battle.
The error i got:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.ooOO.getTimeUntilNextReplacement(Unknown Source)
   at data.princess.CarrierUI.advance(CarrierUI.java:102)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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