Hello boggled!
Can the military police also be used for Stability, security?
Been really wanting to try this mod with DIY planets, but they very obviously overlap, DIY has more depth, but your mod looks more finished and more visually pleasing with visual representations of the terraformers in game (Stellar Shades), without the need to go hunting for domain-era terraforming nano-forgers (this is cool but causes some bugs), better, and also does not flood the loot tables with new objects, they look cool, but you'll always end up with more than necessary, competition is good, but in this case I see both you and Kentington should definitely collab, I love the dynamic changes in DIY;
Terraforming can also gradually change a planet's class, with visual updates as appropriate. Once a planet progresses past "desert," it will generate farmland if none existed, and each step will improve that farmland.
And deeper functionalities, removing Military viruses, subjugation or integration corps for the decivilized planets that has good mechanics of increasing growth and the like, it would be great if terraformers could be converted into useful buildings once their projects are finished, instead of just being shut down.
Terraforming is extremely costly, and resource intensive, you'll need milions of creds, which obviously makes sense, however, it could have so much more, if you increased the chance of having farmlands, but every time the planet changes it's class, has a chance to roll for a special status, such as gaining the ability to produce unique commodity items, similar to volturn grabs, but different, like unique Liquids, oils, plastics, Gases, crystals, unknown elements, drugs like Azure Dust, Psy-Fungus, SPICE , Resources exclusive to that planet, chances to uncover secrets previously not found by surveys, having a rare chance to create "beautiful vistas status" that increases the overall beauty of that planet, increasing tourism and growth, gaining access to a unique Resort building that improves accessibility and adds a large income from tourism
Feature to encounter unique xenofauna, such as animals to be sold as pets or studied, or put in a Xenofauna Zoo for accessibility and stability, when you add that ability to seed planets with crabs and krills, also be able to seed it with unique xenos encountered by exploring
Thank you for your time and your hard work on this mod, it is one of the best around.