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Author Topic: No blog posts, no updates for ~6 months?  (Read 13450 times)

Hrothgar

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Re: No blog posts, no updates for ~6 months?
« Reply #15 on: October 25, 2019, 12:59:16 AM »

*Remember time , when Starsector was in one system and stroke his beard.*
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goduranus

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Re: No blog posts, no updates for ~6 months?
« Reply #16 on: October 25, 2019, 01:16:19 AM »

Oh man, back then I was a younger man :-[

Tartiflette

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Re: No blog posts, no updates for ~6 months?
« Reply #17 on: October 25, 2019, 01:33:44 AM »

"Remember Uomoz Sector?"
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SonnaBanana

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Re: No blog posts, no updates for ~6 months?
« Reply #18 on: October 25, 2019, 02:40:28 AM »

https://twitter.com/amosolov
Check here for updates
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I'm not going to check but you should feel bad :( - Alex

TheDTYP

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Re: No blog posts, no updates for ~6 months?
« Reply #19 on: October 26, 2019, 07:07:27 AM »

"Remember Uomoz Sector?"

I really underestimated just how long I've been following this game. I was in high school when I started. I've gone to college, learned 2 instruments, and started an office job in that time. This thread is making me feel existential.
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Florian

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Re: No blog posts, no updates for ~6 months?
« Reply #20 on: October 26, 2019, 11:15:56 AM »

Starsector began as a one-man, part-time hobby game. There was no guarantee it would ever take off well enough to support one person working on it full-time or more than minimal commissioned art, let alone multiple full-time devs.

At this point in the dev cycle, adding more people would slow down development unless those people were already very familiar with the engine and APIs, and even then, onboarding and managing those new people would suck up development time. Alex has discussed, in a vague way, doing an expansion for the game later, but profit was never the point of the game in the first place; it's more profitable to write non-game software for a regular wage, so arguments that X or Y would be more profitable will probably fall on deaf ears.

If people lose interest over time, that's just more evidence that you only get one launch, so you might as well launch when your game is actually ready, as opposed to trying to sustain interest after an Early Access/beta launch. It's better to get to 1.0 and see how the game does as it is, before committing to any new hires or other expenses.

The Stellaris was not the best example, i guess.
 
Your point of view make sense, though, i'm not working in the gaming industry.
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Megas

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Re: No blog posts, no updates for ~6 months?
« Reply #21 on: October 26, 2019, 03:27:31 PM »

Front page now has buttons moved around, with big blue "Buy Starsector" button at the right.
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DatonKallandor

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Re: No blog posts, no updates for ~6 months?
« Reply #22 on: October 26, 2019, 04:07:43 PM »

One big advantage of the long time between very substantial updates is that mods have time to be developed and mature instead of being constantly outdated.
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Noviastar

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Re: No blog posts, no updates for ~6 months?
« Reply #23 on: October 27, 2019, 04:56:07 AM »

Extensive play testing by the community is a good idea before going total 1.0.

Don't want to be the next Bethesda.
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Grievous69

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Re: No blog posts, no updates for ~6 months?
« Reply #24 on: October 27, 2019, 05:43:37 AM »

Extensive play testing by the community is a good idea before going total 1.0.

Don't want to be the next Bethesda.
Well as I remember, Alex said he's planning to do a 0.9.5 release before 1.0. Obviously to see how the new skill system will work and to test additional features. After that I assume only content related things shall come, which shouldn't cause gamebreaking issues, only slight rebalances if necessary. Also I don't remember any release being a mess so far, there's really nothing to be afraid of in those terms.
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Dread Lord Murubarda

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Re: No blog posts, no updates for ~6 months?
« Reply #25 on: October 27, 2019, 09:18:53 AM »

I think the new skill system will 100% work, atm I see no reason to EVER put points in the industry tree. even though 90% of my first games were 0 combat and a lot of industry/science.

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Igncom1

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Re: No blog posts, no updates for ~6 months?
« Reply #26 on: October 27, 2019, 09:29:19 AM »

Industry is a whole lot of nice money saving boosts.

But frankly only the science tree is, currently in my opinion, almost essential as it contains so many very powerful boosts.

Combat boosts only boost you, and if you are more of an admiral then a captain like me that isn't all too appealing outside of 'for fun' purposes. Leadership skills are also nice, but not when compared to giving every ship more OP or decreasing all enemy range for free per ships deployed.
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Yunru

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Re: No blog posts, no updates for ~6 months?
« Reply #27 on: October 27, 2019, 12:56:38 PM »

Industry is great for fleet maintenance.
Erratic Fuel Injector is now my favourite hullmod, offering 20% recovery and maintaince discount for just a 25% increase in fuel usage.

Megas

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Re: No blog posts, no updates for ~6 months?
« Reply #28 on: October 27, 2019, 01:21:50 PM »

atm I see no reason to EVER put points in the industry tree. even though 90% of my first games were 0 combat and a lot of industry/science.
My favorite Industry skills are Colony Management and Industrial Planning because if I did not use cores, I want to have a large self-sufficient empire with many planets and lots of income.  Unfortunately, alpha cores have all colony skills for free (and Pather bug eliminates the only meaningful penalty of cores - terrorist attacks), making colony skills on the player character midgame crutch skills.  Also, cores are effectively unlimited once player acquires an Ordo farmer fleet, then player can colonize many more planets than possible without cores.  By endgame, I have buyer's remorse if I got those skills.

The other Industry skills are not a big deal by endgame when player can just build more pristine ships and still have income to spare.

If I play another game before next release, I should ignore Industry altogether and abuse cores left and right.
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TheDTYP

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Re: No blog posts, no updates for ~6 months?
« Reply #29 on: October 27, 2019, 01:48:31 PM »

Well as I remember, Alex said he's planning to do a 0.9.5 release before 1.0.

Aw man, I was pumped that it would be feature-complete for the next update...

Oh well. I'm along for the ride either way.
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