Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3

Author Topic: Mission: Holding the line v0.82  (Read 21972 times)

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Mission: Holding the line v0.82
« on: May 05, 2011, 08:13:30 AM »

Ok, so first mission (Both mine and in the perspective of community-released ones), this one is something of a large fleet battle. Rated as hard because its virtually impossible to get 100% completion on this mission given the number of ships, and I averaged about 40% on it, with a high score of 86%.

Probably will need some balancing, and due to a lack of large direct-fire tri-tachyon ships at the moment, I put in a couple apogees and conquests in as placeholders, though I doubt their canonical sense as they do not seem to match the Tri-tachyon style, but were definition not Hegemony so... Might make some custom ships, but given the bounding data requirements, I probably wouldn't bother with anything larger than a fighter or bomber.

Anyways, this mission is played from the perspective of the blockade in the 'Impossible' mission, repelling a Hegemony task force sent down the line to finally liberate the mining outpost. The hegemony force has 4 Onslaughts, in addition to a lot of smaller capships, as well as tons of bombers. Fortunately you have a good number of fighters, but this means you have limited opening options that don't involve the point-defense gunships or fighters.

Balance feed-back is much appreciated!

v0.8 - initial public release of the mission
v0.81 - fixed text objectives, fixed failure on loss of TTS Cerena (I have just tested it, and it works)
v0.82 - changed difficulty rating based on victory vs. % completion

[attachment deleted by admin]
« Last Edit: May 06, 2011, 12:04:42 PM by Avan »
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Mission: Holding the line
« Reply #1 on: May 05, 2011, 08:25:45 AM »

This is awesome!!

I will try it and give feedback in a couple of hours :D
Logged
Escort Ship-level forum support

mecharm

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: Mission: Holding the line
« Reply #2 on: May 05, 2011, 08:32:12 AM »

Wow, nice! Thank you :)

Will try it out asap!
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line
« Reply #3 on: May 05, 2011, 08:39:34 AM »

Thanks all - hope you enjoy it.

Also, if anyone is having trouble installing it, check out the installation guide I made for mission installation in Starfarer version .33a -
http://fractalsoftworks.com/forum/index.php?topic=18.0

lStealtherl

  • Commander
  • ***
  • Posts: 207
    • View Profile
Re: Mission: Holding the line
« Reply #4 on: May 05, 2011, 09:21:00 AM »

Finally some big fleet battles! Fun mission, only got 64%.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line
« Reply #5 on: May 05, 2011, 09:41:03 AM »

Great to see you enjoyed it ^^

I was really pushing the limits in terms of the number of ships you could have, in that its possible to have more ships than the deployment meter will show at any given time.

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Mission: Holding the line
« Reply #6 on: May 05, 2011, 01:46:15 PM »

Avan,

I just tried out the mission, and had a blast. Ok, ok, my ship had a blast. Ok, it exploded.  :-\ I got caught up trying to go right on my own and the clouds got me good. Then enemy fighters REALLY got me good.

Anyway, before I go in for another go, some issues:
  • The flagship name is defined as TTS Cerena, but the briefing says "ESS Indomitable must survive"
  • You do not actually include the code to make the player lose if they lose that ship (call api.defeatOnShipLoss("Ship Name"); )

This mission feels like it could be a real epic showdown between those rat bastards Tri-Tachyon and the Hegemony. The real winners are of course the space urchins and pirates that will salvage the wrecks afterwards....
Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line
« Reply #7 on: May 05, 2011, 01:50:15 PM »

Oh yeah, thanks for reminding me!
I completely knew about both of those... and then forgot to fix that because I got busy with the fluff text >.<

I'll have that repaired in the next release.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line v0.81
« Reply #8 on: May 05, 2011, 02:20:08 PM »

Fixed & re-uploaded at 5 downloads.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24127
    • View Profile
Re: Mission: Holding the line v0.81
« Reply #9 on: May 05, 2011, 06:30:03 PM »

46%!

I took advantage of the vastly superior skirmish forces to capture most of the points early, without taking command of any ship to start. After early map control was secured, I called in the heavy ships and hopped in to the Astral myself, keeping it near the action, shooting down incoming missiles and constantly refitting the two torpedo bomber wings as they went on non-stop attack runs against the Onslaughts.

Didn't do much micro, and consequently most of the Wasp wings died on suicide runs as I set them to search and destroy.  Ah, well, they're drones for a reason. In the full game, losing those won't actually kill the pilots.

One of the Tempests managed to limp through the battle, along with a Dagger wing, one Conquest, and one Apogee - as well as the Astral, of course.

Nice work, that was great fun :) Hadn't seen that many large ships in action at once for a long time.

As an aside, I'd base the difficulty label on how hard it is to simply *win*. Getting 100% is almost impossible in any sufficiently large battle because it requires 1) you lose nothing, not even a fighter wing; and 2) that nothing escapes. In my personal opinion, this is a real "medium" mission (as opposed to the "haha it says it's medium but it's actually hard" Hornet's Nest).

Also, this makes me think the Onslaught AI isn't aggressive enough. At one point they had both Nav Buoys and still didn't press the attack, content to trade long range salvos in a losing effort. But then, you've already pointed this out in an earlier post. That shouldn't be too hard to fix up, to be honest - the AI already knows *how* to be aggressive, it just sees all the LRMs and decides to duke it out from range.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line v0.81
« Reply #10 on: May 05, 2011, 06:57:43 PM »

 ;D Sure, I can change that in the next version. (the difficulty label)

Glad you enjoyed it. I too like to take a similar approach in the early game, letting the fighters and frigates try to grab as many objects as possible.

SeaBee

  • Commander
  • ***
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
Re: Mission: Holding the line v0.81
« Reply #11 on: May 05, 2011, 10:03:57 PM »

This mission is great fun. I was doing really good until the end, micromanaging my fighters and keeping my large ships almost entirely out of combat ...

... then, as happens sometimes, I got a little carried away with my flagship. A misfortune befell: massive salvo of missiles from where I didn't expect (situational awareness slipped a bit) hit me from opposite my shield arc. Right as I'm thinking "FIRE IS WARM" my flux hits capacity. Seconds later ...

My beautiful flagship became a glorious star. Women wept. Songs were sung.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Mission: Holding the line v0.81
« Reply #12 on: May 05, 2011, 10:11:22 PM »

hehe, LRMs from one of the onslaughts? I've had them get pretty far out to either side of the map before, where they present a real danger due to the angle of the LRMs relative to where you are likely batteling.

I also once had 3 onslaughts manage to surround me while I was distracted. >.< Fortunatly the Conquest has pretty good reverse speed, especially since I had captured both nav bouys.

Glad you enjoyed it!

~~~~

On an unrelated note, since no more bugs have cropped up today, I will release the next version tomorrow morning. (just the difficulty label fix)

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Mission: Holding the line v0.81
« Reply #13 on: May 06, 2011, 04:01:28 AM »

I LOLed :)
"fire is warm" haha
This mission is great fun. I was doing really good until the end, micromanaging my fighters and keeping my large ships almost entirely out of combat ...

... then, as happens sometimes, I got a little carried away with my flagship. A misfortune befell: massive salvo of missiles from where I didn't expect (situational awareness slipped a bit) hit me from opposite my shield arc. Right as I'm thinking "FIRE IS WARM" my flux hits capacity. Seconds later ...

My beautiful flagship became a glorious star. Women wept. Songs were sung.
Logged
Escort Ship-level forum support

Mavolio

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: Mission: Holding the line v0.81
« Reply #14 on: May 06, 2011, 10:12:31 AM »

Just had a quick play, i managed to grab all but 1 of the points but I took a fair amount of dmg from their fighter wings while i had no cover.

Might get more downloads for the new mission if you make it so you don't need to log in to see it as a few people i spoke to had no idea how to get it :P
« Last Edit: May 06, 2011, 10:29:26 AM by Mavolio »
Logged
Pages: [1] 2 3