I don't think that a range advantage in battles where you are already win easily does enough to justify a skill point.
I dunno. Turning a -20% range penalty into breaking even is definitely worth a skill point, if not the single strongest skill point in the game. Gaining extra range for favorable battles is just a bonus.
The OP value of free, automatic ECM on every single ship is absolutely huge. Even if you don't like the system it's still too many OP in a 1 point skill to simply ignore. There's certainly a reason to debate getting Electronic Warfare II or III, since you may rarely spam enough ships to hit the 15-20% bonus. But the first point is clearly top tier among fleet skills.
Coordinated Maneuvers is a very nice 1 point drop for an automatic 10% speed increase in just about every battle. It's not as strong as EW because it's not negating an enemy bonus at the same time, but it's no slouch for a 1 drop. Maxing the skill and tagging Command+Control to reach +25% top speed is certainly up to player preference though.