hello, I was doing some simulation runs on my new Enforcer.
1st try: 3 arbalest cannons + 4 annihilator rocket launcher vs hammerhead balanced
it went bad
2nd try: I got the crazy idea of rushing the hammerhead since I got that special ability so I mounted 5x dual light machinegun + 4 annihilator.
I used the rush ability and got really close to the hammerhead, I was spamming the rockets to use them as cover to mitigate some dmg, I got in close then the light high dmg/low flux usage guns shredded the hammerhead.
but the AI doesn't know how to rush in like that. on auto-pilot it lost miserably to the hammerhead.
I put in a reckless pilot also.
I did another simulation and it used the rush ability, but then it started backing off.
the AI needs to be able to calculate that it can take some hull dmg when it has far superior close range firepower. especially if there are no enemy ships close.
lol, so I tried again, at 1500 range I rushed, ended up at at 9 o'clock from the hammerhead, about 300 range, I started turning towards it and activated the shields + rockets ( the guns are on auto) and I got lucky, right after I downed the shield, I got disabling hits on all his guns, kept pummeling him, now he's at 15% hull and 99% flux and I'm at 100% hull and 70% flux and at 100 range or so, so I enabled auto-pilot, set the target to Eliminate and I unleashed my reckless pilot on him, and what did my pilot do? started backing off and using only the rockets and ended up losing coz he never wanted to get in close range.