If you had read my comment you would see that that I made nos such assertions
Are you testing this with a alpha AI core? cause it is my understanding that base level stations are a bit dumb and can really benefit from the use of an officer, and the alpha core give a level 20 officer. . .
Are you disputing the fact that adding an officer to a station increases the combat effectiveness of that station?
I would give you the benefit of the doubt that you didn't read the opening post properly, but then you doubled down even after being specifically told twice that an officer wouldn't affect Thermi's observations, so I guess you are just obstinate for the sake of it.
Read my words again, at no point did I claim officer AI 100% impacted the initial observations, just that we knew that officer AI did impact combat performance and that there are other skills that explicitly impact other parameters that are closely related to the observed behavior, and that I could see the impacted behavior also falling into the category of things officer AI would affect. This is why I stated that the observed behavior should be tested with and without an officer AI present so that this speculation can be verified or refuted. At no point did I ever try to pass my claims off as authoritative on the subject, nor did I contradict anyone who presented couterviewpoints (even if no other citations were presented). I merely presented a plausible line of deduction that supported my claim that such an observation should be tested to find out one way or the other.
You are the only one here who seems to be reading more into my statements than that. I really did not want my posts to wind up being paragraphs long dissertations on what I personally do and do not know for a given fact, because most of that information is not relevant to the discussion. Except you seem to be forcing the issue, when there really should be no issue to be found. If you have actual knowledge that show that no, indeed the AI, officer or otherwise, does *not* use station weapons effectively in this regard, and that there is some technical reason for the limitation then fine, I am not going to argue against that. If you *do not* know if that is or is not true then my initial assessment stands, the behavior should be tested with and officer AI to see if it changes anything, because this *might* be a parameter that the officer AI adjusts. I base that speculation on the fact that we know officer AI impacts *other* closely related parameters regarding the combat effectiveness of individual weapon mounts, so it seems plausible and worth the investigation.
Hell, we have explicit confirmation from Alex that officer AI impacts other hard-to-define behavior such a flux-venting timing, so to me that indicated there may be other parameters that were not well documented for the user, like maybe the max number of weapons it will use from a specific weapon group, or how often the AI reassess its target selection. Given the otehr esoteric things the AI can impact this does not seem all that far fetched to me.
And one more thought to consider; if I indeed profess to have specific knowledge on this exact topic, why would I have led with "you should test it with officer AI and see if it changes", instead of just outright stating "officer AI fixes this"? So far we only have one person here who outright states that the AI does not change anything about actual target selection/weapon group usage regardless of officer level, and that was only two posts ago.
And now that I have indeed provided a paragraphs long dissertation on the topic, can we please put this whole kerfuffle behind us, as it server no useful purpose for advancing the topic at hand? intrinsic_parity has stated with apparent confidence what the answer is, so the next point would seem to be evaluating solutions, not arguing over what perspective we were all looking at the issue from, and how we each interpreted those perspectives as we read them.