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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Author Topic: First mod help  (Read 260 times)


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First mod help
« on: October 12, 2019, 03:48:01 PM »

So I followed the "Intro to modding" article on the StarSector wiki, and everything's fine and good up until I attempt to run my mod with a single ship in it, the title shows up for all of about 45 seconds then crashes with a Fatal Error Null message. Any idea where I should look or what to look out for to fix the problem? I cant make any sense of the starsector.log file and any help would be greatly appreciated


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Re: First mod help
« Reply #1 on: October 12, 2019, 05:32:03 PM »

I personally find that those kinds of errors for me are usually from variants defining weapons in weapon slots that don't exist in the ship file or, alternatively, define weapon ids that don't exist in a weapon file (usually by a typo but sometimes changing a hull without editing the variant).

That's my best guess without actually having access to the mod directory.