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Author Topic: [0.51a RC3] Broken variant editor in devmode?  (Read 2552 times)

XpanD

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[0.51a RC3] Broken variant editor in devmode?
« on: March 16, 2012, 03:36:47 AM »

Hi all,

Just tried to edit a few of my Positron mod ships using the game's built-in variant editor, only to find out it isn't saving anything. When I click "save", it acts as if it saved but the variant file never gets touched. When I try to "export current" via the variant manager, nothing happens at all apart from the button doing the clicked animation.

I tried changing both variants I had made before in Redbull's ship editor as well as empty variant files (which I was using to test the ships in the campaign without it taking too much time) from the same editor, and neither one had their changes saved.

Is this a bug, is the variant editor some sort of debug feature that's not supposed to be used, or am I just misunderstanding the way it works?

Thanks in advance.
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Avan

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Re: [0.51a RC3] Broken variant editor in devmode?
« Reply #1 on: March 16, 2012, 07:32:37 AM »

look under ../fractal softworks/starfarer.res/res/data/variants

XpanD

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Re: [0.51a RC3] Broken variant editor in devmode?
« Reply #2 on: March 16, 2012, 07:34:44 AM »

Ooh, thanks. Bit of an odd way to do things, but at least it works! ;)
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Alex

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Re: [0.51a RC3] Broken variant editor in devmode?
« Reply #3 on: March 16, 2012, 11:36:16 AM »

Ooh, thanks. Bit of an odd way to do things, but at least it works! ;)

Well, that's why they call it dev mode, see. It follows the file structure in the dev environment :D
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