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Author Topic: I need your help with the deploy system (or how to change it via game script)  (Read 2485 times)

Takezzo

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Hi, i am really new in the game, this community and also using a forum as well, on top of that english isnt my primary language so overall i just ask for a little bit of patience.

Well, couple weeks ago i discover this amazing game and failed greatly at it, but in this forum i've encountered the help i needed until now, and my problem is:

-I have a fairly bad computer with literally no video card (at least has 6GB of RAM so not that bad), and after a little in the game (year 215) i am having issues with FPS, wich is fine imo because i already expected that, what is really not fine is make the choice between run the game in psychological safe levels of fps or having the abillity to use capital ships in fleet composition (with my actual fleet size i can put 2~3 capitals and a PD escort, and capital ships are FPS friendly), the deployment system favoring the big AI fleet combined with i having to use a small battle size is driving me crazy, to me its way unfair not only having to use a small and highly efficient fleet (and 2 or 3 versions of my flagship because CR) but also not knowing how many ships i can deploy in advance to really build a fleet around, and yesterday i had a encounter with a ridiculous big cabal fleet with several capital ships and i only was able to put 2 capitals for tanking purpose and my flagship,yes i win despite pushed into a corner, but it take looooong time thanks to low fps and it was really frustrating having a good composition and not being able to put that into combat.

-Also having several capital ships is really expensive: 2 Victory's frontline, 1 XIV Onslaught being the AI suport (really good cover of devastators) a Astral for carrier and a Conquest for speedy overload generator flagship purposes is my actual composition, i actualy cant put that into field so i have one cruiser size ship to fulfill the least needed roles in a battle, that with the suport civilian ships and 3 destroyers for pursuing the enemy eat at least 9.5 suply per day and hundreds fuel per light year, if you guys have any tips for cheap compositions i also accept.


And so what i think i want is a way to padronize the size of deployment to a especific number for me and AI, or at least a way to determine a minimal battle size for my fleet, that way i can lower the fleet size option for better fps and yet not having to sacrifying my ability to fight off a bigger enemy. If there is a topic for that i will be happy if arealdy is a way to do that, if not i ask for your help and if you dont have spare time to make that possible at least learning how to do that would be amazing.


Thanks in advance to this comunity for being so fantastic over the years until now, i've found myself reading this forum for hours for several days instead of just playing the game, you guys are really passionate and i trully apreciate that  :)
« Last Edit: January 27, 2020, 04:00:37 PM by Takezzo »
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LucusLoC

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You want to hit up "settings.json" in <install directory>\starsector-core\data\config. You will find a few useful settings there, most notably the "BattleSize" settings (min, default and max). Use a text editor and the search feature to find them (they start on line 528 in my file). These settings change the deployments costs for battles, which is sort of tied to the number of ships (obviously smaller and less powerful ships cost less to deploy, so if you go with "swarm tactics" you still may run into problems with FPS). I have no idea what happens if you set the number to something less than your largest ship (60 for the paragon).
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Takezzo

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You want to hit up "settings.json" in <install directory>\starsector-core\data\config. You will find a few useful settings there, most notably the "BattleSize" settings (min, default and max). Use a text editor and the search feature to find them (they start on line 528 in my file). These settings change the deployments costs for battles, which is sort of tied to the number of ships (obviously smaller and less powerful ships cost less to deploy, so if you go with "swarm tactics" you still may run into problems with FPS). I have no idea what happens if you set the number to something less than your largest ship (60 for the paragon).

So i changed the AI max ships in fleet to 15 and increased the battle size, that may guarantee few large ships per fleet and in addition more DP for me even counting with the enemy superiority in numbers, that way i can deploy efficiently and overall avoid more than 30 ships in one battle
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LucusLoC

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That will certainly reduce the scale of fights, much more drastically than just reducing DP. The AI can use the same reinforcements function as the player, deploying in new ships as old ones are destroyed. Limiting them to only 15 ships total without changing DP will meant they will basically start with 100% of available combat ships every time. This will make things significantly easier for you, so if that is your goal have at it, just know that you are taking an advantage since you will have ships to reinforce.

Incidentally fleet size and DP are one of the easiest ways I find tweak the combat difficulty in the game, so long as you are open to tactics and fleet compositions that can capitalize off the changes.
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Takezzo

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This will make things significantly easier for you, so if that is your goal have at it, just know that you are taking an advantage since you will have ships to reinforce.


In the discord someone told me that the fleet power was another number and that a AI fleet composition will match a especific number in fleet power, so if they have less room to fit the same "FP" they will just send bigger ships that (less in number but same punch in power), if this is true maybe fight more infernus and less hounds will balance the overall experience without breaking the game.

At least that is my goal.
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