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Author Topic: Please add high-tech freighters and tankers  (Read 10882 times)

Megas

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Re: Please add high-tech freighters and tankers
« Reply #15 on: October 14, 2019, 05:29:08 AM »

Domain abandoned superior ballistic weapons later on, so that was either trends, not actual technology advancements, or the Domain is really, really dumb. I reckon Alex said it's the former.
I would say Domain is really, really dumb, and is a reason for the Collapse.  They abandoned the good weapons then lost some critical war.  At least I would during 0.7.x when Dominator could kite-and-snipe Paragon to death, and Onslaught could kill everything the fastest.
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pedro1_1

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Re: Please add high-tech freighters and tankers
« Reply #16 on: October 14, 2019, 01:35:05 PM »

The 14th battlegroup was still operating by the fall was it not?

It does include midline ships that said, with the later hege having wolf frigates as well. But unless some of the irreplaceable ships lost in time included 14th paragons, which would be cool, I'm not sure it's as clear cut as that.

It had not even got to the sector yet, but it did manege to get some time after the gate network fell
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Embolism

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Re: Please add high-tech freighters and tankers
« Reply #17 on: October 14, 2019, 08:48:08 PM »

Domain ship design and doctrine is cyclical. With each cycle some new toys are introduced (e.g. High Tech ships), but the following cycle sees a return to the Old Ways. Hence why the ancient Onslaught remains a mainstay of Domain fleets (the 14th, while not up-to-date with the latest Domain fad, probably represents the cycle prior).

Different tech levels are more indicative of doctrinal shift rather than a straight upgrade. Yes there are new techs, but they're not necessarily better than the old in practice; and while Low Tech designs probably aren't being innovated on anymore (other than updating them with essential new techs), Midline designs were still being created at the same time as High Tech designs.
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goduranus

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Re: Please add high-tech freighters and tankers
« Reply #18 on: October 14, 2019, 08:57:47 PM »

How about more high tech carriers as well? Maybe a cruiser carrier that’s super fast and carries nothing but 4 bays of built in terminator drones.

Embolism

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Re: Please add high-tech freighters and tankers
« Reply #19 on: October 14, 2019, 09:02:43 PM »

cruiser carrier that’s super fast

The Heron is already approaching the "too fast" mark. We don't need more fast carriers...

But a larger terminator drone-carrier sounds alright. While we're at it, give the Venture 2 or 3 Mining Drone wings. It's weird that the Venture has less drone firepower than the lowly Shepherd.
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specyalic

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Re: Please add high-tech freighters and tankers
« Reply #20 on: October 14, 2019, 11:03:28 PM »

How many ways can one make a metal box for holding stuff strapped tp engines more high tech?

perhaps, in exchange for higher upkeep, lower hull, and less cargo, you have a futuristic go-fast boat or narco sub designed with stealth technology for moving high-value, low weight cargo through blockades
its a subtle, expensive, scalpel of transport rather than a blunt hammer
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goduranus

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Re: Please add high-tech freighters and tankers
« Reply #21 on: October 15, 2019, 01:08:52 AM »

Wait wait, I know what we still don’t have, a Phase Carrier!

Igncom1

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Re: Please add high-tech freighters and tankers
« Reply #22 on: October 15, 2019, 01:11:49 AM »

I'm not sure dumping our pilots into phase space is a great idea.  ;D
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Sunders are the best ship in the game.

goduranus

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Re: Please add high-tech freighters and tankers
« Reply #23 on: October 15, 2019, 01:14:24 AM »

Phased carrier! Add Recall Device, muahhahahaha.

Embolism

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Re: Please add high-tech freighters and tankers
« Reply #24 on: October 15, 2019, 01:27:59 AM »

Phase freighter is already planned, assuming Alex hasn't changed his mind.

Phase carriers were actually in the game previously. There's a reason why Converted Hangar got a "no Phase ships" clause: it didn't have one when it was first introduced...
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Megas

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Re: Please add high-tech freighters and tankers
« Reply #25 on: October 15, 2019, 04:55:58 AM »

For new high-tech carrier, frigate carrier akin to Shepherd, except it can use any LPC and powerful enough to be a combat vessel.  Sort of like Tempest is to Hound.

I disagree that carriers like Heron are too fast.  Aside from Astral, the carriers that are slow are Condor (cheap converted freighter; pirate ship in all but name), Gemini (hybrid freighter/carrier), Mora (tank), and capitals (capitals are slow without mobility systems).  Drover and Heron are combat ships and speed and fighters are all that are going for them.  Heron pays for its speed with less durability, junk mounts, and about 10 or 15 less OP than Mora.  Drover... is expensive and maybe overpowered when combined with Sparks.
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TaLaR

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Re: Please add high-tech freighters and tankers
« Reply #26 on: October 15, 2019, 05:36:38 AM »

What purpose would a frigate carrier serve, except being easy punching bag?
Carriers are all about reaching critical mass, and frigate carrier would be a bad way to do so:
- extremely inefficient in bays-per-officer.
- likely inefficient in bays-per-dp.
- very short CR compared to alternatives (carriers tend to lose CR due to active replenishment when outside of normal CR depletion range, so they lose by CR to combat ships with same nominal PPT).
- probably slow and defenseless enough to quickly die to any combat frigate in 1v1 (most of them can take out single wing without issues and proceed to kill the carrier).
« Last Edit: October 15, 2019, 05:40:38 AM by TaLaR »
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Megas

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Re: Please add high-tech freighters and tankers
« Reply #27 on: October 15, 2019, 06:01:05 AM »

Quote
What purpose would a frigate carrier serve, except being easy punching bag?
Throw the high-tech pack a bone!  It only has three ships: Wolf, Shrike, and Apogee.  Low-tech and midline have a bunch of useful ships and one or two carriers.  High-tech pack is anemic.

With the skills rework, granularity to fit within the six or whatever bays for maximum bonus from skills (bonuses get smaller after some limit break).  Player can have a cruiser, destroyer, and something with a single bay (that is not Gemini, Converted Hangar, or custom built-in).  Granted, it could be like Logistics where more ships was always better than unused efficiency bonus (and sometimes worth taking CR penalties for exceeding Logisitcs).

Short CR is a problem for all small ships.  It is a reason why most frigates become obsolete shortly after a new game.

For slow and defenseless, it cannot be worse than Shepherd, and Shepherd is one of the better ships in combat early in the game.  Of course, if the new frigate carrier is stupidly rare like most high-tech warships, then early-game play would probably be irrelevant.
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TaLaR

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Re: Please add high-tech freighters and tankers
« Reply #28 on: October 15, 2019, 06:23:19 AM »

Whether you'll need to hit exactly 6 bays or not depends on how scaling will work. Assuming linear, you'd get +3 bays worth of extra replenishment when you have 6 or more bays, spread evenly over all of them.

Shepherd combines best frigate cargo efficiency + built-in Surveying Equipment and Salvage Gantry + basic combat ability. Shepherd is ok for 3DP, but that's about it.
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Plantissue

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Re: Please add high-tech freighters and tankers
« Reply #29 on: October 15, 2019, 08:10:01 AM »

Would make the intention behind the Shepherd a bit pointless if there was a frigate carrier. Not to mention that the Drover is speed 75 and the heron is speed 80. How fast should a pure frigate carrier should be to match that?
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